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Issue 6745026: Land Henrik's patch: http://codereview.chromium.org/6721027/ (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 9 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/audio_device.h" 5 #include "content/renderer/audio_device.h"
6 6
7 #include "base/message_loop.h"
7 #include "base/singleton.h" 8 #include "base/singleton.h"
8 #include "chrome/renderer/render_thread.h" 9 #include "chrome/renderer/render_thread.h"
9 #include "content/common/audio_messages.h" 10 #include "content/common/audio_messages.h"
11 #include "content/common/child_process.h"
10 #include "content/common/view_messages.h" 12 #include "content/common/view_messages.h"
11 #include "media/audio/audio_util.h" 13 #include "media/audio/audio_util.h"
12 14
13 scoped_refptr<AudioMessageFilter> AudioDevice::filter_; 15 scoped_refptr<AudioMessageFilter> AudioDevice::filter_;
14 16
15 namespace { 17 namespace {
16 18
17 // AudioMessageFilterCreator is intended to be used as a singleton so we can 19 // AudioMessageFilterCreator is intended to be used as a singleton so we can
18 // get access to a shared AudioMessageFilter. 20 // get access to a shared AudioMessageFilter.
19 // Example usage: 21 // Example usage:
(...skipping 14 matching lines...) Expand all
34 } 36 }
35 37
36 static AudioMessageFilterCreator* GetInstance() { 38 static AudioMessageFilterCreator* GetInstance() {
37 return Singleton<AudioMessageFilterCreator>::get(); 39 return Singleton<AudioMessageFilterCreator>::get();
38 } 40 }
39 41
40 private: 42 private:
41 scoped_refptr<AudioMessageFilter> filter_; 43 scoped_refptr<AudioMessageFilter> filter_;
42 }; 44 };
43 45
44 } 46 } // namespace
45 47
46 AudioDevice::AudioDevice(size_t buffer_size, 48 AudioDevice::AudioDevice(size_t buffer_size,
47 int channels, 49 int channels,
48 double sample_rate, 50 double sample_rate,
49 RenderCallback* callback) 51 RenderCallback* callback)
50 : buffer_size_(buffer_size), 52 : buffer_size_(buffer_size),
51 channels_(channels), 53 channels_(channels),
54 bits_per_sample_(16),
52 sample_rate_(sample_rate), 55 sample_rate_(sample_rate),
53 callback_(callback), 56 callback_(callback),
57 audio_delay_milliseconds_(0),
58 volume_(1.0),
54 stream_id_(0) { 59 stream_id_(0) {
55 audio_data_.reserve(channels); 60 audio_data_.reserve(channels);
56 for (int i = 0; i < channels; ++i) { 61 for (int i = 0; i < channels; ++i) {
57 float* channel_data = new float[buffer_size]; 62 float* channel_data = new float[buffer_size];
58 audio_data_.push_back(channel_data); 63 audio_data_.push_back(channel_data);
59 } 64 }
65 // Lazily create the message filter and share across AudioDevice instances.
66 filter_ = AudioMessageFilterCreator::SharedFilter();
60 } 67 }
61 68
62 AudioDevice::~AudioDevice() { 69 AudioDevice::~AudioDevice() {
70 // Make sure we have been shut down.
71 DCHECK_EQ(0, stream_id_);
63 Stop(); 72 Stop();
64 for (int i = 0; i < channels_; ++i) 73 for (int i = 0; i < channels_; ++i)
65 delete [] audio_data_[i]; 74 delete [] audio_data_[i];
66 } 75 }
67 76
68 bool AudioDevice::Start() { 77 bool AudioDevice::Start() {
69 // Make sure we don't call Start() more than once. 78 // Make sure we don't call Start() more than once.
70 DCHECK_EQ(0, stream_id_); 79 DCHECK_EQ(0, stream_id_);
71 if (stream_id_) 80 if (stream_id_)
72 return false; 81 return false;
73 82
74 // Lazily create the message filter and share across AudioDevice instances.
