| OLD | NEW |
| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/audio_device.h" | 5 #include "content/renderer/audio_device.h" |
| 6 | 6 |
| 7 #include "base/singleton.h" | 7 #include "base/singleton.h" |
| 8 #include "chrome/common/render_messages.h" | 8 #include "chrome/common/render_messages.h" |
| 9 #include "chrome/common/render_messages_params.h" | |
| 10 #include "chrome/renderer/render_thread.h" | 9 #include "chrome/renderer/render_thread.h" |
| 10 #include "content/common/audio_messages.h" |
| 11 #include "media/audio/audio_util.h" | 11 #include "media/audio/audio_util.h" |
| 12 | 12 |
| 13 scoped_refptr<AudioMessageFilter> AudioDevice::filter_; | 13 scoped_refptr<AudioMessageFilter> AudioDevice::filter_; |
| 14 | 14 |
| 15 namespace { | 15 namespace { |
| 16 | 16 |
| 17 // AudioMessageFilterCreator is intended to be used as a singleton so we can | 17 // AudioMessageFilterCreator is intended to be used as a singleton so we can |
| 18 // get access to a shared AudioMessageFilter. | 18 // get access to a shared AudioMessageFilter. |
| 19 // Example usage: | 19 // Example usage: |
| 20 // AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter(); | 20 // AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter(); |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 69 // Make sure we don't call Start() more than once. | 69 // Make sure we don't call Start() more than once. |
| 70 DCHECK_EQ(0, stream_id_); | 70 DCHECK_EQ(0, stream_id_); |
| 71 if (stream_id_) | 71 if (stream_id_) |
| 72 return false; | 72 return false; |
| 73 | 73 |
| 74 // Lazily create the message filter and share across AudioDevice instances. | 74 // Lazily create the message filter and share across AudioDevice instances. |
| 75 filter_ = AudioMessageFilterCreator::SharedFilter(); | 75 filter_ = AudioMessageFilterCreator::SharedFilter(); |
| 76 | 76 |
| 77 stream_id_ = filter_->AddDelegate(this); | 77 stream_id_ = filter_->AddDelegate(this); |
| 78 | 78 |
| 79 ViewHostMsg_Audio_CreateStream_Params params; | 79 AudioParameters params; |
| 80 params.params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | 80 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; |
| 81 params.params.channels = channels_; | 81 params.channels = channels_; |
| 82 params.params.sample_rate = static_cast<int>(sample_rate_); | 82 params.sample_rate = static_cast<int>(sample_rate_); |
| 83 params.params.bits_per_sample = 16; | 83 params.bits_per_sample = 16; |
| 84 params.params.samples_per_packet = buffer_size_; | 84 params.samples_per_packet = buffer_size_; |
| 85 | 85 |
| 86 filter_->Send( | 86 filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true)); |
| 87 new ViewHostMsg_CreateAudioStream(0, stream_id_, params, true)); | |
| 88 | 87 |
| 89 return true; | 88 return true; |
| 90 } | 89 } |
| 91 | 90 |
| 92 bool AudioDevice::Stop() { | 91 bool AudioDevice::Stop() { |
| 93 if (stream_id_) { | 92 if (stream_id_) { |
| 94 OnDestroy(); | 93 OnDestroy(); |
| 95 return true; | 94 return true; |
| 96 } | 95 } |
| 97 return false; | 96 return false; |
| 98 } | 97 } |
| 99 | 98 |
| 100 void AudioDevice::OnDestroy() { | 99 void AudioDevice::OnDestroy() { |
| 101 // Make sure we don't call destroy more than once. | 100 // Make sure we don't call destroy more than once. |
| 102 DCHECK_NE(0, stream_id_); | 101 DCHECK_NE(0, stream_id_); |
| 103 if (!stream_id_) | 102 if (!stream_id_) |
| 104 return; | 103 return; |
| 105 | 104 |
| 106 filter_->RemoveDelegate(stream_id_); | 105 filter_->RemoveDelegate(stream_id_); |
| 107 filter_->Send(new ViewHostMsg_CloseAudioStream(0, stream_id_)); | 106 filter_->Send(new AudioHostMsg_CloseStream(0, stream_id_)); |
| 108 stream_id_ = 0; | 107 stream_id_ = 0; |
| 109 if (audio_thread_.get()) { | 108 if (audio_thread_.get()) { |
