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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 | 6 |
| 7 #include <stdio.h> | 7 #include <stdio.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <list> | 10 #include <list> |
| 11 #include <map> | 11 #include <map> |
| 12 #include <string> | 12 #include <string> |
| 13 #include <vector> | 13 #include <vector> |
| 14 | 14 |
| 15 #include "app/gfx/gl/gl_context.h" | |
| 16 #include "app/gfx/gl/gl_implementation.h" | |
| 17 #include "base/atomicops.h" | 15 #include "base/atomicops.h" |
| 18 #include "base/at_exit.h" | 16 #include "base/at_exit.h" |
| 19 #include "base/callback.h" | 17 #include "base/callback.h" |
| 20 #include "base/memory/scoped_ptr.h" | 18 #include "base/memory/scoped_ptr.h" |
| 21 #include "base/memory/weak_ptr.h" | 19 #include "base/memory/weak_ptr.h" |
| 22 #include "build/build_config.h" | 20 #include "build/build_config.h" |
| 23 #define GLES2_GPU_SERVICE 1 | 21 #define GLES2_GPU_SERVICE 1 |
| 24 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 22 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 25 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 23 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 26 #include "gpu/command_buffer/common/id_allocator.h" | 24 #include "gpu/command_buffer/common/id_allocator.h" |
| 27 #include "gpu/command_buffer/service/buffer_manager.h" | 25 #include "gpu/command_buffer/service/buffer_manager.h" |
| 28 #include "gpu/command_buffer/service/cmd_buffer_engine.h" | 26 #include "gpu/command_buffer/service/cmd_buffer_engine.h" |
| 29 #include "gpu/command_buffer/service/context_group.h" | 27 #include "gpu/command_buffer/service/context_group.h" |
| 30 #include "gpu/command_buffer/service/feature_info.h" | 28 #include "gpu/command_buffer/service/feature_info.h" |
| 31 #include "gpu/command_buffer/service/framebuffer_manager.h" | 29 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 32 #include "gpu/command_buffer/service/gl_utils.h" | 30 #include "gpu/command_buffer/service/gl_utils.h" |
| 33 #include "gpu/command_buffer/service/gles2_cmd_validation.h" | 31 #include "gpu/command_buffer/service/gles2_cmd_validation.h" |
| 34 #include "gpu/command_buffer/service/program_manager.h" | 32 #include "gpu/command_buffer/service/program_manager.h" |
| 35 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 33 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 36 #include "gpu/command_buffer/service/shader_manager.h" | 34 #include "gpu/command_buffer/service/shader_manager.h" |
| 37 #include "gpu/command_buffer/service/shader_translator.h" | 35 #include "gpu/command_buffer/service/shader_translator.h" |
| 38 #include "gpu/command_buffer/service/texture_manager.h" | 36 #include "gpu/command_buffer/service/texture_manager.h" |
| 39 #include "gpu/GLES2/gles2_command_buffer.h" | 37 #include "gpu/GLES2/gles2_command_buffer.h" |
| 38 #include "ui/gfx/gl/gl_context.h" |
| 39 #include "ui/gfx/gl/gl_implementation.h" |
| 40 | 40 |
| 41 #if !defined(GL_DEPTH24_STENCIL8) | 41 #if !defined(GL_DEPTH24_STENCIL8) |
| 42 #define GL_DEPTH24_STENCIL8 0x88F0 | 42 #define GL_DEPTH24_STENCIL8 0x88F0 |
| 43 #endif | 43 #endif |
| 44 | 44 |
| 45 namespace gpu { | 45 namespace gpu { |
| 46 namespace gles2 { | 46 namespace gles2 { |
| 47 | 47 |
| 48 class GLES2DecoderImpl; | 48 class GLES2DecoderImpl; |
| 49 | 49 |
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| 6390 return error::kNoError; | 6390 return error::kNoError; |
| 6391 } | 6391 } |
| 6392 | 6392 |
| 6393 // Include the auto-generated part of this file. We split this because it means | 6393 // Include the auto-generated part of this file. We split this because it means |
| 6394 // we can easily edit the non-auto generated parts right here in this file | 6394 // we can easily edit the non-auto generated parts right here in this file |
| 6395 // instead of having to edit some template or the code generator. | 6395 // instead of having to edit some template or the code generator. |
| 6396 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 6396 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
| 6397 | 6397 |
| 6398 } // namespace gles2 | 6398 } // namespace gles2 |
| 6399 } // namespace gpu | 6399 } // namespace gpu |
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