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Unified Diff: chrome/renderer/webgraphicscontext3d_command_buffer_impl.h

Issue 6713005: Move a bunch of gpu/worker/plugin renderer code to content. I temporarily disabled the sad plugi... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 9 months ago
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Index: chrome/renderer/webgraphicscontext3d_command_buffer_impl.h
===================================================================
--- chrome/renderer/webgraphicscontext3d_command_buffer_impl.h (revision 78516)
+++ chrome/renderer/webgraphicscontext3d_command_buffer_impl.h (working copy)
@@ -1,461 +0,0 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_
-#define CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_
-#pragma once
-
-#if defined(ENABLE_GPU)
-
-#include <vector>
-
-#include "base/scoped_ptr.h"
-#include "content/renderer/ggl.h"
-#include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.h"
-#include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h"
-#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
-#include "ui/gfx/native_widget_types.h"
-
-#if !defined(OS_MACOSX)
-#define FLIP_FRAMEBUFFER_VERTICALLY
-#endif
-
-class GpuChannelHost;
-class CommandBufferProxy;
-
-namespace gpu {
-namespace gles2 {
-class GLES2Implementation;
-}
-}
-
-using WebKit::WebGLId;
-
-using WebKit::WGC3Dchar;
-using WebKit::WGC3Denum;
-using WebKit::WGC3Dboolean;
-using WebKit::WGC3Dbitfield;
-using WebKit::WGC3Dint;
-using WebKit::WGC3Dsizei;
-using WebKit::WGC3Duint;
-using WebKit::WGC3Dfloat;
-using WebKit::WGC3Dclampf;
-using WebKit::WGC3Dintptr;
-using WebKit::WGC3Dsizeiptr;
-
-class WebGraphicsContext3DCommandBufferImpl
- : public WebKit::WebGraphicsContext3D {
- public:
-
- WebGraphicsContext3DCommandBufferImpl();
- virtual ~WebGraphicsContext3DCommandBufferImpl();
-
- //----------------------------------------------------------------------
- // WebGraphicsContext3D methods
- virtual bool initialize(WebGraphicsContext3D::Attributes attributes,
- WebKit::WebView*,
- bool renderDirectlyToWebView);
-
- virtual bool makeContextCurrent();
-
- virtual int width();
- virtual int height();
-
- virtual bool isGLES2Compliant();
-
- virtual void reshape(int width, int height);
-
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size);
-
- virtual WebGLId getPlatformTextureId();
- virtual void prepareTexture();
-
- virtual void activeTexture(WGC3Denum texture);
- virtual void attachShader(WebGLId program, WebGLId shader);
- virtual void bindAttribLocation(WebGLId program, WGC3Duint index,
- const WGC3Dchar* name);
- virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
- virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
- virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer);
- virtual void bindTexture(WGC3Denum target, WebGLId texture);
- virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green,
- WGC3Dclampf blue, WGC3Dclampf alpha);
- virtual void blendEquation(WGC3Denum mode);
- virtual void blendEquationSeparate(WGC3Denum modeRGB,
- WGC3Denum modeAlpha);
- virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
- virtual void blendFuncSeparate(WGC3Denum srcRGB,
- WGC3Denum dstRGB,
- WGC3Denum srcAlpha,
- WGC3Denum dstAlpha);
-
- virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size,
- const void* data, WGC3Denum usage);
- virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, const void* data);
-
- virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
- virtual void clear(WGC3Dbitfield mask);
- virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green,
- WGC3Dclampf blue, WGC3Dclampf alpha);
- virtual void clearDepth(WGC3Dclampf depth);
- virtual void clearStencil(WGC3Dint s);
- virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
- WGC3Dboolean blue, WGC3Dboolean alpha);
- virtual void compileShader(WebGLId shader);
-
- virtual void copyTexImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border);
- virtual void copyTexSubImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height);
- virtual void cullFace(WGC3Denum mode);
- virtual void depthFunc(WGC3Denum func);
- virtual void depthMask(WGC3Dboolean flag);
- virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
- virtual void detachShader(WebGLId program, WebGLId shader);
- virtual void disable(WGC3Denum cap);
- virtual void disableVertexAttribArray(WGC3Duint index);
- virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
- virtual void drawElements(WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset);
-
- virtual void enable(WGC3Denum cap);
