| Index: gpu/command_buffer/service/texture_manager_unittest.cc
|
| diff --git a/gpu/command_buffer/service/texture_manager_unittest.cc b/gpu/command_buffer/service/texture_manager_unittest.cc
|
| index 0b59fc557328fbac4b01ef5371990b3c98a20754..7fab5d3a0882f6130ce832768121d1a31ee27fb6 100644
|
| --- a/gpu/command_buffer/service/texture_manager_unittest.cc
|
| +++ b/gpu/command_buffer/service/texture_manager_unittest.cc
|
| @@ -93,6 +93,29 @@ TEST_F(TextureManagerTest, Basic) {
|
| EXPECT_TRUE(manager_.GetTextureInfo(kClient1Id) == NULL);
|
| }
|
|
|
| +TEST_F(TextureManagerTest, SetParameter) {
|
| + const GLuint kClient1Id = 1;
|
| + const GLuint kService1Id = 11;
|
| + EXPECT_FALSE(manager_.HaveUnrenderableTextures());
|
| + // Check we can create texture.
|
| + manager_.CreateTextureInfo(&feature_info_, kClient1Id, kService1Id);
|
| + // Check texture got created.
|
| + TextureManager::TextureInfo* info = manager_.GetTextureInfo(kClient1Id);
|
| + ASSERT_TRUE(info != NULL);
|
| + manager_.SetParameter(
|
| + &feature_info_, info, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NEAREST), info->min_filter());
|
| + manager_.SetParameter(
|
| + &feature_info_, info, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NEAREST), info->mag_filter());
|
| + manager_.SetParameter(
|
| + &feature_info_, info, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_CLAMP_TO_EDGE), info->wrap_s());
|
| + manager_.SetParameter(
|
| + &feature_info_, info, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_CLAMP_TO_EDGE), info->wrap_t());
|
| +}
|
| +
|
| TEST_F(TextureManagerTest, Destroy) {
|
| const GLuint kClient1Id = 1;
|
| const GLuint kService1Id = 11;
|
| @@ -263,6 +286,10 @@ TEST_F(TextureInfoTest, Basic) {
|
| EXPECT_FALSE(info_->CanGenerateMipmaps(&feature_info_));
|
| EXPECT_FALSE(info_->npot());
|
| EXPECT_FALSE(info_->CanRender(&feature_info_));
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NEAREST_MIPMAP_LINEAR), info_->min_filter());
|
| + EXPECT_EQ(static_cast<GLenum>(GL_LINEAR), info_->mag_filter());
|
| + EXPECT_EQ(static_cast<GLenum>(GL_REPEAT), info_->wrap_s());
|
| + EXPECT_EQ(static_cast<GLenum>(GL_REPEAT), info_->wrap_t());
|
| EXPECT_TRUE(manager_.HaveUnrenderableTextures());
|
| }
|
|
|
|
|