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Issue 6788023: Per-isolate v8::Locker and v8::Unlocker (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Fixes for simulator (arm/mips) Created 9 years, 7 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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214 context.Dispose(); 214 context.Dispose();
215 } 215 }
216 216
217 int GetV8ThreadId() { return v8_thread_id_; } 217 int GetV8ThreadId() { return v8_thread_id_; }
218 218
219 private: 219 private:
220 int v8_thread_id_; 220 int v8_thread_id_;
221 }; 221 };
222 222
223 223
224 // Test that multiple threads using V8 can be terminated from another 224 // Test that multiple threads using default isolate can be terminated
225 // thread when using Lockers and preemption. 225 // from another thread when using Lockers and preemption.
226 TEST(TerminateMultipleV8Threads) { 226 TEST(TerminateMultipleV8ThreadsDefaultIsolate) {
227 { 227 {
228 v8::Locker locker; 228 v8::Locker locker;
229 v8::V8::Initialize(); 229 v8::V8::Initialize();
230 v8::Locker::StartPreemption(1); 230 v8::Locker::StartPreemption(1);
231 semaphore = v8::internal::OS::CreateSemaphore(0); 231 semaphore = v8::internal::OS::CreateSemaphore(0);
232 } 232 }
233 LoopingThread thread1(i::Isolate::Current()); 233 const int kThreads = 2;
234 thread1.Start(); 234 i::List<LoopingThread*> threads(kThreads);
235 LoopingThread thread2(i::Isolate::Current()); 235 for (int i = 0; i < kThreads; i++) {
236 thread2.Start(); 236 threads.Add(new LoopingThread(i::Isolate::Current()));
237 // Wait until both threads have signaled the semaphore. 237 }
238 semaphore->Wait(); 238 for (int i = 0; i < kThreads; i++) {
239 semaphore->Wait(); 239 threads[i]->Start();
240 }
241 // Wait until all threads have signaled the semaphore.
242 for (int i = 0; i < kThreads; i++) {
243 semaphore->Wait();
244 }
240 { 245 {
241 v8::Locker locker; 246 v8::Locker locker;
242 v8::V8::TerminateExecution(thread1.GetV8ThreadId()); 247 for (int i = 0; i < kThreads; i++) {
243 v8::V8::TerminateExecution(thread2.GetV8ThreadId()); 248 v8::V8::TerminateExecution(threads[i]->GetV8ThreadId());
249 }
244 } 250 }
245 thread1.Join(); 251 for (int i = 0; i < kThreads; i++) {
246 thread2.Join(); 252 threads[i]->Join();
253 delete threads[i];
254 }
247 255
248 delete semaphore; 256 delete semaphore;
249 semaphore = NULL; 257 semaphore = NULL;
250 } 258 }
251 259
252 260
253 int call_count = 0; 261 int call_count = 0;
254 262
255 263
256 v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) { 264 v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) {
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351 v8::Handle<v8::String> source = 359 v8::Handle<v8::String> source =
352 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); 360 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
353 v8::Script::Compile(source)->Run(); 361 v8::Script::Compile(source)->Run();
354 CHECK(!v8::V8::IsExecutionTerminating()); 362 CHECK(!v8::V8::IsExecutionTerminating());
355 // Check we can run JS again after termination. 363 // Check we can run JS again after termination.
356 CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }" 364 CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }"
357 "f()"))->Run()->IsTrue()); 365 "f()"))->Run()->IsTrue());
358 context.Dispose(); 366 context.Dispose();
359 } 367 }
360 368
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