Index: src/debug.cc |
diff --git a/src/debug.cc b/src/debug.cc |
index 87afe34f44b67dc9b9142482873230bd79de45cf..19fdf807bce7285e8d198b5a207680194cee776f 100644 |
--- a/src/debug.cc |
+++ b/src/debug.cc |
@@ -633,7 +633,7 @@ const int Debug::kFrameDropperFrameSize = 4; |
void ScriptCache::Add(Handle<Script> script) { |
- Isolate* isolate = Isolate::Current(); |
+ GlobalHandles* global_handles = Isolate::Current()->global_handles(); |
// Create an entry in the hash map for the script. |
int id = Smi::cast(script->id())->value(); |
HashMap::Entry* entry = |
@@ -647,8 +647,8 @@ void ScriptCache::Add(Handle<Script> script) { |
// global handle as the value in the hash map. |
Handle<Script> script_ = |
Handle<Script>::cast( |
- (isolate->global_handles()->Create(*script))); |
- isolate->global_handles()->MakeWeak( |
+ (global_handles->Create(*script))); |
+ global_handles->MakeWeak( |
reinterpret_cast<Object**>(script_.location()), |
this, |
ScriptCache::HandleWeakScript); |
@@ -671,23 +671,23 @@ Handle<FixedArray> ScriptCache::GetScripts() { |
void ScriptCache::ProcessCollectedScripts() { |
- Isolate* isolate = Isolate::Current(); |
+ Debugger* debugger = Isolate::Current()->debugger(); |
for (int i = 0; i < collected_scripts_.length(); i++) { |
- isolate->debugger()->OnScriptCollected(collected_scripts_[i]); |
+ debugger->OnScriptCollected(collected_scripts_[i]); |
} |
collected_scripts_.Clear(); |
} |
void ScriptCache::Clear() { |
- Isolate* isolate = Isolate::Current(); |
+ GlobalHandles* global_handles = Isolate::Current()->global_handles(); |
// Iterate the script cache to get rid of all the weak handles. |
for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) { |
ASSERT(entry != NULL); |
Object** location = reinterpret_cast<Object**>(entry->value); |
ASSERT((*location)->IsScript()); |
- isolate->global_handles()->ClearWeakness(location); |
- isolate->global_handles()->Destroy(location); |
+ global_handles->ClearWeakness(location); |
+ global_handles->Destroy(location); |
} |
// Clear the content of the hash map. |
HashMap::Clear(); |
@@ -748,11 +748,11 @@ void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) { |
DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) { |
- Isolate* isolate = Isolate::Current(); |
+ GlobalHandles* global_handles = Isolate::Current()->global_handles(); |
// Globalize the request debug info object and make it weak. |
debug_info_ = Handle<DebugInfo>::cast( |
- (isolate->global_handles()->Create(debug_info))); |
- isolate->global_handles()->MakeWeak( |
+ (global_handles->Create(debug_info))); |
+ global_handles->MakeWeak( |
reinterpret_cast<Object**>(debug_info_.location()), |
this, |
Debug::HandleWeakDebugInfo); |
@@ -766,7 +766,9 @@ DebugInfoListNode::~DebugInfoListNode() { |
bool Debug::CompileDebuggerScript(int index) { |
- HandleScope scope; |
+ Isolate* isolate = Isolate::Current(); |
+ Factory* factory = isolate->factory(); |
+ HandleScope scope(isolate); |
// Bail out if the index is invalid. |
if (index == -1) { |
@@ -775,9 +777,9 @@ bool Debug::CompileDebuggerScript(int index) { |
// Find source and name for the requested script. |
Handle<String> source_code = |
- Isolate::Current()->bootstrapper()->NativesSourceLookup(index); |
+ isolate->bootstrapper()->NativesSourceLookup(index); |
Vector<const char> name = Natives::GetScriptName(index); |
- Handle<String> script_name = FACTORY->NewStringFromAscii(name); |
+ Handle<String> script_name = factory->NewStringFromAscii(name); |
// Compile the script. |
Handle<SharedFunctionInfo> function_info; |
@@ -789,16 +791,16 @@ bool Debug::CompileDebuggerScript(int index) { |
// Silently ignore stack overflows during compilation. |
if (function_info.is_null()) { |
- ASSERT(Isolate::Current()->has_pending_exception()); |
- Isolate::Current()->clear_pending_exception(); |
