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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "app/gfx/gl/gl_implementation.h" | |
6 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
7 #include "gpu/command_buffer/common/id_allocator.h" | 6 #include "gpu/command_buffer/common/id_allocator.h" |
8 #include "gpu/command_buffer/service/buffer_manager.h" | 7 #include "gpu/command_buffer/service/buffer_manager.h" |
9 #include "gpu/command_buffer/service/framebuffer_manager.h" | 8 #include "gpu/command_buffer/service/framebuffer_manager.h" |
10 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
11 #include "gpu/command_buffer/service/program_manager.h" | 10 #include "gpu/command_buffer/service/program_manager.h" |
12 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 11 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
13 #include "gpu/command_buffer/service/shader_manager.h" | 12 #include "gpu/command_buffer/service/shader_manager.h" |
14 #include "gpu/command_buffer/service/texture_manager.h" | 13 #include "gpu/command_buffer/service/texture_manager.h" |
15 #include "gpu/GLES2/gles2_command_buffer.h" | 14 #include "gpu/GLES2/gles2_command_buffer.h" |
| 15 #include "ui/gfx/gl/gl_implementation.h" |
16 | 16 |
17 namespace gpu { | 17 namespace gpu { |
18 namespace gles2 { | 18 namespace gles2 { |
19 | 19 |
20 ContextGroup::ContextGroup() | 20 ContextGroup::ContextGroup() |
21 : initialized_(false), | 21 : initialized_(false), |
22 have_context_(true), | 22 have_context_(true), |
23 max_vertex_attribs_(0u), | 23 max_vertex_attribs_(0u), |
24 max_texture_units_(0u), | 24 max_texture_units_(0u), |
25 max_texture_image_units_(0u), | 25 max_texture_image_units_(0u), |
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152 } | 152 } |
153 IdAllocator* id_allocator = new IdAllocator(); | 153 IdAllocator* id_allocator = new IdAllocator(); |
154 id_namespaces_[namespace_id] = linked_ptr<IdAllocator>(id_allocator); | 154 id_namespaces_[namespace_id] = linked_ptr<IdAllocator>(id_allocator); |
155 return id_allocator; | 155 return id_allocator; |
156 } | 156 } |
157 | 157 |
158 } // namespace gles2 | 158 } // namespace gles2 |
159 } // namespace gpu | 159 } // namespace gpu |
160 | 160 |
161 | 161 |
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