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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ | 5 #ifndef REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ |
6 #define REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ | 6 #define REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
13 #include "base/message_loop.h" | 13 #include "base/message_loop.h" |
| 14 #include "base/synchronization/lock.h" |
14 #include "remoting/protocol/session.h" | 15 #include "remoting/protocol/session.h" |
15 #include "remoting/protocol/video_writer.h" | 16 #include "remoting/protocol/video_writer.h" |
16 | 17 |
17 namespace remoting { | 18 namespace remoting { |
18 namespace protocol { | 19 namespace protocol { |
19 | 20 |
20 class ClientStub; | 21 class ClientStub; |
21 class HostStub; | 22 class HostStub; |
22 class InputStub; | 23 class InputStub; |
23 class HostMessageDispatcher; | 24 class HostMessageDispatcher; |
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35 virtual ~EventHandler() {} | 36 virtual ~EventHandler() {} |
36 | 37 |
37 // Called when the network connection is opened. | 38 // Called when the network connection is opened. |
38 virtual void OnConnectionOpened(ConnectionToClient* connection) = 0; | 39 virtual void OnConnectionOpened(ConnectionToClient* connection) = 0; |
39 | 40 |
40 // Called when the network connection is closed. | 41 // Called when the network connection is closed. |
41 virtual void OnConnectionClosed(ConnectionToClient* connection) = 0; | 42 virtual void OnConnectionClosed(ConnectionToClient* connection) = 0; |
42 | 43 |
43 // Called when the network connection has failed. | 44 // Called when the network connection has failed. |
44 virtual void OnConnectionFailed(ConnectionToClient* connection) = 0; | 45 virtual void OnConnectionFailed(ConnectionToClient* connection) = 0; |
| 46 |
| 47 // Called when sequence number is updated. |
| 48 virtual void OnSequenceNumberUpdated(ConnectionToClient* connection, |
| 49 int64 sequence_number) = 0; |
45 }; | 50 }; |
46 | 51 |
47 // Constructs a ConnectionToClient object. |message_loop| is the message loop | 52 // Constructs a ConnectionToClient object. |message_loop| is the message loop |
48 // that this object runs on. A viewer object receives events and messages from | 53 // that this object runs on. A viewer object receives events and messages from |
49 // a libjingle channel, these events are delegated to |handler|. | 54 // a libjingle channel, these events are delegated to |handler|. |
50 // It is guaranteed that |handler| is called only on the |message_loop|. | 55 // It is guaranteed that |handler| is called only on the |message_loop|. |
51 ConnectionToClient(MessageLoop* message_loop, | 56 ConnectionToClient(MessageLoop* message_loop, |
52 EventHandler* handler); | 57 EventHandler* handler); |
53 | 58 |
54 virtual void Init(Session* session); | 59 virtual void Init(Session* session); |
55 | 60 |
56 // Returns the connection in use. | 61 // Returns the connection in use. |
57 virtual Session* session(); | 62 virtual Session* session(); |
58 | 63 |
59 // Disconnect the client connection. This method is allowed to be called | 64 // Disconnect the client connection. This method is allowed to be called |
60 // more than once and calls after the first one will be ignored. | 65 // more than once and calls after the first one will be ignored. |
61 // | 66 // |
62 // After this method is called all the send method calls will be ignored. | 67 // After this method is called all the send method calls will be ignored. |
63 virtual void Disconnect(); | 68 virtual void Disconnect(); |
64 | 69 |
| 70 // Update the sequence number when received from the client. EventHandler |
| 71 // will be called. |
| 72 virtual void UpdateSequenceNumber(int64 sequence_number); |
| 73 |
65 // Send encoded update stream data to the viewer. | 74 // Send encoded update stream data to the viewer. |
66 virtual VideoStub* video_stub(); | 75 virtual VideoStub* video_stub(); |
67 | 76 |
68 // Return pointer to ClientStub. | 77 // Return pointer to ClientStub. |
69 virtual ClientStub* client_stub(); | 78 virtual ClientStub* client_stub(); |
70 | 79 |
71 // These two setters should be called before Init(). | 80 // These two setters should be called before Init(). |
72 virtual void set_host_stub(HostStub* host_stub); | 81 virtual void set_host_stub(HostStub* host_stub); |
73 virtual void set_input_stub(InputStub* input_stub); | 82 virtual void set_input_stub(InputStub* input_stub); |
74 | 83 |
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108 // Dispatcher for submitting messages to stubs. | 117 // Dispatcher for submitting messages to stubs. |
109 scoped_ptr<HostMessageDispatcher> dispatcher_; | 118 scoped_ptr<HostMessageDispatcher> dispatcher_; |
110 | 119 |
111 DISALLOW_COPY_AND_ASSIGN(ConnectionToClient); | 120 DISALLOW_COPY_AND_ASSIGN(ConnectionToClient); |
112 }; | 121 }; |
113 | 122 |
114 } // namespace protocol | 123 } // namespace protocol |
115 } // namespace remoting | 124 } // namespace remoting |
116 | 125 |
117 #endif // REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ | 126 #endif // REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ |
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