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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #include "v8.h" | 28 #include "v8.h" |
| 29 | 29 |
| 30 #include "api.h" | 30 #include "api.h" |
| 31 #include "bootstrapper.h" | 31 #include "bootstrapper.h" |
| 32 #include "compiler.h" |
| 32 #include "debug.h" | 33 #include "debug.h" |
| 33 #include "execution.h" | 34 #include "execution.h" |
| 34 #include "messages.h" | 35 #include "messages.h" |
| 35 #include "platform.h" | 36 #include "platform.h" |
| 36 #include "simulator.h" | 37 #include "simulator.h" |
| 37 #include "string-stream.h" | 38 #include "string-stream.h" |
| 38 #include "vm-state-inl.h" | 39 #include "vm-state-inl.h" |
| 39 | 40 |
| 41 |
| 40 // TODO(isolates): move to isolate.cc. This stuff is kept here to | 42 // TODO(isolates): move to isolate.cc. This stuff is kept here to |
| 41 // simplify merging. | 43 // simplify merging. |
| 42 | 44 |
| 43 namespace v8 { | 45 namespace v8 { |
| 44 namespace internal { | 46 namespace internal { |
| 45 | 47 |
| 46 v8::TryCatch* ThreadLocalTop::TryCatchHandler() { | 48 v8::TryCatch* ThreadLocalTop::TryCatchHandler() { |
| 47 return TRY_CATCH_FROM_ADDRESS(try_catch_handler_address()); | 49 return TRY_CATCH_FROM_ADDRESS(try_catch_handler_address()); |
| 48 } | 50 } |
| 49 | 51 |
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| 201 factory()->LookupAsciiSymbol("scriptNameOrSourceURL"); | 203 factory()->LookupAsciiSymbol("scriptNameOrSourceURL"); |
| 202 Handle<String> function_key = factory()->LookupAsciiSymbol("functionName"); | 204 Handle<String> function_key = factory()->LookupAsciiSymbol("functionName"); |
| 203 Handle<String> eval_key = factory()->LookupAsciiSymbol("isEval"); | 205 Handle<String> eval_key = factory()->LookupAsciiSymbol("isEval"); |
| 204 Handle<String> constructor_key = | 206 Handle<String> constructor_key = |
| 205 factory()->LookupAsciiSymbol("isConstructor"); | 207 factory()->LookupAsciiSymbol("isConstructor"); |
| 206 | 208 |
| 207 StackTraceFrameIterator it; | 209 StackTraceFrameIterator it; |
| 208 int frames_seen = 0; | 210 int frames_seen = 0; |
| 209 while (!it.done() && (frames_seen < limit)) { | 211 while (!it.done() && (frames_seen < limit)) { |
| 210 JavaScriptFrame* frame = it.frame(); | 212 JavaScriptFrame* frame = it.frame(); |
| 211 | 213 // Set initial size to the maximum inlining level + 1 for the outermost |
| 212 List<FrameSummary> frames(3); // Max 2 levels of inlining. | 214 // function. |
| 215 List<FrameSummary> frames(Compiler::kMaxInliningLevels + 1); |
| 213 frame->Summarize(&frames); | 216 frame->Summarize(&frames); |
| 214 for (int i = frames.length() - 1; i >= 0 && frames_seen < limit; i--) { | 217 for (int i = frames.length() - 1; i >= 0 && frames_seen < limit; i--) { |
| 215 // Create a JSObject to hold the information for the StackFrame. | 218 // Create a JSObject to hold the information for the StackFrame. |
| 216 Handle<JSObject> stackFrame = factory()->NewJSObject(object_function()); | 219 Handle<JSObject> stackFrame = factory()->NewJSObject(object_function()); |
| 217 | 220 |
| 218 Handle<JSFunction> fun = frames[i].function(); | 221 Handle<JSFunction> fun = frames[i].function(); |
| 219 Handle<Script> script(Script::cast(fun->shared()->script())); | 222 Handle<Script> script(Script::cast(fun->shared()->script())); |
| 220 | 223 |
| 221 if (options & StackTrace::kLineNumber) { | 224 if (options & StackTrace::kLineNumber) { |
| 222 int script_line_offset = script->line_offset()->value(); | 225 int script_line_offset = script->line_offset()->value(); |
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| 971 thread_local_top()->simulator_ = Simulator::current(this); | 974 thread_local_top()->simulator_ = Simulator::current(this); |
| 972 #endif | 975 #endif |
| 973 #endif | 976 #endif |
| 974 if (RuntimeProfiler::IsEnabled() && current_vm_state() == JS) { | 977 if (RuntimeProfiler::IsEnabled() && current_vm_state() == JS) { |
| 975 RuntimeProfiler::IsolateEnteredJS(this); | 978 RuntimeProfiler::IsolateEnteredJS(this); |
| 976 } | 979 } |
| 977 return from + sizeof(ThreadLocalTop); | 980 return from + sizeof(ThreadLocalTop); |
| 978 } | 981 } |
| 979 | 982 |
| 980 } } // namespace v8::internal | 983 } } // namespace v8::internal |
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