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Unified Diff: src/debug.cc

Issue 6708108: Remove redundant usages of some macros and functions in debug.cc (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 9 months ago
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Index: src/debug.cc
diff --git a/src/debug.cc b/src/debug.cc
index 87afe34f44b67dc9b9142482873230bd79de45cf..19fdf807bce7285e8d198b5a207680194cee776f 100644
--- a/src/debug.cc
+++ b/src/debug.cc
@@ -633,7 +633,7 @@ const int Debug::kFrameDropperFrameSize = 4;
void ScriptCache::Add(Handle<Script> script) {
- Isolate* isolate = Isolate::Current();
+ GlobalHandles* global_handles = Isolate::Current()->global_handles();
// Create an entry in the hash map for the script.
int id = Smi::cast(script->id())->value();
HashMap::Entry* entry =
@@ -647,8 +647,8 @@ void ScriptCache::Add(Handle<Script> script) {
// global handle as the value in the hash map.
Handle<Script> script_ =
Handle<Script>::cast(
- (isolate->global_handles()->Create(*script)));
- isolate->global_handles()->MakeWeak(
+ (global_handles->Create(*script)));
+ global_handles->MakeWeak(
reinterpret_cast<Object**>(script_.location()),
this,
ScriptCache::HandleWeakScript);
@@ -671,23 +671,23 @@ Handle<FixedArray> ScriptCache::GetScripts() {
void ScriptCache::ProcessCollectedScripts() {
- Isolate* isolate = Isolate::Current();
+ Debugger* debugger = Isolate::Current()->debugger();
for (int i = 0; i < collected_scripts_.length(); i++) {
- isolate->debugger()->OnScriptCollected(collected_scripts_[i]);
+ debugger->OnScriptCollected(collected_scripts_[i]);
}
collected_scripts_.Clear();
}
void ScriptCache::Clear() {
- Isolate* isolate = Isolate::Current();
+ GlobalHandles* global_handles = Isolate::Current()->global_handles();
// Iterate the script cache to get rid of all the weak handles.
for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
ASSERT(entry != NULL);
Object** location = reinterpret_cast<Object**>(entry->value);
ASSERT((*location)->IsScript());
- isolate->global_handles()->ClearWeakness(location);
- isolate->global_handles()->Destroy(location);
+ global_handles->ClearWeakness(location);
+ global_handles->Destroy(location);
}
// Clear the content of the hash map.
HashMap::Clear();
@@ -748,11 +748,11 @@ void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) {
DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
- Isolate* isolate = Isolate::Current();
+ GlobalHandles* global_handles = Isolate::Current()->global_handles();
// Globalize the request debug info object and make it weak.
debug_info_ = Handle<DebugInfo>::cast(
- (isolate->global_handles()->Create(debug_info)));
- isolate->global_handles()->MakeWeak(
+ (global_handles->Create(debug_info)));
+ global_handles->MakeWeak(
reinterpret_cast<Object**>(debug_info_.location()),
this,
Debug::HandleWeakDebugInfo);
@@ -766,7 +766,9 @@ DebugInfoListNode::~DebugInfoListNode() {
bool Debug::CompileDebuggerScript(int index) {
- HandleScope scope;
+ Isolate* isolate = Isolate::Current();
+ Factory* factory = isolate->factory();
+ HandleScope scope(isolate);
// Bail out if the index is invalid.
if (index == -1) {
@@ -775,9 +777,9 @@ bool Debug::CompileDebuggerScript(int index) {
// Find source and name for the requested script.
Handle<String> source_code =
- Isolate::Current()->bootstrapper()->NativesSourceLookup(index);
+ isolate->bootstrapper()->NativesSourceLookup(index);
Vector<const char> name = Natives::GetScriptName(index);
- Handle<String> script_name = FACTORY->NewStringFromAscii(name);
+ Handle<String> script_name = factory->NewStringFromAscii(name);
// Compile the script.