| 110 socket_->Close(); | 109 socket_->Close(); |
| 111 audio_thread_->Join(); | 110 audio_thread_->Join(); |
| 112 } | 111 } |
| 113 } | 112 } |
| 114 | 113 |
| 115 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { | 114 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { |
| 116 // This method does not apply to the low-latency system. | 115 // This method does not apply to the low-latency system. |
| 117 NOTIMPLEMENTED(); | 116 NOTIMPLEMENTED(); |
| 118 } | 117 } |
| 119 | 118 |
| 120 void AudioDevice::OnStateChanged( | 119 void AudioDevice::OnStateChanged(AudioStreamState state) { |
| 121 const ViewMsg_AudioStreamState_Params& state) { | |
| 122 // Not needed in this simple implementation. | 120 // Not needed in this simple implementation. |
| 123 NOTIMPLEMENTED(); | 121 NOTIMPLEMENTED(); |
| 124 } | 122 } |
| 125 | 123 |
| 126 void AudioDevice::OnCreated( | 124 void AudioDevice::OnCreated( |
| 127 base::SharedMemoryHandle handle, uint32 length) { | 125 base::SharedMemoryHandle handle, uint32 length) { |
| 128 // Not needed in this simple implementation. | 126 // Not needed in this simple implementation. |
| 129 NOTIMPLEMENTED(); | 127 NOTIMPLEMENTED(); |
| 130 } | 128 } |
| 131 | 129 |
| (...skipping 19 matching lines...) Expand all Loading... |
| 151 | 149 |
| 152 socket_.reset(new base::SyncSocket(socket_handle)); | 150 socket_.reset(new base::SyncSocket(socket_handle)); |
| 153 // Allow the client to pre-populate the buffer. | 151 // Allow the client to pre-populate the buffer. |
| 154 FireRenderCallback(); | 152 FireRenderCallback(); |
| 155 | 153 |
| 156 // TODO(crogers): we could optionally set the thread to high-priority | 154 // TODO(crogers): we could optionally set the thread to high-priority |
| 157 audio_thread_.reset( | 155 audio_thread_.reset( |
| 158 new base::DelegateSimpleThread(this, "renderer_audio_thread")); | 156 new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
| 159 audio_thread_->Start(); | 157 audio_thread_->Start(); |
| 160 | 158 |
| 161 filter_->Send(new ViewHostMsg_PlayAudioStream(0, stream_id_)); | 159 filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_)); |
| 162 } | 160 } |
| 163 | 161 |
| 164 void AudioDevice::OnVolume(double volume) { | 162 void AudioDevice::OnVolume(double volume) { |
| 165 // Not needed in this simple implementation. | 163 // Not needed in this simple implementation. |
| 166 NOTIMPLEMENTED(); | 164 NOTIMPLEMENTED(); |
| 167 } | 165 } |
| 168 | 166 |
| 169 // Our audio thread runs here. | 167 // Our audio thread runs here. |
| 170 void AudioDevice::Run() { | 168 void AudioDevice::Run() { |
| 171 int pending_data; | 169 int pending_data; |
| 172 while (sizeof(pending_data) == socket_->Receive(&pending_data, | 170 while (sizeof(pending_data) == socket_->Receive(&pending_data, |
| 173 sizeof(pending_data)) && | 171 sizeof(pending_data)) && |
| 174 pending_data >= 0) { | 172 pending_data >= 0) { |
| 175 FireRenderCallback(); | 173 FireRenderCallback(); |
| 176 } | 174 } |
| 177 } | 175 } |
| 178 | 176 |
| 179 void AudioDevice::FireRenderCallback() { | 177 void AudioDevice::FireRenderCallback() { |
| 180 if (callback_) { | 178 if (callback_) { |
| 181 // Ask client to render audio. | 179 // Ask client to render audio. |
| 182 callback_->Render(audio_data_, buffer_size_); | 180 callback_->Render(audio_data_, buffer_size_); |
| 183 | 181 |
| 184 // Interleave, scale, and clip to int16. | 182 // Interleave, scale, and clip to int16. |
| 185 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); | 183 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); |
| 186 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); | 184 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); |
| 187 } | 185 } |
| 188 } | 186 } |
| OLD | NEW |