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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
28 #ifndef V8_FRAMES_INL_H_ | 28 #ifndef V8_FRAMES_INL_H_ |
29 #define V8_FRAMES_INL_H_ | 29 #define V8_FRAMES_INL_H_ |
30 | 30 |
31 #include "frames.h" | 31 #include "frames.h" |
32 | |
33 #include "isolate.h" | 32 #include "isolate.h" |
| 33 #include "v8memory.h" |
34 | 34 |
35 #if V8_TARGET_ARCH_IA32 | 35 #if V8_TARGET_ARCH_IA32 |
36 #include "ia32/frames-ia32.h" | 36 #include "ia32/frames-ia32.h" |
37 #elif V8_TARGET_ARCH_X64 | 37 #elif V8_TARGET_ARCH_X64 |
38 #include "x64/frames-x64.h" | 38 #include "x64/frames-x64.h" |
39 #elif V8_TARGET_ARCH_ARM | 39 #elif V8_TARGET_ARCH_ARM |
40 #include "arm/frames-arm.h" | 40 #include "arm/frames-arm.h" |
41 #elif V8_TARGET_ARCH_MIPS | 41 #elif V8_TARGET_ARCH_MIPS |
42 #include "mips/frames-mips.h" | 42 #include "mips/frames-mips.h" |
43 #else | 43 #else |
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208 template<typename Iterator> | 208 template<typename Iterator> |
209 void JavaScriptFrameIteratorTemp<Iterator>::Reset() { | 209 void JavaScriptFrameIteratorTemp<Iterator>::Reset() { |
210 iterator_.Reset(); | 210 iterator_.Reset(); |
211 if (!done()) Advance(); | 211 if (!done()) Advance(); |
212 } | 212 } |
213 | 213 |
214 | 214 |
215 } } // namespace v8::internal | 215 } } // namespace v8::internal |
216 | 216 |
217 #endif // V8_FRAMES_INL_H_ | 217 #endif // V8_FRAMES_INL_H_ |
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