Handle<SharedFunctionInfo> function_info;
@@ -789,16 +791,16 @@ bool Debug::CompileDebuggerScript(int index) {
// Silently ignore stack overflows during compilation.
if (function_info.is_null()) {
- ASSERT(Isolate::Current()->has_pending_exception());
- Isolate::Current()->clear_pending_exception();
+ ASSERT(isolate->has_pending_exception());
+ isolate->clear_pending_exception();
return false;
}
// Execute the shared function in the debugger context.
- Handle<Context> context = Isolate::Current()->global_context();
+ Handle<Context> context = isolate->global_context();
bool caught_exception = false;
Handle<JSFunction> function =
- FACTORY->NewFunctionFromSharedFunctionInfo(function_info, context);
+ factory->NewFunctionFromSharedFunctionInfo(function_info, context);
Handle<Object> result =
Execution::TryCall(function, Handle<Object>(context->global()),
0, NULL, &caught_exception);
@@ -823,43 +825,44 @@ bool Debug::Load() {
// Return if debugger is already loaded.
if (IsLoaded()) return true;
- Isolate* isolate = Isolate::Current();
+ ASSERT(Isolate::Current() == isolate_);
+ Debugger* debugger = isolate_->debugger();
// Bail out if we're already in the process of compiling the native
// JavaScript source code for the debugger.
- if (isolate->debugger()->compiling_natives() ||
- isolate->debugger()->is_loading_debugger())
+ if (debugger->compiling_natives() ||
+ debugger->is_loading_debugger())
return false;
- isolate->debugger()->set_loading_debugger(true);
+ debugger->set_loading_debugger(true);
// Disable breakpoints and interrupts while compiling and running the
// debugger scripts including the context creation code.
DisableBreak disable(true);
- PostponeInterruptsScope postpone(isolate);
+ PostponeInterruptsScope postpone(isolate_);
// Create the debugger context.
- HandleScope scope;
+ HandleScope scope(isolate_);
Handle<Context> context =
- isolate->bootstrapper()->CreateEnvironment(
+ isolate_->bootstrapper()->CreateEnvironment(
Handle<Object>::null(),
v8::Handle<ObjectTemplate>(),
NULL);
// Use the debugger context.
- SaveContext save(isolate);
- isolate->set_context(*context);
+ SaveContext save(isolate_);
+ isolate_->set_context(*context);
// Expose the builtins object in the debugger context.
- Handle<String> key = FACTORY->LookupAsciiSymbol("builtins");
+ Handle<String> key = isolate_->factory()->LookupAsciiSymbol("builtins");
Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
RETURN_IF_EMPTY_HANDLE_VALUE(
- isolate,
+ isolate_,
SetProperty(global, key, Handle<Object>(global->builtins()),
NONE, kNonStrictMode),
false);
// Compile the JavaScript for the debugger in the debugger context.
- isolate->debugger()->set_compiling_natives(true);
+ debugger->set_compiling_natives(true);
bool caught_exception =
!CompileDebuggerScript(Natives::GetIndex("mirror")) ||
!CompileDebuggerScript(Natives::GetIndex("debug"));
@@ -869,11 +872,11 @@ bool Debug::Load() {
!CompileDebuggerScript(Natives::GetIndex("liveedit"));
}
- isolate->debugger()->set_compiling_natives(false);
+ debugger->set_compiling_natives(false);
// Make sure we mark the debugger as not loading before we might
// return.
- isolate->debugger()->set_loading_debugger(false);
+ debugger->set_loading_debugger(false);
// Check for caught exceptions.
if (caught_exception) return false;
@@ -920,7 +923,7 @@ Object* Debug::Break(RUNTIME_CALLING_CONVENTION) {
Debug* debug = isolate->debug();
Heap* heap = isolate->heap();
- HandleScope scope;
+ HandleScope scope(isolate);
ASSERT(args.length() == 0);
debug->thread_local_.frame_drop_mode_ = FRAMES_UNTOUCHED;
@@ -1032,6 +1035,8 @@ Object* Debug::Break(RUNTIME_CALLING_CONVENTION) {
// triggered. This function returns a JSArray with the break point objects
// which is triggered.
Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
+ Factory* factory = Isolate::Current()->factory();
Mads Ager (chromium) 2011/03/29 13:57:16 Use isolate_ here as well.
+
// Count the number of break points hit. If there are multiple break points
// they are in a FixedArray.
Handle<FixedArray> break_points_hit;
@@ -1039,7 +1044,7 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
ASSERT(!break_point_objects->IsUndefined());
if (break_point_objects->IsFixedArray()) {
Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
- break_points_hit = FACTORY->NewFixedArray(array->length());
+ break_points_hit = factory->NewFixedArray(array->length());
for (int i = 0; i < array->length(); i++) {
Handle<Object> o(array->get(i));
if (CheckBreakPoint(o)) {
@@ -1047,7 +1052,7 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
}
}
} else {
- break_points_hit = FACTORY->NewFixedArray(1);
+ break_points_hit = factory->NewFixedArray(1);
if (CheckBreakPoint(break_point_objects)) {
break_points_hit->set(break_points_hit_count++, *break_point_objects);
}
@@ -1055,10 +1060,10 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
// Return undefined if no break points were triggered.
if (break_points_hit_count == 0) {
- return FACTORY->undefined_value();
+ return factory->undefined_value();
}
// Return break points hit as a JSArray.
- Handle<JSArray> result = FACTORY->NewJSArrayWithElements(break_points_hit);
+ Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit);
result->set_length(Smi::FromInt(break_points_hit_count));
return result;
}
@@ -1066,21 +1071,23 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
// Check whether a single break point object is triggered.
bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
- HandleScope scope;
+ ASSERT(Isolate::Current() == isolate_);
+ Factory* factory = isolate_->factory();
+ HandleScope scope(isolate_);
// Ignore check if break point object is not a JSObject.
if (!break_point_object->IsJSObject()) return true;
// Get the function IsBreakPointTriggered (defined in debug-debugger.js).
Handle<String> is_break_point_triggered_symbol =
- FACTORY->LookupAsciiSymbol("IsBreakPointTriggered");
+ factory->LookupAsciiSymbol("IsBreakPointTriggered");
Handle<JSFunction> check_break_point =
Handle<JSFunction>(JSFunction::cast(
debug_context()->global()->GetPropertyNoExceptionThrown(
*is_break_point_triggered_symbol)));
// Get the break id as an object.
- Handle<Object> break_id = FACTORY->NewNumberFromInt(Debug::break_id());
+ Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id());
// Call HandleBreakPointx.
bool caught_exception = false;
@@ -1090,7 +1097,7 @@ bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
reinterpret_cast<Object**>(break_point_object.location())
};
Handle<Object> result = Execution::TryCall(check_break_point,
- Isolate::Current()->js_builtins_object(), argc, argv, &caught_exception);
+ isolate_->js_builtins_object(), argc, argv, &caught_exception);
// If exception or non boolean result handle as not triggered
if (caught_exception || !result->IsBoolean()) {
@@ -1120,7 +1127,7 @@ Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
Handle<Object> break_point_object,
int* source_position) {
- HandleScope scope;
+ HandleScope scope(isolate_);
if (!EnsureDebugInfo(shared)) {
// Return if retrieving debug info failed.
@@ -1144,7 +1151,7 @@ void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
- HandleScope scope;
+ HandleScope scope(isolate_);
DebugInfoListNode* node = debug_info_list_;
while (node != NULL) {
@@ -1250,7 +1257,8 @@ bool Debug::IsBreakOnException(ExceptionBreakType type) {
void Debug::PrepareStep(StepAction step_action, int step_count) {
- HandleScope scope;
+ ASSERT(Isolate::Current() == isolate_);
+ HandleScope scope(isolate_);
ASSERT(Debug::InDebugger());
// Remember this step action and count.
