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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <windows.h> | 9 #include <windows.h> |
10 | 10 |
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41 | 41 |
42 // Sets the opacity of each pixel in the specified region to be opaque. | 42 // Sets the opacity of each pixel in the specified region to be opaque. |
43 virtual void makeOpaque(int x, int y, int width, int height) { } | 43 virtual void makeOpaque(int x, int y, int width, int height) { } |
44 | 44 |
45 // Returns if the preferred rendering engine is vectorial or bitmap based. | 45 // Returns if the preferred rendering engine is vectorial or bitmap based. |
46 virtual bool IsVectorial() = 0; | 46 virtual bool IsVectorial() = 0; |
47 | 47 |
48 // Returns if GDI is allowed to render text to this device. | 48 // Returns if GDI is allowed to render text to this device. |
49 virtual bool IsNativeFontRenderingAllowed() { return true; } | 49 virtual bool IsNativeFontRenderingAllowed() { return true; } |
50 | 50 |
| 51 virtual PlatformSurface beginPlatformPaint(); |
| 52 virtual void endPlatformPaint(); |
| 53 |
51 // Initializes the default settings and colors in a device context. | 54 // Initializes the default settings and colors in a device context. |
52 static void InitializeDC(HDC context); | 55 static void InitializeDC(HDC context); |
53 | 56 |
54 // Loads a SkPath into the GDI context. The path can there after be used for | 57 // Loads a SkPath into the GDI context. The path can there after be used for |
55 // clipping or as a stroke. | 58 // clipping or as a stroke. |
56 static void LoadPathToDC(HDC context, const SkPath& path); | 59 static void LoadPathToDC(HDC context, const SkPath& path); |
57 | 60 |
58 // Loads a SkRegion into the GDI context. | 61 // Loads a SkRegion into the GDI context. |
59 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, | 62 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, |
60 const SkMatrix& transformation); | 63 const SkMatrix& transformation); |
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75 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); | 78 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
76 | 79 |
77 // Transforms SkPath's paths into a series of cubic path. | 80 // Transforms SkPath's paths into a series of cubic path. |
78 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); | 81 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
79 }; | 82 }; |
80 | 83 |
81 } // namespace skia | 84 } // namespace skia |
82 | 85 |
83 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 86 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
84 | 87 |
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