- virtual void enableVertexAttribArray(WGC3Duint index);
- virtual void finish();
- virtual void flush();
- virtual void framebufferRenderbuffer(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum renderbuffertarget,
- WebGLId renderbuffer);
- virtual void framebufferTexture2D(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum textarget,
- WebGLId texture,
- WGC3Dint level);
- virtual void frontFace(WGC3Denum mode);
- virtual void generateMipmap(WGC3Denum target);
-
- virtual bool getActiveAttrib(WebGLId program,
- WGC3Duint index,
- ActiveInfo&);
- virtual bool getActiveUniform(WebGLId program,
- WGC3Duint index,
- ActiveInfo&);
-
- virtual void getAttachedShaders(WebGLId program,
- WGC3Dsizei maxCount,
- WGC3Dsizei* count,
- WebGLId* shaders);
-
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
-
- virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
-
- virtual void getBufferParameteriv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual Attributes getContextAttributes();
-
- virtual WGC3Denum getError();
-
- virtual bool isContextLost();
-
- virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
-
- virtual void getFramebufferAttachmentParameteriv(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
-
- virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value);
-
- virtual WebKit::WebString getProgramInfoLog(WebGLId program);
-
- virtual void getRenderbufferParameteriv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value);
-
- virtual WebKit::WebString getShaderInfoLog(WebGLId shader);
-
- // TBD
- // void glGetShaderPrecisionFormat (GLenum shadertype,
- // GLenum precisiontype,
- // GLint* range,
- // GLint* precision);
-
- virtual WebKit::WebString getShaderSource(WebGLId shader);
- virtual WebKit::WebString getString(WGC3Denum name);
-
- virtual void getTexParameterfv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dfloat* value);
- virtual void getTexParameteriv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual void getUniformfv(WebGLId program,
- WGC3Dint location,
- WGC3Dfloat* value);
- virtual void getUniformiv(WebGLId program,
- WGC3Dint location,
- WGC3Dint* value);
-
- virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
-
- virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname,
- WGC3Dfloat* value);
- virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname,
- WGC3Dint* value);
-
- virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname);
-
- virtual void hint(WGC3Denum target, WGC3Denum mode);
- virtual WGC3Dboolean isBuffer(WebGLId buffer);
- virtual WGC3Dboolean isEnabled(WGC3Denum cap);
- virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer);
- virtual WGC3Dboolean isProgram(WebGLId program);
- virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
- virtual WGC3Dboolean isShader(WebGLId shader);
- virtual WGC3Dboolean isTexture(WebGLId texture);
- virtual void lineWidth(WGC3Dfloat);
- virtual void linkProgram(WebGLId program);
- virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
- virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
-
- virtual void readPixels(WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- void* pixels);
-
- virtual void releaseShaderCompiler();
- virtual void renderbufferStorage(WGC3Denum target,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height);
- virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert);
- virtual void scissor(WGC3Dint x, WGC3Dint y,
- WGC3Dsizei width, WGC3Dsizei height);
- virtual void shaderSource(WebGLId shader, const WGC3Dchar* string);
- virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
- virtual void stencilFuncSeparate(WGC3Denum face,
- WGC3Denum func,
- WGC3Dint ref,
- WGC3Duint mask);
- virtual void stencilMask(WGC3Duint mask);
- virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
- virtual void stencilOp(WGC3Denum fail,
- WGC3Denum zfail,
- WGC3Denum zpass);
- virtual void stencilOpSeparate(WGC3Denum face,
- WGC3Denum fail,
- WGC3Denum zfail,
- WGC3Denum zpass);
-
- virtual void texImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
-
- virtual void texParameterf(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dfloat param);
- virtual void texParameteri(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint param);
-
- virtual void texSubImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
-
- virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
- virtual void uniform1fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform1i(WGC3Dint location, WGC3Dint x);
- virtual void uniform1iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
