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1 #!/usr/bin/python | 1 #!/usr/bin/python |
2 # | 2 # |
3 # Copyright (c) 2010 The Chromium Authors. All rights reserved. | 3 # Copyright (c) 2010 The Chromium Authors. All rights reserved. |
4 # Use of this source code is governed by a BSD-style license that can be | 4 # Use of this source code is governed by a BSD-style license that can be |
5 # found in the LICENSE file. | 5 # found in the LICENSE file. |
6 | 6 |
7 """code generator for GL/GLES extension wrangler.""" | 7 """code generator for GL/GLES extension wrangler.""" |
8 | 8 |
9 import os | 9 import os |
10 import re | 10 import re |
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153 ['GLboolean', ['glIsEnabled'], 'GLenum cap'], | 153 ['GLboolean', ['glIsEnabled'], 'GLenum cap'], |
154 ['GLboolean', ['glIsFramebufferEXT', 'glIsFramebuffer'], | 154 ['GLboolean', ['glIsFramebufferEXT', 'glIsFramebuffer'], |
155 'GLuint framebuffer'], | 155 'GLuint framebuffer'], |
156 ['GLboolean', ['glIsProgram'], 'GLuint program'], | 156 ['GLboolean', ['glIsProgram'], 'GLuint program'], |
157 ['GLboolean', ['glIsRenderbufferEXT', 'glIsRenderbuffer'], | 157 ['GLboolean', ['glIsRenderbufferEXT', 'glIsRenderbuffer'], |
158 'GLuint renderbuffer'], | 158 'GLuint renderbuffer'], |
159 ['GLboolean', ['glIsShader'], 'GLuint shader'], | 159 ['GLboolean', ['glIsShader'], 'GLuint shader'], |
160 ['GLboolean', ['glIsTexture'], 'GLuint texture'], | 160 ['GLboolean', ['glIsTexture'], 'GLuint texture'], |
161 ['void', ['glLineWidth'], 'GLfloat width'], | 161 ['void', ['glLineWidth'], 'GLfloat width'], |
162 ['void', ['glLinkProgram'], 'GLuint program'], | 162 ['void', ['glLinkProgram'], 'GLuint program'], |
163 ['void*', ['glMapBuffer'], 'GLenum target, GLenum access'], | |
164 ['void', ['glPixelStorei'], 'GLenum pname, GLint param'], | 163 ['void', ['glPixelStorei'], 'GLenum pname, GLint param'], |
165 ['void', ['glPolygonOffset'], 'GLfloat factor, GLfloat units'], | 164 ['void', ['glPolygonOffset'], 'GLfloat factor, GLfloat units'], |
166 ['void', ['glReadPixels'], | 165 ['void', ['glReadPixels'], |
167 'GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, ' | 166 'GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, ' |
168 'GLenum type, void* pixels'], | 167 'GLenum type, void* pixels'], |
169 ['void', ['glReleaseShaderCompiler'], 'void'], | 168 ['void', ['glReleaseShaderCompiler'], 'void'], |
170 ['void', ['glRenderbufferStorageMultisampleEXT', | 169 ['void', ['glRenderbufferStorageMultisampleEXT', |
171 'glRenderbufferStorageMultisample'], | 170 'glRenderbufferStorageMultisample'], |
172 'GLenum target, GLsizei samples, GLenum internalformat, ' | 171 'GLenum target, GLsizei samples, GLenum internalformat, ' |
173 'GLsizei width, GLsizei height'], | 172 'GLsizei width, GLsizei height'], |
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221 'GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w'], | 220 'GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w'], |
222 ['void', ['glUniform4fv'], 'GLint location, GLsizei count, const GLfloat* v'], | 221 ['void', ['glUniform4fv'], 'GLint location, GLsizei count, const GLfloat* v'], |
223 ['void', ['glUniform4i'], 'GLint location, GLint x, GLint y, GLint z, GLint w'], | 222 ['void', ['glUniform4i'], 'GLint location, GLint x, GLint y, GLint z, GLint w'], |
224 ['void', ['glUniform4iv'], 'GLint location, GLsizei count, const GLint* v'], | 223 ['void', ['glUniform4iv'], 'GLint location, GLsizei count, const GLint* v'], |
225 ['void', ['glUniformMatrix2fv'], | 224 ['void', ['glUniformMatrix2fv'], |
226 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'], | 225 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'], |
227 ['void', ['glUniformMatrix3fv'], | 226 ['void', ['glUniformMatrix3fv'], |
228 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'], | 227 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'], |
229 ['void', ['glUniformMatrix4fv'], | 228 ['void', ['glUniformMatrix4fv'], |
230 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'], | 229 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'], |
231 ['GLboolean', ['glUnmapBuffer'], 'GLenum target'], | |
232 ['void', ['glUseProgram'], 'GLuint program'], | 230 ['void', ['glUseProgram'], 'GLuint program'], |
