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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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362 // incoming argument slots we've just cleared. | 362 // incoming argument slots we've just cleared. |
363 int input_offset = input_frame_size - kPointerSize; | 363 int input_offset = input_frame_size - kPointerSize; |
364 bool ok = true; | 364 bool ok = true; |
365 int limit = input_offset - (parameter_count * kPointerSize); | 365 int limit = input_offset - (parameter_count * kPointerSize); |
366 while (ok && input_offset > limit) { | 366 while (ok && input_offset > limit) { |
367 ok = DoOsrTranslateCommand(&iterator, &input_offset); | 367 ok = DoOsrTranslateCommand(&iterator, &input_offset); |
368 } | 368 } |
369 | 369 |
370 // There are no translation commands for the caller's pc and fp, the | 370 // There are no translation commands for the caller's pc and fp, the |
371 // context, and the function. Set them up explicitly. | 371 // context, and the function. Set them up explicitly. |
372 for (int i = 0; ok && i < 4; i++) { | 372 for (int i = StandardFrameConstants::kCallerPCOffset; |
| 373 ok && i >= StandardFrameConstants::kMarkerOffset; |
| 374 i -= kPointerSize) { |
373 uint32_t input_value = input_->GetFrameSlot(input_offset); | 375 uint32_t input_value = input_->GetFrameSlot(input_offset); |
374 if (FLAG_trace_osr) { | 376 if (FLAG_trace_osr) { |
375 PrintF(" [esp + %d] <- 0x%08x ; [esp + %d] (fixed part)\n", | 377 const char* name = "UNKNOWN"; |
| 378 switch (i) { |
| 379 case StandardFrameConstants::kCallerPCOffset: |
| 380 name = "caller's pc"; |
| 381 break; |
| 382 case StandardFrameConstants::kCallerFPOffset: |
| 383 name = "fp"; |
| 384 break; |
| 385 case StandardFrameConstants::kContextOffset: |
| 386 name = "context"; |
| 387 break; |
| 388 case StandardFrameConstants::kMarkerOffset: |
| 389 name = "function"; |
| 390 break; |
| 391 } |
| 392 PrintF(" [esp + %d] <- 0x%08x ; [esp + %d] (fixed part - %s)\n", |
376 output_offset, | 393 output_offset, |
377 input_value, | 394 input_value, |
378 input_offset); | 395 input_offset, |
| 396 name); |
379 } | 397 } |
380 output_[0]->SetFrameSlot(output_offset, input_->GetFrameSlot(input_offset)); | 398 output_[0]->SetFrameSlot(output_offset, input_->GetFrameSlot(input_offset)); |
381 input_offset -= kPointerSize; | 399 input_offset -= kPointerSize; |
382 output_offset -= kPointerSize; | 400 output_offset -= kPointerSize; |
383 } | 401 } |
384 | 402 |
385 // Translate the rest of the frame. | 403 // Translate the rest of the frame. |
386 while (ok && input_offset >= 0) { | 404 while (ok && input_offset >= 0) { |
387 ok = DoOsrTranslateCommand(&iterator, &input_offset); | 405 ok = DoOsrTranslateCommand(&iterator, &input_offset); |
388 } | 406 } |
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745 } | 763 } |
746 __ bind(&done); | 764 __ bind(&done); |
747 } | 765 } |
748 | 766 |
749 #undef __ | 767 #undef __ |
750 | 768 |
751 | 769 |
752 } } // namespace v8::internal | 770 } } // namespace v8::internal |
753 | 771 |
754 #endif // V8_TARGET_ARCH_IA32 | 772 #endif // V8_TARGET_ARCH_IA32 |
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