+ ASSERT(isolate->has_pending_exception()); |
+ isolate->clear_pending_exception(); |
return false; |
} |
// Execute the shared function in the debugger context. |
- Handle<Context> context = Isolate::Current()->global_context(); |
+ Handle<Context> context = isolate->global_context(); |
bool caught_exception = false; |
Handle<JSFunction> function = |
- FACTORY->NewFunctionFromSharedFunctionInfo(function_info, context); |
+ factory->NewFunctionFromSharedFunctionInfo(function_info, context); |
Handle<Object> result = |
Execution::TryCall(function, Handle<Object>(context->global()), |
0, NULL, &caught_exception); |
@@ -823,43 +825,44 @@ bool Debug::Load() { |
// Return if debugger is already loaded. |
if (IsLoaded()) return true; |
- Isolate* isolate = Isolate::Current(); |
+ ASSERT(Isolate::Current() == isolate_); |
+ Debugger* debugger = isolate_->debugger(); |
// Bail out if we're already in the process of compiling the native |
// JavaScript source code for the debugger. |
- if (isolate->debugger()->compiling_natives() || |
- isolate->debugger()->is_loading_debugger()) |
+ if (debugger->compiling_natives() || |
+ debugger->is_loading_debugger()) |
return false; |
- isolate->debugger()->set_loading_debugger(true); |
+ debugger->set_loading_debugger(true); |
// Disable breakpoints and interrupts while compiling and running the |
// debugger scripts including the context creation code. |
DisableBreak disable(true); |
- PostponeInterruptsScope postpone(isolate); |
+ PostponeInterruptsScope postpone(isolate_); |
// Create the debugger context. |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
Handle<Context> context = |
- isolate->bootstrapper()->CreateEnvironment( |
+ isolate_->bootstrapper()->CreateEnvironment( |
Handle<Object>::null(), |
v8::Handle<ObjectTemplate>(), |
NULL); |
// Use the debugger context. |
- SaveContext save(isolate); |
- isolate->set_context(*context); |
+ SaveContext save(isolate_); |
+ isolate_->set_context(*context); |
// Expose the builtins object in the debugger context. |
- Handle<String> key = FACTORY->LookupAsciiSymbol("builtins"); |
+ Handle<String> key = isolate_->factory()->LookupAsciiSymbol("builtins"); |
Handle<GlobalObject> global = Handle<GlobalObject>(context->global()); |
RETURN_IF_EMPTY_HANDLE_VALUE( |
- isolate, |
+ isolate_, |
SetProperty(global, key, Handle<Object>(global->builtins()), |
NONE, kNonStrictMode), |
false); |
// Compile the JavaScript for the debugger in the debugger context. |
- isolate->debugger()->set_compiling_natives(true); |
+ debugger->set_compiling_natives(true); |
bool caught_exception = |
!CompileDebuggerScript(Natives::GetIndex("mirror")) || |
!CompileDebuggerScript(Natives::GetIndex("debug")); |
@@ -869,11 +872,11 @@ bool Debug::Load() { |
!CompileDebuggerScript(Natives::GetIndex("liveedit")); |
} |
- isolate->debugger()->set_compiling_natives(false); |
+ debugger->set_compiling_natives(false); |
// Make sure we mark the debugger as not loading before we might |
// return. |
- isolate->debugger()->set_loading_debugger(false); |
+ debugger->set_loading_debugger(false); |
// Check for caught exceptions. |
if (caught_exception) return false; |
@@ -920,7 +923,7 @@ Object* Debug::Break(RUNTIME_CALLING_CONVENTION) { |
Debug* debug = isolate->debug(); |
Heap* heap = isolate->heap(); |
- HandleScope scope; |
+ HandleScope scope(isolate); |
ASSERT(args.length() == 0); |
debug->thread_local_.frame_drop_mode_ = FRAMES_UNTOUCHED; |
@@ -1032,6 +1035,8 @@ Object* Debug::Break(RUNTIME_CALLING_CONVENTION) { |
// triggered. This function returns a JSArray with the break point objects |
// which is triggered. |
Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) { |
+ Factory* factory = Isolate::Current()->factory(); |
Mads Ager (chromium)
2011/03/29 13:57:16
Use isolate_ here as well.
