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Side by Side Diff: compositor/xrender/xrender_visitor.h

Issue 6793005: Add the xrender backend to the window manager. (Closed) Base URL: ssh://gitrw.chromium.org:9222/window_manager.git@master
Patch Set: Created 9 years, 8 months ago
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1 // Copyright (c) 2011 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef WINDOW_MANAGER_XRENDER_XRENDER_VISITOR_H_
Daniel Erat 2011/04/02 14:54:36 this should be WINDOW_MANAGER_COMPOSITOR_XRENDER_X
marcheu 2011/04/04 19:55:58 Done.
6 #define WINDOW_MANAGER_XRENDER_XRENDER_VISITOR_H_
7
8 #include <vector>
9
10 #include "base/logging.h"
11 #include "base/scoped_ptr.h"
12 #include "window_manager/compositor/compositor.h"
13 #include "window_manager/compositor/real_compositor.h"
14 #include "window_manager/compositor/texture_data.h"
15 #include "window_manager/x11/x_connection.h"
16
17 namespace window_manager {
18
19 class ImageContainer;
20
21 // This class visits an actor tree and draws it using OpenGL.
Daniel Erat 2011/04/02 14:54:36 s/OpenGL/the X Render extension/
marcheu 2011/04/04 19:55:58 Done.
22 class XRenderDrawVisitor : virtual public RealCompositor::ActorVisitor {
23 public:
24 XRenderDrawVisitor(RealCompositor* compositor,
25 Compositor::StageActor* stage);
Daniel Erat 2011/04/02 14:54:36 nit: should be indented one more space
marcheu 2011/04/04 19:55:58 Done.
26 virtual ~XRenderDrawVisitor();
27
28 XConnection* xconn() { return xconn_; }
29 void set_has_fullscreen_actor(bool has_fullscreen_actor) {
30 has_fullscreen_actor_ = has_fullscreen_actor;
31 }
32 void set_damaged_region(Rect damaged_region) {
33 damaged_region_ = damaged_region;
34 }
35
36 void BindImage(const ImageContainer* container,
37 RealCompositor::ImageActor* actor);
38
39 virtual void VisitActor(RealCompositor::Actor* actor) {}
40 virtual void VisitStage(RealCompositor::StageActor* actor);
41 virtual void VisitContainer(RealCompositor::ContainerActor* actor);
42 virtual void VisitImage(RealCompositor::ImageActor* actor);
43 virtual void VisitTexturePixmap(RealCompositor::TexturePixmapActor* actor);
44 virtual void VisitQuad(RealCompositor::QuadActor* actor);
45
46 private:
47 XWindow root_window;
48 XConnection::WindowGeometry root_geometry;
49
50 XPicture backPicture;
Daniel Erat 2011/04/02 14:54:36 these should be named back_picture_, back_pixmap_,
marcheu 2011/04/04 19:55:58 Done.
51 XPixmap backPixmap;
52
53 XPicture stagePicture;
54
55 // So it can get access to the config data.
56 friend class XRenderPixmapData;
Daniel Erat 2011/04/02 14:54:36 move this to the top of the private section
marcheu 2011/04/04 19:55:58 Done.
57
58 // Finds an appropriate framebuffer configurations for the current
59 // display. Sets framebuffer_config_rgba_ and framebuffer_config_rgb_.
Daniel Erat 2011/04/02 14:54:36 nit: put pipes around variable references in comme
marcheu 2011/04/04 19:55:58 Or delete the whole thing since it's useless...
60 void FindFramebufferConfigurations();
61
62 // The visitor should not change settings in the compositor while visiting
63 // actors throughout the drawing process because the compositor may decide
64 // to skip drawing frames as an optimization.
65 RealCompositor* compositor_; // Not owned.
66 XConnection* xconn_; // Not owned.
67 RealCompositor::StageActor* stage_; // Not owned.
68
69 // This is the cumulative opacity of all the ancestors of the
70 // currently visited node. It is recalculated each time we enter or
71 // leave a container node.
72 float ancestor_opacity_;
73
74 // This keeps track of the number of frames drawn so we can draw the
Daniel Erat 2011/04/02 14:54:36 update this comment; you don't draw a debugging ne
marcheu 2011/04/04 19:55:58 Done.
75 // debugging needle.
76 int num_frames_drawn_;
77
78 // The rectangular region of the screen that is damaged in the frame.
79 // This information allows the draw visitor to perform partial updates.
80 Rect damaged_region_;
81
82 // This is used to indicate whether the entire screen will be covered by an
83 // actor so we can optimize by not clearing the COLOR_BUFFER_BIT.
Daniel Erat 2011/04/02 14:54:36 update this comment so it doesn't refer to GL
marcheu 2011/04/04 19:55:58 Done.
84 bool has_fullscreen_actor_;
85
86 DISALLOW_COPY_AND_ASSIGN(XRenderDrawVisitor);
87 };
88
89 } // namespace window_manager
90
91 #endif // WINDOW_MANAGER_XRENDER_XRENDER_VISITOR_H_
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