233 ['void', ['glValidateProgram'], 'GLuint program'], | 231 ['void', ['glValidateProgram'], 'GLuint program'], |
234 ['void', ['glVertexAttrib1f'], 'GLuint indx, GLfloat x'], | 232 ['void', ['glVertexAttrib1f'], 'GLuint indx, GLfloat x'], |
235 ['void', ['glVertexAttrib1fv'], 'GLuint indx, const GLfloat* values'], | 233 ['void', ['glVertexAttrib1fv'], 'GLuint indx, const GLfloat* values'], |
236 ['void', ['glVertexAttrib2f'], 'GLuint indx, GLfloat x, GLfloat y'], | 234 ['void', ['glVertexAttrib2f'], 'GLuint indx, GLfloat x, GLfloat y'], |
237 ['void', ['glVertexAttrib2fv'], 'GLuint indx, const GLfloat* values'], | 235 ['void', ['glVertexAttrib2fv'], 'GLuint indx, const GLfloat* values'], |
238 ['void', ['glVertexAttrib3f'], 'GLuint indx, GLfloat x, GLfloat y, GLfloat z'], | 236 ['void', ['glVertexAttrib3f'], 'GLuint indx, GLfloat x, GLfloat y, GLfloat z'], |
239 ['void', ['glVertexAttrib3fv'], 'GLuint indx, const GLfloat* values'], | 237 ['void', ['glVertexAttrib3fv'], 'GLuint indx, const GLfloat* values'], |
240 ['void', ['glVertexAttrib4f'], | 238 ['void', ['glVertexAttrib4f'], |
241 'GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w'], | 239 'GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w'], |
242 ['void', ['glVertexAttrib4fv'], 'GLuint indx, const GLfloat* values'], | 240 ['void', ['glVertexAttrib4fv'], 'GLuint indx, const GLfloat* values'], |
243 ['void', ['glVertexAttribPointer'], | 241 ['void', ['glVertexAttribPointer'], |
244 'GLuint indx, GLint size, GLenum type, GLboolean normalized, ' | 242 'GLuint indx, GLint size, GLenum type, GLboolean normalized, ' |
245 'GLsizei stride, const void* ptr'], | 243 'GLsizei stride, const void* ptr'], |
246 ['void', ['glViewport'], 'GLint x, GLint y, GLsizei width, GLsizei height'], | 244 ['void', ['glViewport'], 'GLint x, GLint y, GLsizei width, GLsizei height'], |
247 ['void', ['glGenFencesNV'], 'GLsizei n, GLuint* fences'], | 245 ['void', ['glGenFencesNV'], 'GLsizei n, GLuint* fences'], |
248 ['void', ['glDeleteFencesNV'], 'GLsizei n, const GLuint* fences'], | 246 ['void', ['glDeleteFencesNV'], 'GLsizei n, const GLuint* fences'], |
249 ['void', ['glSetFenceNV'], 'GLuint fence, GLenum condition'], | 247 ['void', ['glSetFenceNV'], 'GLuint fence, GLenum condition'], |
250 ['GLboolean', ['glTestFenceNV'], 'GLuint fence'], | 248 ['GLboolean', ['glTestFenceNV'], 'GLuint fence'], |
251 ['void', ['glFinishFenceNV'], 'GLuint fence'], | 249 ['void', ['glFinishFenceNV'], 'GLuint fence'], |
252 ['GLboolean', ['glIsFenceNV'], 'GLuint fence'], | 250 ['GLboolean', ['glIsFenceNV'], 'GLuint fence'], |
253 ['void', ['glGetFenceivNV'], 'GLuint fence, GLenum pname, GLint* params'] | 251 ['void', ['glGetFenceivNV'], 'GLuint fence, GLenum pname, GLint* params'], |
254 ] | 252 ] |
255 | 253 |
256 OSMESA_FUNCTIONS = [ | 254 OSMESA_FUNCTIONS = [ |
257 ['OSMesaContext', ['OSMesaCreateContext'], | 255 ['OSMesaContext', ['OSMesaCreateContext'], |
258 'GLenum format, OSMesaContext sharelist'], | 256 'GLenum format, OSMesaContext sharelist'], |
259 ['OSMesaContext', ['OSMesaCreateContextExt'], | 257 ['OSMesaContext', ['OSMesaCreateContextExt'], |
260 'GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, ' | 258 'GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, ' |
261 'OSMesaContext sharelist'], | 259 'OSMesaContext sharelist'], |
262 ['void', ['OSMesaDestroyContext'], 'OSMesaContext ctx'], | 260 ['void', ['OSMesaDestroyContext'], 'OSMesaContext ctx'], |
263 ['GLboolean', ['OSMesaMakeCurrent'], | 261 ['GLboolean', ['OSMesaMakeCurrent'], |
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629 GenerateSource(source_file, functions, set_name) | 627 GenerateSource(source_file, functions, set_name) |
630 source_file.close() | 628 source_file.close() |
631 | 629 |
632 source_file = open(os.path.join(dir, 'gl_bindings_autogen_mock.cc'), 'wb') | 630 source_file = open(os.path.join(dir, 'gl_bindings_autogen_mock.cc'), 'wb') |
633 GenerateMockSource(source_file, GL_FUNCTIONS) | 631 GenerateMockSource(source_file, GL_FUNCTIONS) |
634 source_file.close() | 632 source_file.close() |
635 | 633 |
636 | 634 |
637 if __name__ == '__main__': | 635 if __name__ == '__main__': |
638 main(sys.argv[1:]) | 636 main(sys.argv[1:]) |
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