Index: ui/gfx/gl/gl_bindings_skia.h |
diff --git a/app/gfx/gl/gl_bindings_skia.h b/ui/gfx/gl/gl_bindings_skia.h |
similarity index 78% |
rename from app/gfx/gl/gl_bindings_skia.h |
rename to ui/gfx/gl/gl_bindings_skia.h |
index f6490a9288105e490cdea1b4912fe2abe645e1c9..4433c73c4d3b53c7281f7032e63a73ccc287030c 100644 |
--- a/app/gfx/gl/gl_bindings_skia.h |
+++ b/ui/gfx/gl/gl_bindings_skia.h |
@@ -2,15 +2,15 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef APP_GFX_GL_GL_BINDINGS_SKIA_H_ |
-#define APP_GFX_GL_GL_BINDINGS_SKIA_H_ |
+#ifndef UI_GFX_GL_GL_BINDINGS_SKIA_H_ |
+#define UI_GFX_GL_GL_BINDINGS_SKIA_H_ |
#pragma once |
namespace gfx { |
// The GPU back-end for skia normally makes direct calls to GLES2\gl. Call |
// this routine to bind the skia GL implementation to that exported by the |
-// app/gfx/gl entry points. |
+// ui/gfx/gl entry points. |
// Note: This override is required to allow the skia gl calls to be correctly |
// routed around the command buffers during execution of the DumpRenderTree |
// layout tests. |
@@ -18,4 +18,4 @@ void BindSkiaToHostGL(); |
} |
-#endif // APP_GFX_GL_GL_BINDINGS_SKIA_H_ |
+#endif // UI_GFX_GL_GL_BINDINGS_SKIA_H_ |