@@ -1398,7 +1406,8 @@ void Debug::PrepareStep(StepAction step_action, int step_count) {
// Reverse lookup required as the minor key cannot be retrieved
// from the code object.
Handle<Object> obj(
- HEAP->code_stubs()->SlowReverseLookup(*call_function_stub));
+ isolate_->heap()->code_stubs()->SlowReverseLookup(
+ *call_function_stub));
ASSERT(!obj.is_null());
ASSERT(!(*obj)->IsUndefined());
ASSERT(obj->IsSmi());
@@ -1553,13 +1562,15 @@ Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) {
// Simple function for returning the source positions for active break points.
Handle<Object> Debug::GetSourceBreakLocations(
Handle<SharedFunctionInfo> shared) {
- if (!HasDebugInfo(shared)) return Handle<Object>(HEAP->undefined_value());
+ Isolate* isolate = Isolate::Current();
+ Heap* heap = isolate->heap();
+ if (!HasDebugInfo(shared)) return Handle<Object>(heap->undefined_value());
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
if (debug_info->GetBreakPointCount() == 0) {
- return Handle<Object>(HEAP->undefined_value());
+ return Handle<Object>(heap->undefined_value());
}
Handle<FixedArray> locations =
- FACTORY->NewFixedArray(debug_info->GetBreakPointCount());
+ isolate->factory()->NewFixedArray(debug_info->GetBreakPointCount());
int count = 0;
for (int i = 0; i < debug_info->break_points()->length(); i++) {
if (!debug_info->break_points()->get(i)->IsUndefined()) {
@@ -1732,7 +1743,8 @@ void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
} else {
prev->set_next(current->next());
}
- current->debug_info()->shared()->set_debug_info(HEAP->undefined_value());
+ current->debug_info()->shared()->set_debug_info(
+ isolate_->heap()->undefined_value());
delete current;
// If there are no more debug info objects there are not more break
@@ -1750,7 +1762,8 @@ void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
- HandleScope scope;
+ ASSERT(Isolate::Current() == isolate_);
+ HandleScope scope(isolate_);
// Get the executing function in which the debug break occurred.
Handle<SharedFunctionInfo> shared =
@@ -1764,7 +1777,7 @@ void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
Handle<Code> original_code(debug_info->original_code());
#ifdef DEBUG
// Get the code which is actually executing.
- Handle<Code> frame_code(frame->LookupCode(Isolate::Current()));
+ Handle<Code> frame_code(frame->LookupCode(isolate_));
ASSERT(frame_code.is_identical_to(code));
#endif
@@ -1833,7 +1846,7 @@ void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
- HandleScope scope;
+ HandleScope scope(isolate_);
// Get the executing function in which the debug break occurred.
Handle<SharedFunctionInfo> shared =
@@ -1882,13 +1895,14 @@ bool Debug::IsDebugGlobal(GlobalObject* global) {
void Debug::ClearMirrorCache() {
+ ASSERT(Isolate::Current() == isolate_);
PostponeInterruptsScope postpone(isolate_);
- HandleScope scope;
- ASSERT(Isolate::Current()->context() == *Debug::debug_context());
+ HandleScope scope(isolate_);
+ ASSERT(isolate_->context() == *Debug::debug_context());
// Clear the mirror cache.
Handle<String> function_name =
- FACTORY->LookupSymbol(CStrVector("ClearMirrorCache"));
+ isolate_->factory()->LookupSymbol(CStrVector("ClearMirrorCache"));
Handle<Object> fun(Isolate::Current()->global()->GetPropertyNoExceptionThrown(
*function_name));
ASSERT(fun->IsJSFunction());
@@ -1901,13 +1915,15 @@ void Debug::ClearMirrorCache() {
void Debug::CreateScriptCache() {
- HandleScope scope;
+ ASSERT(Isolate::Current() == isolate_);
+ Heap* heap = isolate_->heap();
+ HandleScope scope(isolate_);
// Perform two GCs to get rid of all unreferenced scripts. The first GC gets
// rid of all the cached script wrappers and the second gets rid of the
// scripts which are no longer referenced.
