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Issue 67163: Avoid a call to the runtime system when doing binary fp ops on ARM... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 8 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 // Ensure that Number.MAX_VALUE and Number.MIN_VALUE are extreme. 28 // Ensure that Number.MAX_VALUE and Number.MIN_VALUE are extreme.
29 function testLimits() { 29 function testLimits() {
30 var i; var eps; 30 var i; var eps;
31 for (i = 0, eps = 1; i < 1100; i++, eps /= 2) { 31 for (i = 0, eps = 1; i < 1100; i++, eps /= 2) {
32 var mulAboveMax = Number.MAX_VALUE * (1 + eps); 32 var mulAboveMax = Number.MAX_VALUE * (1 + eps);
33 var addAboveMax = Number.MAX_VALUE + 1/eps; 33 var addAboveMax = Number.MAX_VALUE + 1/eps;
34 var mulBelowMin = Number.MIN_VALUE * (1 - eps); 34 var mulBelowMin = Number.MIN_VALUE * (1 - eps);
35 var addBelowMin = Number.MIN_VALUE - eps; 35 var addBelowMin = Number.MIN_VALUE - eps;
36 assertTrue(mulAboveMax == Number.MAX_VALUE || mulAboveMax == Infinity); 36 assertTrue(mulAboveMax == Number.MAX_VALUE ||
37 assertTrue(addAboveMax == Number.MAX_VALUE || addAboveMax == Infinity); 37 mulAboveMax == Infinity, "mul" + i);
38 assertTrue(mulBelowMin == Number.MIN_VALUE || mulBelowMin <= 0); 38 assertTrue(addAboveMax == Number.MAX_VALUE ||
39 assertTrue(addBelowMin == Number.MIN_VALUE || addBelowMin <= 0); 39 addAboveMax == Infinity, "add" + i);
40 assertTrue(mulBelowMin == Number.MIN_VALUE ||
41 mulBelowMin <= 0, "mul2" + i);
42 assertTrue(addBelowMin == Number.MIN_VALUE ||
43 addBelowMin <= 0, "add2" + i);
40 } 44 }
41 } 45 }
42 46
43 testLimits(); 47 testLimits();
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