- virtual void uniform2fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
- virtual void uniform2iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniform3f(WGC3Dint location,
- WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
- virtual void uniform3fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform3i(WGC3Dint location,
- WGC3Dint x, WGC3Dint y, WGC3Dint z);
- virtual void uniform3iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniform4f(WGC3Dint location,
- WGC3Dfloat x, WGC3Dfloat y,
- WGC3Dfloat z, WGC3Dfloat w);
- virtual void uniform4fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform4i(WGC3Dint location,
- WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w);
- virtual void uniform4iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniformMatrix2fv(WGC3Dint location,
- WGC3Dsizei count,
- WGC3Dboolean transpose,
- const WGC3Dfloat* value);
- virtual void uniformMatrix3fv(WGC3Dint location,
- WGC3Dsizei count,
- WGC3Dboolean transpose,
- const WGC3Dfloat* value);
- virtual void uniformMatrix4fv(WGC3Dint location,
- WGC3Dsizei count,
- WGC3Dboolean transpose,
- const WGC3Dfloat* value);
-
- virtual void useProgram(WebGLId program);
- virtual void validateProgram(WebGLId program);
-
- virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x);
- virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
- virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib3f(WGC3Duint index,
- WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
- virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib4f(WGC3Duint index,
- WGC3Dfloat x, WGC3Dfloat y,
- WGC3Dfloat z, WGC3Dfloat w);
- virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttribPointer(WGC3Duint index,
- WGC3Dint size,
- WGC3Denum type,
- WGC3Dboolean normalized,
- WGC3Dsizei stride,
- WGC3Dintptr offset);
-
- virtual void viewport(WGC3Dint x, WGC3Dint y,
- WGC3Dsizei width, WGC3Dsizei height);
-
- // Support for buffer creation and deletion
- virtual WebGLId createBuffer();
- virtual WebGLId createFramebuffer();
- virtual WebGLId createProgram();
- virtual WebGLId createRenderbuffer();
- virtual WebGLId createShader(WGC3Denum);
- virtual WebGLId createTexture();
-
- virtual void deleteBuffer(WebGLId);
- virtual void deleteFramebuffer(WebGLId);
- virtual void deleteProgram(WebGLId);
- virtual void deleteRenderbuffer(WebGLId);
- virtual void deleteShader(WebGLId);
- virtual void deleteTexture(WebGLId);
-
- virtual void synthesizeGLError(WGC3Denum);
-
- virtual void* mapBufferSubDataCHROMIUM(
- WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, WGC3Denum access);
- virtual void unmapBufferSubDataCHROMIUM(const void*);
- virtual void* mapTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- WGC3Denum access);
- virtual void unmapTexSubImage2DCHROMIUM(const void*);
-
- virtual void copyTextureToParentTextureCHROMIUM(
- WebGLId texture, WebGLId parentTexture);
-
- virtual WebKit::WebString getRequestableExtensionsCHROMIUM();
- virtual void requestExtensionCHROMIUM(const char*);
-
- virtual void blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter);
- virtual void renderbufferStorageMultisampleCHROMIUM(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height);
-
- virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height);
- virtual void deleteCompositorTexture(WebGLId parent_texture);
- virtual void copyTextureToCompositor(WebGLId texture,
- WebGLId parent_texture);
-
- ggl::Context* context() { return context_; }
-
- virtual void setContextLostCallback(
- WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
-
- private:
- // SwapBuffers callback;
- void OnSwapBuffers();
- virtual void OnContextLost();
-
- // The GGL context we use for OpenGL rendering.
- ggl::Context* context_;
- // If rendering directly to WebView, weak pointer to it.
- WebKit::WebView* web_view_;
-#if defined(OS_MACOSX)
- // "Fake" plugin window handle in browser process for the compositor's output.
- gfx::PluginWindowHandle plugin_handle_;
-#endif
- WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_;
-
- WebKit::WebGraphicsContext3D::Attributes attributes_;
- int cached_width_, cached_height_;
-
- // For tracking which FBO is bound.
- WebGLId bound_fbo_;
-
- // Errors raised by synthesizeGLError().
- std::vector<WGC3Denum> synthetic_errors_;
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- scoped_ptr<uint8> scanline_;
- void FlipVertically(uint8* framebuffer,
- unsigned int width,
- unsigned int height);
-#endif
-};
-
-#endif // defined(ENABLE_GPU)
-#endif // CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_
-
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