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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This API is consistent with other OpenGL setup APIs like window's WGL | 5 // This API is consistent with other OpenGL setup APIs like window's WGL |
| 6 // and pepper's PGL. This API is used to manage OpenGL contexts in the Chrome | 6 // and pepper's PGL. This API is used to manage OpenGL contexts in the Chrome |
| 7 // renderer process in a way that is consistent with other platforms. It is | 7 // renderer process in a way that is consistent with other platforms. It is |
| 8 // a C style API to ease porting of existing OpenGL software to Chrome. | 8 // a C style API to ease porting of existing OpenGL software to Chrome. |
| 9 | 9 |
| 10 #ifndef CONTENT_RENDERER_GGL_H_ | 10 #ifndef CONTENT_RENDERER_GGL_H_ |
| 11 #define CONTENT_RENDERER_GGL_H_ | 11 #define CONTENT_RENDERER_GGL_H_ |
| 12 #pragma once | 12 #pragma once |
| 13 | 13 |
| 14 #include "base/callback.h" | 14 #include "base/callback.h" |
| 15 #include "base/weak_ptr.h" | |
| 15 #include "ui/gfx/native_widget_types.h" | 16 #include "ui/gfx/native_widget_types.h" |
| 16 #include "ui/gfx/size.h" | 17 #include "ui/gfx/size.h" |
| 17 | 18 |
| 18 class GpuChannelHost; | 19 class GpuChannelHost; |
| 19 class MessageLoop; | 20 class MessageLoop; |
| 20 class CommandBufferProxy; | 21 class CommandBufferProxy; |
| 21 | 22 |
| 22 namespace gpu { | 23 namespace gpu { |
| 23 namespace gles2 { | 24 namespace gles2 { |
| 24 class GLES2Implementation; | 25 class GLES2Implementation; |
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| 135 | 136 |
| 136 // For a view context, display everything that has been rendered since the | 137 // For a view context, display everything that has been rendered since the |
| 137 // last call. For an offscreen context, resolve everything that has been | 138 // last call. For an offscreen context, resolve everything that has been |
| 138 // rendered since the last call to a copy that can be accessed by the parent | 139 // rendered since the last call to a copy that can be accessed by the parent |
| 139 // context. | 140 // context. |
| 140 bool SwapBuffers(Context* context); | 141 bool SwapBuffers(Context* context); |
| 141 | 142 |
| 142 // Destroy the given GGL context. | 143 // Destroy the given GGL context. |
| 143 bool DestroyContext(Context* context); | 144 bool DestroyContext(Context* context); |
| 144 | 145 |
| 146 // Gets a weak reference to the context. | |
| 147 base::WeakPtr<Context> GetWeakContextReference(Context* context); | |
|
apatrick_chromium
2011/03/17 20:15:38
I regret making ggl c-style now :(
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| 148 | |
| 145 // Create a hardware video decode engine corresponding to the context. | 149 // Create a hardware video decode engine corresponding to the context. |
| 146 media::VideoDecodeEngine* CreateVideoDecodeEngine(Context* context); | 150 media::VideoDecodeEngine* CreateVideoDecodeEngine(Context* context); |
| 147 | 151 |
| 148 // Create a hardware video decode context to pair with the hardware video | 152 // Create a hardware video decode context to pair with the hardware video |
| 149 // decode engine. It can also be used with a software decode engine. | 153 // decode engine. It can also be used with a software decode engine. |
| 150 // | 154 // |
| 151 // Set |hardware_decoder| to true if this context is for a hardware video | 155 // Set |hardware_decoder| to true if this context is for a hardware video |
| 152 // engine. |message_loop| is where the decode context should run on. | 156 // engine. |message_loop| is where the decode context should run on. |
| 153 media::VideoDecodeContext* CreateVideoDecodeContext(Context* context, | 157 media::VideoDecodeContext* CreateVideoDecodeContext(Context* context, |
| 154 MessageLoop* message_loop, | 158 MessageLoop* message_loop, |
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| 166 | 170 |
| 167 // Return true if GPU process reported context lost or there was a problem | 171 // Return true if GPU process reported context lost or there was a problem |
| 168 // communicating with the GPU process. | 172 // communicating with the GPU process. |
| 169 bool IsCommandBufferContextLost(Context* context); | 173 bool IsCommandBufferContextLost(Context* context); |
| 170 | 174 |
| 171 CommandBufferProxy* GetCommandBufferProxy(Context* context); | 175 CommandBufferProxy* GetCommandBufferProxy(Context* context); |
| 172 | 176 |
| 173 } // namespace ggl | 177 } // namespace ggl |
| 174 | 178 |
| 175 #endif // CONTENT_RENDERER_GGL_H_ | 179 #endif // CONTENT_RENDERER_GGL_H_ |
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