75 filter_ = AudioMessageFilterCreator::SharedFilter();
76
77 stream_id_ = filter_->AddDelegate(this);
78
79 AudioParameters params; 83 AudioParameters params;
80 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; 84 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY;
81 params.channels = channels_; 85 params.channels = channels_;
82 params.sample_rate = static_cast<int>(sample_rate_); 86 params.sample_rate = static_cast<int>(sample_rate_);
83 params.bits_per_sample = 16; 87 params.bits_per_sample = bits_per_sample_;
84 params.samples_per_packet = buffer_size_; 88 params.samples_per_packet = buffer_size_;
85 89
86 filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true)); 90 // Ensure that the initialization task is posted on the I/O thread by
91 // accessing the I/O message loop directly. This approach avoids a race
92 // condition which could exist if the message loop of the filter was
93 // used instead.
94 DCHECK(ChildProcess::current()) << "Must be in the renderer";
95 MessageLoop* message_loop = ChildProcess::current()->io_message_loop();
96 if (!message_loop)
97 return false;
98
99 message_loop->PostTask(FROM_HERE,
100 NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params));
87 101
88 return true; 102 return true;
89 } 103 }
90 104
91 bool AudioDevice::Stop() { 105 bool AudioDevice::Stop() {
92 if (stream_id_) { 106 if (!stream_id_)
93 OnDestroy(); 107 return false;
94 return true;
95 }
96 return false;
97 }
98 108
99 void AudioDevice::OnDestroy() { 109 filter_->message_loop()->PostTask(FROM_HERE,
100 // Make sure we don't call destroy more than once. 110 NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread));
101 DCHECK_NE(0, stream_id_);
102 if (!stream_id_)
103 return;
104 111
105 filter_->RemoveDelegate(stream_id_);
106 filter_->Send(new AudioHostMsg_CloseStream(0, stream_id_));
107 stream_id_ = 0;
108 if (audio_thread_.get()) { 112 if (audio_thread_.get()) {
109 socket_->Close(); 113 socket_->Close();
110 audio_thread_->Join(); 114 audio_thread_->Join();
111 } 115 }
116
117 return true;
118 }
119
120 bool AudioDevice::SetVolume(double volume) {
121 if (!stream_id_)
122 return false;
123
124 if (volume < 0 || volume > 1.0)
125 return false;
126
127 filter_->message_loop()->PostTask(FROM_HERE,
128 NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume));
129
130 volume_ = volume;
131
132 return true;
133 }
134
135 bool AudioDevice::GetVolume(double* volume) {
136 if (!stream_id_)
137 return false;
138
139 // Return a locally cached version of the current scaling factor.
140 *volume = volume_;
141
142 return true;
143 }
144
145 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) {
146 stream_id_ = filter_->AddDelegate(this);
147 filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true));
148 }
149
150 void AudioDevice::StartOnIOThread() {
151 if (stream_id_)
152 filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_));
153 }
154
155 void AudioDevice::ShutDownOnIOThread() {
156 // Make sure we don't call shutdown more than once.
157 if (!stream_id_)
158 return;
159
160 filter_->Send(new AudioHostMsg_CloseStream(0, stream_id_));
161 filter_->RemoveDelegate(stream_id_);
162 stream_id_ = 0;
163 }
164
165 void AudioDevice::SetVolumeOnIOThread(double volume) {
166 if (stream_id_)
167 filter_->Send(new AudioHostMsg_SetVolume(0, stream_id_, volume));
112 } 168 }
113 169
114 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { 170 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) {
115 // This method does not apply to the low-latency system. 171 // This method does not apply to the low-latency system.
116 NOTIMPLEMENTED(); 172 NOTIMPLEMENTED();
117 } 173 }
118 174
119 void AudioDevice::OnStateChanged(AudioStreamState state) { 175 void AudioDevice::OnStateChanged(AudioStreamState state) {
120 // Not needed in this simple implementation. 176 if (state == kAudioStreamError) {
177 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)";
178 }
121 NOTIMPLEMENTED(); 179 NOTIMPLEMENTED();
122 } 180 }
123 181
124 void AudioDevice::OnCreated( 182 void AudioDevice::OnCreated(
125 base::SharedMemoryHandle handle, uint32 length) { 183 base::SharedMemoryHandle handle, uint32 length) {
126 // Not needed in this simple implementation. 184 // Not needed in this simple implementation.
