| Index: views/events/event.h
|
| diff --git a/views/events/event.h b/views/events/event.h
|
| index 4173d5382cacc0d3b7dd744cb39121192cb06077..a52e6141c301d28efb9eedf6dc392a34cc6fad71 100644
|
| --- a/views/events/event.h
|
| +++ b/views/events/event.h
|
| @@ -289,14 +289,26 @@ class KeyEvent : public Event {
|
| // Creates a new KeyEvent synthetically (i.e. not in response to an input
|
| // event from the host environment). This is typically only used in testing as
|
| // some metadata obtainable from the underlying native event is not present.
|
| - // TODO(beng): see if we can kill this.
|
| + // It's also used by input methods to fabricate keyboard events.
|
| KeyEvent(ui::EventType type,
|
| ui::KeyboardCode key_code,
|
| int event_flags);
|
|
|
| ui::KeyboardCode key_code() const { return key_code_; }
|
|
|
| + // Gets the character generated by this key event. It only supports Unicode
|
| + // BMP characters.
|
| + uint16 GetCharacter() const;
|
| +
|
| + // Gets the character generated by this key event ignoring concurrently-held
|
| + // modifiers (except shift).
|
| + uint16 GetUnmodifiedCharacter() const;
|
| +
|
| private:
|
| + // A helper function to get the character generated by a key event in a
|
| + // platform independent way. It supports control characters as well.
|
| + static uint16 GetCharacterFromKeyCode(ui::KeyboardCode key_code, int flags);
|
| +
|
| ui::KeyboardCode key_code_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(KeyEvent);
|
|
|