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Side by Side Diff: src/zone.h

Issue 6771058: Support placement new syntax for zone objects and start using it in the parser. (Closed)
Patch Set: Update RegExpBuilder Created 9 years, 8 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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126 Isolate* isolate_; 126 Isolate* isolate_;
127 }; 127 };
128 128
129 129
130 // ZoneObject is an abstraction that helps define classes of objects 130 // ZoneObject is an abstraction that helps define classes of objects
131 // allocated in the Zone. Use it as a base class; see ast.h. 131 // allocated in the Zone. Use it as a base class; see ast.h.
132 class ZoneObject { 132 class ZoneObject {
133 public: 133 public:
134 // Allocate a new ZoneObject of 'size' bytes in the Zone. 134 // Allocate a new ZoneObject of 'size' bytes in the Zone.
135 inline void* operator new(size_t size); 135 inline void* operator new(size_t size);
136 inline void* operator new(size_t size, Zone* zone);
136 137
137 // Ideally, the delete operator should be private instead of 138 // Ideally, the delete operator should be private instead of
138 // public, but unfortunately the compiler sometimes synthesizes 139 // public, but unfortunately the compiler sometimes synthesizes
139 // (unused) destructors for classes derived from ZoneObject, which 140 // (unused) destructors for classes derived from ZoneObject, which
140 // require the operator to be visible. MSVC requires the delete 141 // require the operator to be visible. MSVC requires the delete
141 // operator to be public. 142 // operator to be public.
142 143
143 // ZoneObjects should never be deleted individually; use 144 // ZoneObjects should never be deleted individually; use
144 // Zone::DeleteAll() to delete all zone objects in one go. 145 // Zone::DeleteAll() to delete all zone objects in one go.
145 void operator delete(void*, size_t) { UNREACHABLE(); } 146 void operator delete(void*, size_t) { UNREACHABLE(); }
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226 public: 227 public:
227 ZoneSplayTree() 228 ZoneSplayTree()
228 : SplayTree<Config, ZoneListAllocationPolicy>() {} 229 : SplayTree<Config, ZoneListAllocationPolicy>() {}
229 ~ZoneSplayTree(); 230 ~ZoneSplayTree();
230 }; 231 };
231 232
232 233
233 } } // namespace v8::internal 234 } } // namespace v8::internal
234 235
235 #endif // V8_ZONE_H_ 236 #endif // V8_ZONE_H_
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