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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ | 5 #ifndef REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ |
| 6 #define REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ | 6 #define REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 40 // Called when the network connection is closed. | 40 // Called when the network connection is closed. |
| 41 virtual void OnConnectionClosed(ConnectionToClient* connection) = 0; | 41 virtual void OnConnectionClosed(ConnectionToClient* connection) = 0; |
| 42 | 42 |
| 43 // Called when the network connection has failed. | 43 // Called when the network connection has failed. |
| 44 virtual void OnConnectionFailed(ConnectionToClient* connection) = 0; | 44 virtual void OnConnectionFailed(ConnectionToClient* connection) = 0; |
| 45 }; | 45 }; |
| 46 | 46 |
| 47 // Constructs a ConnectionToClient object. |message_loop| is the message loop | 47 // Constructs a ConnectionToClient object. |message_loop| is the message loop |
| 48 // that this object runs on. A viewer object receives events and messages from | 48 // that this object runs on. A viewer object receives events and messages from |
| 49 // a libjingle channel, these events are delegated to |handler|. | 49 // a libjingle channel, these events are delegated to |handler|. |
| 50 // It is guranteed that |handler| is called only on the |message_loop|. | 50 // It is guaranteed that |handler| is called only on the |message_loop|. |
| 51 ConnectionToClient(MessageLoop* message_loop, | 51 ConnectionToClient(MessageLoop* message_loop, |
| 52 EventHandler* handler, | 52 EventHandler* handler); |
| 53 InputStub* input_stub); | |
| 54 | 53 |
| 55 virtual void Init(Session* session); | 54 virtual void Init(Session* session); |
| 56 | 55 |
| 57 // Returns the connection in use. | 56 // Returns the connection in use. |
| 58 virtual Session* session(); | 57 virtual Session* session(); |
| 59 | 58 |
| 60 // Disconnect the client connection. This method is allowed to be called | 59 // Disconnect the client connection. This method is allowed to be called |
| 61 // more than once and calls after the first one will be ignored. | 60 // more than once and calls after the first one will be ignored. |
| 62 // | 61 // |
| 63 // After this method is called all the send method calls will be ignored. | 62 // After this method is called all the send method calls will be ignored. |
| 64 virtual void Disconnect(); | 63 virtual void Disconnect(); |
| 65 | 64 |
| 66 // Send encoded update stream data to the viewer. | 65 // Send encoded update stream data to the viewer. |
| 67 virtual VideoStub* video_stub(); | 66 virtual VideoStub* video_stub(); |
| 68 | 67 |
| 69 // Return pointer to ClientStub. | 68 // Return pointer to ClientStub. |
| 70 virtual ClientStub* client_stub(); | 69 virtual ClientStub* client_stub(); |
| 71 | 70 |
| 72 virtual HostStub* host_stub(); | 71 // These two setters should be called before Init(). |
| 73 virtual void set_host_stub(HostStub* host_stub); | 72 virtual void set_host_stub(HostStub* host_stub); |
| 74 | 73 virtual void set_input_stub(InputStub* input_stub); |
| 75 // Called when the host accepts the client authentication. | |
| 76 void OnClientAuthenticated(); | |
| 77 | |
| 78 // Whether the client has been authenticated. | |
| 79 bool client_authenticated(); | |
| 80 | 74 |
| 81 protected: | 75 protected: |
| 82 friend class base::RefCountedThreadSafe<ConnectionToClient>; | 76 friend class base::RefCountedThreadSafe<ConnectionToClient>; |
| 83 virtual ~ConnectionToClient(); | 77 virtual ~ConnectionToClient(); |
| 84 | 78 |
| 85 private: | 79 private: |
| 86 // Callback for protocol Session. | 80 // Callback for protocol Session. |
| 87 void OnSessionStateChange(Session::State state); | 81 void OnSessionStateChange(Session::State state); |
| 88 | 82 |
| 89 // Process a libjingle state change event on the |loop_|. | 83 // Process a libjingle state change event on the |loop_|. |
| 90 void StateChangeTask(Session::State state); | 84 void StateChangeTask(Session::State state); |
| 91 | 85 |
| 92 void OnClosed(); | 86 void OnClosed(); |
| 93 | 87 |
| 94 // Initially false, this is set to true once the client has authenticated | |
| 95 // properly. When this is false, many client messages (like input events) | |
| 96 // will be ignored. | |
| 97 bool client_authenticated_; | |
| 98 | |
| 99 // The libjingle channel used to send and receive data from the remote client. | 88 // The libjingle channel used to send and receive data from the remote client. |
| 100 scoped_refptr<Session> session_; | 89 scoped_refptr<Session> session_; |
| 101 | 90 |
| 102 scoped_ptr<VideoWriter> video_writer_; | 91 scoped_ptr<VideoWriter> video_writer_; |
| 103 | 92 |
| 104 // ClientStub for sending messages to the client. | 93 // ClientStub for sending messages to the client. |
| 105 scoped_ptr<ClientStub> client_stub_; | 94 scoped_ptr<ClientStub> client_stub_; |
| 106 | 95 |
| 107 // The message loop that this object runs on. | 96 // The message loop that this object runs on. |
| 108 MessageLoop* loop_; | 97 MessageLoop* loop_; |
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| 119 // Dispatcher for submitting messages to stubs. | 108 // Dispatcher for submitting messages to stubs. |
| 120 scoped_ptr<HostMessageDispatcher> dispatcher_; | 109 scoped_ptr<HostMessageDispatcher> dispatcher_; |
| 121 | 110 |
| 122 DISALLOW_COPY_AND_ASSIGN(ConnectionToClient); | 111 DISALLOW_COPY_AND_ASSIGN(ConnectionToClient); |
| 123 }; | 112 }; |
| 124 | 113 |
| 125 } // namespace protocol | 114 } // namespace protocol |
| 126 } // namespace remoting | 115 } // namespace remoting |
| 127 | 116 |
| 128 #endif // REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ | 117 #endif // REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ |
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