127 NOTIMPLEMENTED(); 185 NOTIMPLEMENTED();
128 } 186 }
129 187
130 void AudioDevice::OnLowLatencyCreated( 188 void AudioDevice::OnLowLatencyCreated(
131 base::SharedMemoryHandle handle, 189 base::SharedMemoryHandle handle,
132 base::SyncSocket::Handle socket_handle, 190 base::SyncSocket::Handle socket_handle,
133 uint32 length) { 191 uint32 length) {
134
135 #if defined(OS_WIN) 192 #if defined(OS_WIN)
136 DCHECK(handle); 193 DCHECK(handle);
137 DCHECK(socket_handle); 194 DCHECK(socket_handle);
138 #else 195 #else
139 DCHECK_GE(handle.fd, 0); 196 DCHECK_GE(handle.fd, 0);
140 DCHECK_GE(socket_handle, 0); 197 DCHECK_GE(socket_handle, 0);
141 #endif 198 #endif
142 DCHECK(length); 199 DCHECK(length);
143 DCHECK(!audio_thread_.get());
144 200
145 // TODO(crogers) : check that length is big enough for buffer_size_ 201 // TODO(crogers) : check that length is big enough for buffer_size_
146 202
147 shared_memory_.reset(new base::SharedMemory(handle, false)); 203 shared_memory_.reset(new base::SharedMemory(handle, false));
148 shared_memory_->Map(length); 204 shared_memory_->Map(length);
149 205
150 socket_.reset(new base::SyncSocket(socket_handle)); 206 socket_.reset(new base::SyncSocket(socket_handle));
151 // Allow the client to pre-populate the buffer. 207 // Allow the client to pre-populate the buffer.
152 FireRenderCallback(); 208 FireRenderCallback();
153 209
154 // TODO(crogers): we could optionally set the thread to high-priority 210 // TODO(crogers): we could optionally set the thread to high-priority
155 audio_thread_.reset( 211 audio_thread_.reset(
156 new base::DelegateSimpleThread(this, "renderer_audio_thread")); 212 new base::DelegateSimpleThread(this, "renderer_audio_thread"));
157 audio_thread_->Start(); 213 audio_thread_->Start();
158 214
159 filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_)); 215 if (filter_) {
216 filter_->message_loop()->PostTask(FROM_HERE,
217 NewRunnableMethod(this, &AudioDevice::StartOnIOThread));
218 }
160 } 219 }
161 220
162 void AudioDevice::OnVolume(double volume) { 221 void AudioDevice::OnVolume(double volume) {
163 // Not needed in this simple implementation.
164 NOTIMPLEMENTED(); 222 NOTIMPLEMENTED();
165 } 223 }
166 224
167 // Our audio thread runs here. 225 // Our audio thread runs here.
168 void AudioDevice::Run() { 226 void AudioDevice::Run() {
169 int pending_data; 227 int pending_data;
228 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
229 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
230
170 while (sizeof(pending_data) == socket_->Receive(&pending_data, 231 while (sizeof(pending_data) == socket_->Receive(&pending_data,
171 sizeof(pending_data)) && 232 sizeof(pending_data)) &&
172 pending_data >= 0) { 233 pending_data >= 0) {
234 {
235 // Convert the number of pending bytes in the render buffer
236 // into milliseconds.
237 audio_delay_milliseconds_ = pending_data / bytes_per_ms;
238 }
239
173 FireRenderCallback(); 240 FireRenderCallback();
174 } 241 }
175 } 242 }
176 243
177 void AudioDevice::FireRenderCallback() { 244 void AudioDevice::FireRenderCallback() {
178 if (callback_) { 245 if (callback_) {
179 // Ask client to render audio. 246 // Update the audio-delay measurement then ask client to render audio.
180 callback_->Render(audio_data_, buffer_size_); 247 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_);
181 248
182 // Interleave, scale, and clip to int16. 249 // Interleave, scale, and clip to int16.
183 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); 250 int16* output_buffer16 = static_cast<int16*>(shared_memory_data());
184 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); 251 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_);
185 } 252 }
186 } 253 }
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