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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <vector> | 5 #include <vector> |
6 | 6 |
7 #include "base/base_paths.h" | 7 #include "base/base_paths.h" |
8 #include "base/file_path.h" | 8 #include "base/file_path.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/native_library.h" | 10 #include "base/native_library.h" |
11 #include "base/path_service.h" | 11 #include "base/path_service.h" |
12 #include "app/gfx/gl/gl_bindings.h" | 12 #include "ui/gfx/gl/gl_bindings.h" |
13 #include "app/gfx/gl/gl_implementation.h" | 13 #include "ui/gfx/gl/gl_implementation.h" |
14 | 14 |
15 namespace gfx { | 15 namespace gfx { |
16 | 16 |
17 namespace { | 17 namespace { |
18 | 18 |
19 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 19 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
20 glClearDepthf(static_cast<GLclampf>(depth)); | 20 glClearDepthf(static_cast<GLclampf>(depth)); |
21 } | 21 } |
22 | 22 |
23 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, | 23 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
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159 } | 159 } |
160 | 160 |
161 void InitializeDebugGLBindings() { | 161 void InitializeDebugGLBindings() { |
162 InitializeDebugGLBindingsEGL(); | 162 InitializeDebugGLBindingsEGL(); |
163 InitializeDebugGLBindingsGL(); | 163 InitializeDebugGLBindingsGL(); |
164 InitializeDebugGLBindingsOSMESA(); | 164 InitializeDebugGLBindingsOSMESA(); |
165 InitializeDebugGLBindingsWGL(); | 165 InitializeDebugGLBindingsWGL(); |
166 } | 166 } |
167 | 167 |
168 } // namespace gfx | 168 } // namespace gfx |
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