| Index: content/gpu/gpu_render_thread.h
|
| ===================================================================
|
| --- content/gpu/gpu_render_thread.h (revision 80399)
|
| +++ content/gpu/gpu_render_thread.h (working copy)
|
| @@ -1,93 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_GPU_GPU_RENDER_THREAD_H_
|
| -#define CONTENT_GPU_GPU_RENDER_THREAD_H_
|
| -#pragma once
|
| -
|
| -#include <string>
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/hash_tables.h"
|
| -#include "base/command_line.h"
|
| -#include "base/memory/ref_counted.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/time.h"
|
| -#include "build/build_config.h"
|
| -#include "content/common/child_thread.h"
|
| -#include "content/common/gpu_info.h"
|
| -#include "content/gpu/gpu_channel.h"
|
| -#include "content/gpu/gpu_config.h"
|
| -#include "content/gpu/x_util.h"
|
| -#include "ipc/ipc_channel.h"
|
| -#include "ipc/ipc_message.h"
|
| -#include "ui/gfx/native_widget_types.h"
|
| -
|
| -namespace IPC {
|
| -struct ChannelHandle;
|
| -}
|
| -
|
| -// A GpuRenderThread is a thread responsible for issuing rendering commands to
|
| -// a GPU. There is currently only one per GPU process. This might change. Assume
|
| -// there are many, all running on different threads.
|
| -//
|
| -// A GpuRenderThread can also be hosted in the browser process in single process
|
| -// or in-process GPU modes. In this case there is no corresponding
|
| -// GpuChildThread and this is the reason the GpuChildThread is referenced via
|
| -// a pointer to IPC::Message::Sender, which can be implemented by other hosts
|
| -// to send IPC messages to the browser process IO thread on the
|
| -// GpuRenderThread's behalf.
|
| -class GpuRenderThread : public IPC::Channel::Listener,
|
| - public IPC::Message::Sender {
|
| - public:
|
| - GpuRenderThread(IPC::Message::Sender* browser_channel,
|
| - GpuWatchdogThread* gpu_watchdog_thread,
|
| - MessageLoop* io_message_loop,
|
| - base::WaitableEvent* shutdown_event);
|
| - ~GpuRenderThread();
|
| -
|
| - // Remove the channel for a particular renderer.
|
| - void RemoveChannel(int renderer_id);
|
| -
|
| - // Listener overrides.
|
| - virtual bool OnMessageReceived(const IPC::Message& msg);
|
| -
|
| - // Sender overrides.
|
| - virtual bool Send(IPC::Message* msg);
|
| -
|
| - private:
|
| - // Message handlers.
|
| - void OnEstablishChannel(int renderer_id);
|
| - void OnCloseChannel(const IPC::ChannelHandle& channel_handle);
|
| - void OnSynchronize();
|
| - void OnCreateViewCommandBuffer(
|
| - gfx::PluginWindowHandle window,
|
| - int32 render_view_id,
|
| - int32 renderer_id,
|
| - const GPUCreateCommandBufferConfig& init_params);
|
| -#if defined(OS_MACOSX)
|
| - void OnAcceleratedSurfaceBuffersSwappedACK(
|
| - int renderer_id, int32 route_id, uint64 swap_buffers_count);
|
| - void OnDestroyCommandBuffer(int renderer_id, int32 renderer_view_id);
|
| -#endif
|
| -
|
| - MessageLoop* io_message_loop_;
|
| - base::WaitableEvent* shutdown_event_;
|
| -
|
| - // Either an IPC channel to the browser or, if the GpuRenderThread is
|
| - // running in the browser process, a Sender implementation that will post
|
| - // IPC messages to the UI thread.
|
| - IPC::Message::Sender* browser_channel_;
|
| -
|
| - // These objects manage channels to individual renderer processes there is
|
| - // one channel for each renderer process that has connected to this GPU
|
| - // process.
|
| - typedef base::hash_map<int, scoped_refptr<GpuChannel> > GpuChannelMap;
|
| - GpuChannelMap gpu_channels_;
|
| - GpuWatchdogThread* watchdog_thread_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(GpuRenderThread);
|
| -};
|
| -
|
| -#endif // CONTENT_GPU_GPU_RENDER_THREAD_H_
|
|
|