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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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94 static void FatalProcessOutOfMemory(const char* location, | 94 static void FatalProcessOutOfMemory(const char* location, |
95 bool take_snapshot = false); | 95 bool take_snapshot = false); |
96 | 96 |
97 // Random number generation support. Not cryptographically safe. | 97 // Random number generation support. Not cryptographically safe. |
98 static uint32_t Random(Isolate* isolate); | 98 static uint32_t Random(Isolate* isolate); |
99 // We use random numbers internally in memory allocation and in the | 99 // We use random numbers internally in memory allocation and in the |
100 // compilers for security. In order to prevent information leaks we | 100 // compilers for security. In order to prevent information leaks we |
101 // use a separate random state for internal random number | 101 // use a separate random state for internal random number |
102 // generation. | 102 // generation. |
103 static uint32_t RandomPrivate(Isolate* isolate); | 103 static uint32_t RandomPrivate(Isolate* isolate); |
104 static Object* FillHeapNumberWithRandom(Object* heap_number); | 104 static Object* FillHeapNumberWithRandom(Object* heap_number, |
| 105 Isolate* isolate); |
105 | 106 |
106 // Idle notification directly from the API. | 107 // Idle notification directly from the API. |
107 static bool IdleNotification(); | 108 static bool IdleNotification(); |
108 | 109 |
109 private: | 110 private: |
110 // True if engine is currently running | 111 // True if engine is currently running |
111 static bool is_running_; | 112 static bool is_running_; |
112 // True if V8 has ever been run | 113 // True if V8 has ever been run |
113 static bool has_been_setup_; | 114 static bool has_been_setup_; |
114 // True if error has been signaled for current engine | 115 // True if error has been signaled for current engine |
115 // (reset to false if engine is restarted) | 116 // (reset to false if engine is restarted) |
116 static bool has_fatal_error_; | 117 static bool has_fatal_error_; |
117 // True if engine has been shut down | 118 // True if engine has been shut down |
118 // (reset if engine is restarted) | 119 // (reset if engine is restarted) |
119 static bool has_been_disposed_; | 120 static bool has_been_disposed_; |
120 // True if we are using the crankshaft optimizing compiler. | 121 // True if we are using the crankshaft optimizing compiler. |
121 static bool use_crankshaft_; | 122 static bool use_crankshaft_; |
122 }; | 123 }; |
123 | 124 |
124 } } // namespace v8::internal | 125 } } // namespace v8::internal |
125 | 126 |
126 namespace i = v8::internal; | 127 namespace i = v8::internal; |
127 | 128 |
128 #endif // V8_V8_H_ | 129 #endif // V8_V8_H_ |
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