- HEAP->CollectAllGarbage(false);
- HEAP->CollectAllGarbage(false);
+ heap->CollectAllGarbage(false);
+ heap->CollectAllGarbage(false);
ASSERT(script_cache_ == NULL);
script_cache_ = new ScriptCache();
@@ -1941,6 +1957,7 @@ void Debug::AddScriptToScriptCache(Handle<Script> script) {
Handle<FixedArray> Debug::GetLoadedScripts() {
+ ASSERT(Isolate::Current() == isolate_);
// Create and fill the script cache when the loaded scripts is requested for
// the first time.
if (script_cache_ == NULL) {
@@ -1950,12 +1967,12 @@ Handle<FixedArray> Debug::GetLoadedScripts() {
// If the script cache is not active just return an empty array.
ASSERT(script_cache_ != NULL);
if (script_cache_ == NULL) {
- FACTORY->NewFixedArray(0);
+ isolate_->factory()->NewFixedArray(0);
}
// Perform GC to get unreferenced scripts evicted from the cache before
// returning the content.
- HEAP->CollectAllGarbage(false);
+ isolate_->heap()->CollectAllGarbage(false);
// Get the scripts from the cache.
return script_cache_->GetScripts();
@@ -2008,13 +2025,14 @@ Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
// Create the execution state object.
- Handle<String> constructor_str = FACTORY->LookupSymbol(constructor_name);
+ Handle<String> constructor_str =
+ isolate_->factory()->LookupSymbol(constructor_name);
Handle<Object> constructor(
isolate_->global()->GetPropertyNoExceptionThrown(*constructor_str));
ASSERT(constructor->IsJSFunction());
if (!constructor->IsJSFunction()) {
*caught_exception = true;
- return FACTORY->undefined_value();
+ return isolate_->factory()->undefined_value();
}
Handle<Object> js_object = Execution::TryCall(
Handle<JSFunction>::cast(constructor),
@@ -2027,7 +2045,7 @@ Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
ASSERT(Isolate::Current() == isolate_);
// Create the execution state object.
- Handle<Object> break_id = FACTORY->NewNumberFromInt(
+ Handle<Object> break_id = isolate_->factory()->NewNumberFromInt(
isolate_->debug()->break_id());
const int argc = 1;
Object** argv[argc] = { break_id.location() };
@@ -2056,12 +2074,13 @@ Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
bool uncaught,
bool* caught_exception) {
ASSERT(Isolate::Current() == isolate_);
+ Factory* factory = isolate_->factory();
// Create the new exception event object.
const int argc = 3;
Object** argv[argc] = { exec_state.location(),
exception.location(),
- uncaught ? FACTORY->true_value().location() :
- FACTORY->false_value().location()};
+ uncaught ? factory->true_value().location() :
+ factory->false_value().location()};
return MakeJSObject(CStrVector("MakeExceptionEvent"),
argc, argv, caught_exception);
}
@@ -2082,14 +2101,15 @@ Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
bool before,
bool* caught_exception) {
ASSERT(Isolate::Current() == isolate_);
+ Factory* factory = isolate_->factory();
// Create the compile event object.
Handle<Object> exec_state = MakeExecutionState(caught_exception);
Handle<Object> script_wrapper = GetScriptWrapper(script);
const int argc = 3;
Object** argv[argc] = { exec_state.location(),
script_wrapper.location(),
- before ? FACTORY->true_value().location() :
- FACTORY->false_value().location() };
+ before ? factory->true_value().location() :
+ factory->false_value().location() };
return MakeJSObject(CStrVector("MakeCompileEvent"),
argc,
@@ -2116,20 +2136,21 @@ Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
void Debugger::OnException(Handle<Object> exception, bool uncaught) {
ASSERT(Isolate::Current() == isolate_);
- HandleScope scope;
+ HandleScope scope(isolate_);
+ Debug* debug = isolate_->debug();
// Bail out based on state or if there is no listener for this event
- if (isolate_->debug()->InDebugger()) return;
+ if (debug->InDebugger()) return;
if (!Debugger::EventActive(v8::Exception)) return;
// Bail out if exception breaks are not active
if (uncaught) {
// Uncaught exceptions are reported by either flags.
