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Unified Diff: content/common/gpu/gpu_channel_manager.cc

Issue 6793054: Moved code that runs in both the browser and GPU process from content/gpu to content/common/gpu. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 9 months ago
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Index: content/common/gpu/gpu_channel_manager.cc
===================================================================
--- content/common/gpu/gpu_channel_manager.cc (revision 0)
+++ content/common/gpu/gpu_channel_manager.cc (working copy)
@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "content/gpu/gpu_render_thread.h"
+#include "content/common/gpu/gpu_channel_manager.h"
#include <string>
#include <vector>
@@ -15,17 +15,15 @@
#include "chrome/common/chrome_switches.h"
#include "content/common/child_process.h"
#include "content/common/gpu_messages.h"
-#include "content/gpu/gpu_child_thread.h"
-#include "content/gpu/gpu_info_collector.h"
#include "content/gpu/gpu_watchdog_thread.h"
#include "ipc/ipc_channel_handle.h"
#include "ui/gfx/gl/gl_context.h"
#include "ui/gfx/gl/gl_implementation.h"
-GpuRenderThread::GpuRenderThread(IPC::Message::Sender* browser_channel,
- GpuWatchdogThread* gpu_watchdog_thread,
- MessageLoop* io_message_loop,
- base::WaitableEvent* shutdown_event)
+GpuChannelManager::GpuChannelManager(IPC::Message::Sender* browser_channel,
+ GpuWatchdogThread* gpu_watchdog_thread,
+ MessageLoop* io_message_loop,
+ base::WaitableEvent* shutdown_event)
: io_message_loop_(io_message_loop),
shutdown_event_(shutdown_event),
browser_channel_(browser_channel),
@@ -35,18 +33,18 @@
DCHECK(shutdown_event);
}
-GpuRenderThread::~GpuRenderThread() {
+GpuChannelManager::~GpuChannelManager() {
gpu_channels_.clear();
}
-void GpuRenderThread::RemoveChannel(int renderer_id) {
+void GpuChannelManager::RemoveChannel(int renderer_id) {
gpu_channels_.erase(renderer_id);
}
-bool GpuRenderThread::OnMessageReceived(const IPC::Message& msg) {
+bool GpuChannelManager::OnMessageReceived(const IPC::Message& msg) {
bool msg_is_ok = true;
bool handled = true;
- IPC_BEGIN_MESSAGE_MAP_EX(GpuRenderThread, msg, msg_is_ok)
+ IPC_BEGIN_MESSAGE_MAP_EX(GpuChannelManager, msg, msg_is_ok)
IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel)
IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel)
IPC_MESSAGE_HANDLER(GpuMsg_CreateViewCommandBuffer,
@@ -63,11 +61,11 @@
return handled;
}
-bool GpuRenderThread::Send(IPC::Message* msg) {
+bool GpuChannelManager::Send(IPC::Message* msg) {
return browser_channel_->Send(msg);
}
-void GpuRenderThread::OnEstablishChannel(int renderer_id) {
+void GpuChannelManager::OnEstablishChannel(int renderer_id) {
scoped_refptr<GpuChannel> channel;
IPC::ChannelHandle channel_handle;
GPUInfo gpu_info;
@@ -98,7 +96,8 @@
Send(new GpuHostMsg_ChannelEstablished(channel_handle));
}
-void GpuRenderThread::OnCloseChannel(const IPC::ChannelHandle& channel_handle) {
+void GpuChannelManager::OnCloseChannel(
+ const IPC::ChannelHandle& channel_handle) {
for (GpuChannelMap::iterator iter = gpu_channels_.begin();
iter != gpu_channels_.end(); ++iter) {
if (iter->second->GetChannelName() == channel_handle.name) {
@@ -108,11 +107,11 @@
}
}
-void GpuRenderThread::OnSynchronize() {
+void GpuChannelManager::OnSynchronize() {
Send(new GpuHostMsg_SynchronizeReply());
}
-void GpuRenderThread::OnCreateViewCommandBuffer(
+void GpuChannelManager::OnCreateViewCommandBuffer(
gfx::PluginWindowHandle window,
int32 render_view_id,
int32 renderer_id,
@@ -129,7 +128,7 @@
}
#if defined(OS_MACOSX)
-void GpuRenderThread::OnAcceleratedSurfaceBuffersSwappedACK(
+void GpuChannelManager::OnAcceleratedSurfaceBuffersSwappedACK(
int renderer_id, int32 route_id, uint64 swap_buffers_count) {
GpuChannelMap::const_iterator iter = gpu_channels_.find(renderer_id);
if (iter == gpu_channels_.end())
@@ -137,7 +136,7 @@
scoped_refptr<GpuChannel> channel = iter->second;
channel->AcceleratedSurfaceBuffersSwapped(route_id, swap_buffers_count);
}
-void GpuRenderThread::OnDestroyCommandBuffer(
+void GpuChannelManager::OnDestroyCommandBuffer(
int renderer_id, int32 renderer_view_id) {
GpuChannelMap::const_iterator iter = gpu_channels_.find(renderer_id);
if (iter == gpu_channels_.end())
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