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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/program_manager.h" | 5 #include "gpu/command_buffer/service/program_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/scoped_ptr.h" | 11 #include "base/scoped_ptr.h" |
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447 for (ProgramInfoMap::const_iterator it = program_infos_.begin(); | 447 for (ProgramInfoMap::const_iterator it = program_infos_.begin(); |
448 it != program_infos_.end(); ++it) { | 448 it != program_infos_.end(); ++it) { |
449 if (it->second->service_id() == service_id) { | 449 if (it->second->service_id() == service_id) { |
450 *client_id = it->first; | 450 *client_id = it->first; |
451 return true; | 451 return true; |
452 } | 452 } |
453 } | 453 } |
454 return false; | 454 return false; |
455 } | 455 } |
456 | 456 |
| 457 bool ProgramManager::IsOwned(ProgramManager::ProgramInfo* info) { |
| 458 for (ProgramInfoMap::iterator it = program_infos_.begin(); |
| 459 it != program_infos_.end(); ++it) { |
| 460 if (it->second.get() == info) { |
| 461 return true; |
| 462 } |
| 463 } |
| 464 return false; |
| 465 } |
| 466 |
457 void ProgramManager::RemoveProgramInfoIfUnused( | 467 void ProgramManager::RemoveProgramInfoIfUnused( |
458 ShaderManager* shader_manager, ProgramInfo* info) { | 468 ShaderManager* shader_manager, ProgramInfo* info) { |
459 DCHECK(shader_manager); | 469 DCHECK(shader_manager); |
460 DCHECK(info); | 470 DCHECK(info); |
| 471 DCHECK(IsOwned(info)); |
461 if (info->IsDeleted() && !info->InUse()) { | 472 if (info->IsDeleted() && !info->InUse()) { |
462 info->DetachShaders(shader_manager); | 473 info->DetachShaders(shader_manager); |
463 for (ProgramInfoMap::iterator it = program_infos_.begin(); | 474 for (ProgramInfoMap::iterator it = program_infos_.begin(); |
464 it != program_infos_.end(); ++it) { | 475 it != program_infos_.end(); ++it) { |
465 if (it->second->service_id() == info->service_id()) { | 476 if (it->second.get() == info) { |
466 program_infos_.erase(it); | 477 program_infos_.erase(it); |
467 return; | 478 return; |
468 } | 479 } |
469 } | 480 } |
470 NOTREACHED(); | 481 NOTREACHED(); |
471 } | 482 } |
472 } | 483 } |
473 | 484 |
474 void ProgramManager::MarkAsDeleted( | 485 void ProgramManager::MarkAsDeleted( |
475 ShaderManager* shader_manager, | 486 ShaderManager* shader_manager, |
476 ProgramManager::ProgramInfo* info) { | 487 ProgramManager::ProgramInfo* info) { |
477 DCHECK(shader_manager); | 488 DCHECK(shader_manager); |
478 DCHECK(info); | 489 DCHECK(info); |
| 490 DCHECK(IsOwned(info)); |
479 info->MarkAsDeleted(); | 491 info->MarkAsDeleted(); |
480 RemoveProgramInfoIfUnused(shader_manager, info); | 492 RemoveProgramInfoIfUnused(shader_manager, info); |
481 } | 493 } |
482 | 494 |
483 void ProgramManager::UseProgram(ProgramManager::ProgramInfo* info) { | 495 void ProgramManager::UseProgram(ProgramManager::ProgramInfo* info) { |
484 DCHECK(info); | 496 DCHECK(info); |
| 497 DCHECK(IsOwned(info)); |
485 info->IncUseCount(); | 498 info->IncUseCount(); |
486 } | 499 } |
487 | 500 |
488 void ProgramManager::UnuseProgram( | 501 void ProgramManager::UnuseProgram( |
489 ShaderManager* shader_manager, | 502 ShaderManager* shader_manager, |
490 ProgramManager::ProgramInfo* info) { | 503 ProgramManager::ProgramInfo* info) { |
491 DCHECK(shader_manager); | 504 DCHECK(shader_manager); |
492 DCHECK(info); | 505 DCHECK(info); |
| 506 DCHECK(IsOwned(info)); |
493 info->DecUseCount(); | 507 info->DecUseCount(); |
494 RemoveProgramInfoIfUnused(shader_manager, info); | 508 RemoveProgramInfoIfUnused(shader_manager, info); |
495 } | 509 } |
496 | 510 |
497 } // namespace gles2 | 511 } // namespace gles2 |
498 } // namespace gpu | 512 } // namespace gpu |
499 | 513 |
500 | 514 |
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