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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ | 5 #ifndef REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ |
| 6 #define REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ | 6 #define REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/message_loop.h" | 11 #include "base/message_loop.h" |
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| 46 | 46 |
| 47 // Constructs a ConnectionToClient object. |message_loop| is the message loop | 47 // Constructs a ConnectionToClient object. |message_loop| is the message loop |
| 48 // that this object runs on. A viewer object receives events and messages from | 48 // that this object runs on. A viewer object receives events and messages from |
| 49 // a libjingle channel, these events are delegated to |handler|. | 49 // a libjingle channel, these events are delegated to |handler|. |
| 50 // It is guranteed that |handler| is called only on the |message_loop|. | 50 // It is guranteed that |handler| is called only on the |message_loop|. |
| 51 ConnectionToClient(MessageLoop* message_loop, | 51 ConnectionToClient(MessageLoop* message_loop, |
| 52 EventHandler* handler, | 52 EventHandler* handler, |
| 53 HostStub* host_stub, | 53 HostStub* host_stub, |
| 54 InputStub* input_stub); | 54 InputStub* input_stub); |
| 55 | 55 |
| 56 virtual ~ConnectionToClient(); | |
| 57 | |
| 58 virtual void Init(Session* session); | 56 virtual void Init(Session* session); |
| 59 | 57 |
| 60 // Returns the connection in use. | 58 // Returns the connection in use. |
| 61 virtual Session* session(); | 59 virtual Session* session(); |
| 62 | 60 |
| 63 // Disconnect the client connection. This method is allowed to be called | 61 // Disconnect the client connection. This method is allowed to be called |
| 64 // more than once and calls after the first one will be ignored. | 62 // more than once and calls after the first one will be ignored. |
| 65 // | 63 // |
| 66 // After this method is called all the send method calls will be ignored. | 64 // After this method is called all the send method calls will be ignored. |
| 67 virtual void Disconnect(); | 65 virtual void Disconnect(); |
| 68 | 66 |
| 69 // Send encoded update stream data to the viewer. | 67 // Send encoded update stream data to the viewer. |
| 70 virtual VideoStub* video_stub(); | 68 virtual VideoStub* video_stub(); |
| 71 | 69 |
| 72 // Return pointer to ClientStub. | 70 // Return pointer to ClientStub. |
| 73 virtual ClientStub* client_stub(); | 71 virtual ClientStub* client_stub(); |
| 74 | 72 |
| 73 virtual HostStub* host_stub(); | |
| 74 virtual void set_host_stub(HostStub* host_stub); | |
| 75 | |
| 75 // Called when the host accepts the client authentication. | 76 // Called when the host accepts the client authentication. |
| 76 void OnClientAuthenticated(); | 77 void OnClientAuthenticated(); |
| 77 | 78 |
| 79 // Whether the client has been authenticated. | |
| 80 bool client_authenticated(); | |
| 81 | |
| 82 protected: | |
| 83 friend class base::RefCountedThreadSafe<ConnectionToClient>; | |
| 84 virtual ~ConnectionToClient(); | |
|
awong
2011/03/22 15:11:56
Does this need to be virtual?
Sergey Ulanov
2011/03/22 23:19:14
I think the rule is to make destructor virtual if
simonmorris
2011/03/23 10:35:20
Yes: this is a base class for MockConnectionToClie
| |
| 85 | |
| 78 private: | 86 private: |
| 79 // Callback for protocol Session. | 87 // Callback for protocol Session. |
| 80 void OnSessionStateChange(Session::State state); | 88 void OnSessionStateChange(Session::State state); |
| 81 | 89 |
| 82 // Process a libjingle state change event on the |loop_|. | 90 // Process a libjingle state change event on the |loop_|. |
| 83 void StateChangeTask(Session::State state); | 91 void StateChangeTask(Session::State state); |
| 84 | 92 |
| 85 void OnClosed(); | 93 void OnClosed(); |
| 86 | 94 |
| 87 // Initially false, this is set to true once the client has authenticated | 95 // Initially false, this is set to true once the client has authenticated |
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| 112 // Dispatcher for submitting messages to stubs. | 120 // Dispatcher for submitting messages to stubs. |
| 113 scoped_ptr<HostMessageDispatcher> dispatcher_; | 121 scoped_ptr<HostMessageDispatcher> dispatcher_; |
| 114 | 122 |
| 115 DISALLOW_COPY_AND_ASSIGN(ConnectionToClient); | 123 DISALLOW_COPY_AND_ASSIGN(ConnectionToClient); |
| 116 }; | 124 }; |
| 117 | 125 |
| 118 } // namespace protocol | 126 } // namespace protocol |
| 119 } // namespace remoting | 127 } // namespace remoting |
| 120 | 128 |
| 121 #endif // REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ | 129 #endif // REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ |
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