- if (!(isolate_->debug()->break_on_uncaught_exception() ||
- isolate_->debug()->break_on_exception())) return;
+ if (!(debug->break_on_uncaught_exception() ||
+ debug->break_on_exception())) return;
} else {
// Caught exceptions are reported is activated.
- if (!isolate_->debug()->break_on_exception()) return;
+ if (!debug->break_on_exception()) return;
}
// Enter the debugger.
@@ -2137,7 +2158,7 @@ void Debugger::OnException(Handle<Object> exception, bool uncaught) {
if (debugger.FailedToEnter()) return;
// Clear all current stepping setup.
- isolate_->debug()->ClearStepping();
+ debug->ClearStepping();
// Create the event data object.
bool caught_exception = false;
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
@@ -2160,7 +2181,7 @@ void Debugger::OnException(Handle<Object> exception, bool uncaught) {
void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
bool auto_continue) {
ASSERT(Isolate::Current() == isolate_);
- HandleScope scope;
+ HandleScope scope(isolate_);
// Debugger has already been entered by caller.
ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
@@ -2193,7 +2214,7 @@ void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
void Debugger::OnBeforeCompile(Handle<Script> script) {
ASSERT(Isolate::Current() == isolate_);
- HandleScope scope;
+ HandleScope scope(isolate_);
// Bail out based on state or if there is no listener for this event
if (isolate_->debug()->InDebugger()) return;
@@ -2223,10 +2244,11 @@ void Debugger::OnBeforeCompile(Handle<Script> script) {
void Debugger::OnAfterCompile(Handle<Script> script,
AfterCompileFlags after_compile_flags) {
ASSERT(Isolate::Current() == isolate_);
- HandleScope scope;
+ HandleScope scope(isolate_);
+ Debug* debug = isolate_->debug();
// Add the newly compiled script to the script cache.
- isolate_->debug()->AddScriptToScriptCache(script);
+ debug->AddScriptToScriptCache(script);
// No more to do if not debugging.
if (!IsDebuggerActive()) return;
@@ -2235,7 +2257,7 @@ void Debugger::OnAfterCompile(Handle<Script> script,
if (compiling_natives()) return;
// Store whether in debugger before entering debugger.
- bool in_debugger = isolate_->debug()->InDebugger();
+ bool in_debugger = debug->InDebugger();
// Enter the debugger.
EnterDebugger debugger;
@@ -2246,9 +2268,9 @@ void Debugger::OnAfterCompile(Handle<Script> script,
// Get the function UpdateScriptBreakPoints (defined in debug-debugger.js).
Handle<String> update_script_break_points_symbol =
- FACTORY->LookupAsciiSymbol("UpdateScriptBreakPoints");
+ isolate_->factory()->LookupAsciiSymbol("UpdateScriptBreakPoints");
Handle<Object> update_script_break_points =
- Handle<Object>(isolate_->debug()->debug_context()->global()->
+ Handle<Object>(debug->debug_context()->global()->
GetPropertyNoExceptionThrown(*update_script_break_points_symbol));
if (!update_script_break_points->IsJSFunction()) {
return;
@@ -2291,7 +2313,7 @@ void Debugger::OnAfterCompile(Handle<Script> script,
void Debugger::OnScriptCollected(int id) {
ASSERT(Isolate::Current() == isolate_);
- HandleScope scope;
+ HandleScope scope(isolate_);
// No more to do if not debugging.
if (!IsDebuggerActive()) return;
@@ -2321,7 +2343,7 @@ void Debugger::ProcessDebugEvent(v8::DebugEvent event,
Handle<JSObject> event_data,
bool auto_continue) {
ASSERT(Isolate::Current() == isolate_);
- HandleScope scope;
+ HandleScope scope(isolate_);
// Clear any pending debug break if this is a real break.
if (!auto_continue) {
@@ -2421,13 +2443,14 @@ Handle<Context> Debugger::GetDebugContext() {
void Debugger::UnloadDebugger() {
ASSERT(Isolate::Current() == isolate_);
+ Debug* debug = isolate_->debug();
// Make sure that there are no breakpoints left.
- isolate_->debug()->ClearAllBreakPoints();
+ debug->ClearAllBreakPoints();
// Unload the debugger if feasible.
if (!never_unload_debugger_) {
- isolate_->debug()->Unload();
+ debug->Unload();
}
// Clear the flag indicating that the debugger should be unloaded.
@@ -2440,7 +2463,7 @@ void Debugger::NotifyMessageHandler(v8::DebugEvent event,
Handle<JSObject> event_data,
bool auto_continue) {
ASSERT(Isolate::Current() == isolate_);
- HandleScope scope;
+ HandleScope scope(isolate_);
if (!isolate_->debug()->Load()) return;
@@ -2610,17 +2633,18 @@ void Debugger::NotifyMessageHandler(v8::DebugEvent event,
void Debugger::SetEventListener(Handle<Object> callback,
Handle<Object> data) {
ASSERT(Isolate::Current() == isolate_);
- HandleScope scope;
+ HandleScope scope(isolate_);
+ GlobalHandles* global_handles = isolate_->global_handles();
// Clear the global handles for the event listener and the event listener data
// object.
if (!event_listener_.is_null()) {
- isolate_->global_handles()->Destroy(
+ global_handles->Destroy(
reinterpret_cast<Object**>(event_listener_.location()));
event_listener_ = Handle<Object>();
}
if (!event_listener_data_.is_null()) {
- isolate_->global_handles()->Destroy(
+ global_handles->Destroy(
reinterpret_cast<Object**>(event_listener_data_.location()));
event_listener_data_ = Handle<Object>();
}
@@ -2629,12 +2653,12 @@ void Debugger::SetEventListener(Handle<Object> callback,
// object.
if (!callback->IsUndefined() && !callback->IsNull()) {
event_listener_ = Handle<Object>::cast(
- isolate_->global_handles()->Create(*callback));
+ global_handles->Create(*callback));
if (data.is_null()) {
- data = FACTORY->undefined_value();
+ data = isolate_->factory()->undefined_value();
}
event_listener_data_ = Handle<Object>::cast(
- isolate_->global_handles()->Create(*data));
+ global_handles->Create(*data));
}
ListenersChanged();
@@ -2658,13 +2682,13 @@ void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) {
void Debugger::ListenersChanged() {
- Isolate* isolate = Isolate::Current();
+ ASSERT(Isolate::Current() == isolate_);
if (IsDebuggerActive()) {
// Disable the compilation cache when the debugger is active.
- isolate->compilation_cache()->Disable();
+ isolate_->compilation_cache()->Disable();
debugger_unload_pending_ = false;
} else {
- isolate->compilation_cache()->Enable();
+ isolate_->compilation_cache()->Enable();
// Unload the debugger if event listener and message handler cleared.
// Schedule this for later, because we may be in non-V8 thread.
debugger_unload_pending_ = true;
@@ -2776,14 +2800,14 @@ Handle<Object> Debugger::Call(Handle<JSFunction> fun,
// Enter the debugger.
EnterDebugger debugger;
if (debugger.FailedToEnter()) {
- return FACTORY->undefined_value();
+ return isolate_->factory()->undefined_value();
}
// Create the execution state.
bool caught_exception = false;
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
if (caught_exception) {
- return FACTORY->undefined_value();
+ return isolate_->factory()->undefined_value();
}
static const int kArgc = 2;
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