|
+ |
// Count the number of break points hit. If there are multiple break points |
// they are in a FixedArray. |
Handle<FixedArray> break_points_hit; |
@@ -1039,7 +1044,7 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) { |
ASSERT(!break_point_objects->IsUndefined()); |
if (break_point_objects->IsFixedArray()) { |
Handle<FixedArray> array(FixedArray::cast(*break_point_objects)); |
- break_points_hit = FACTORY->NewFixedArray(array->length()); |
+ break_points_hit = factory->NewFixedArray(array->length()); |
for (int i = 0; i < array->length(); i++) { |
Handle<Object> o(array->get(i)); |
if (CheckBreakPoint(o)) { |
@@ -1047,7 +1052,7 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) { |
} |
} |
} else { |
- break_points_hit = FACTORY->NewFixedArray(1); |
+ break_points_hit = factory->NewFixedArray(1); |
if (CheckBreakPoint(break_point_objects)) { |
break_points_hit->set(break_points_hit_count++, *break_point_objects); |
} |
@@ -1055,10 +1060,10 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) { |
// Return undefined if no break points were triggered. |
if (break_points_hit_count == 0) { |
- return FACTORY->undefined_value(); |
+ return factory->undefined_value(); |
} |
// Return break points hit as a JSArray. |
- Handle<JSArray> result = FACTORY->NewJSArrayWithElements(break_points_hit); |
+ Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit); |
result->set_length(Smi::FromInt(break_points_hit_count)); |
return result; |
} |
@@ -1066,21 +1071,23 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) { |
// Check whether a single break point object is triggered. |
bool Debug::CheckBreakPoint(Handle<Object> break_point_object) { |
- HandleScope scope; |
+ ASSERT(Isolate::Current() == isolate_); |
+ Factory* factory = isolate_->factory(); |
+ HandleScope scope(isolate_); |
// Ignore check if break point object is not a JSObject. |
if (!break_point_object->IsJSObject()) return true; |
// Get the function IsBreakPointTriggered (defined in debug-debugger.js). |
Handle<String> is_break_point_triggered_symbol = |
- FACTORY->LookupAsciiSymbol("IsBreakPointTriggered"); |
+ factory->LookupAsciiSymbol("IsBreakPointTriggered"); |
Handle<JSFunction> check_break_point = |
Handle<JSFunction>(JSFunction::cast( |
debug_context()->global()->GetPropertyNoExceptionThrown( |
*is_break_point_triggered_symbol))); |
// Get the break id as an object. |
- Handle<Object> break_id = FACTORY->NewNumberFromInt(Debug::break_id()); |
+ Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id()); |
// Call HandleBreakPointx. |
bool caught_exception = false; |
@@ -1090,7 +1097,7 @@ bool Debug::CheckBreakPoint(Handle<Object> break_point_object) { |
reinterpret_cast<Object**>(break_point_object.location()) |
}; |
Handle<Object> result = Execution::TryCall(check_break_point, |
- Isolate::Current()->js_builtins_object(), argc, argv, &caught_exception); |
+ isolate_->js_builtins_object(), argc, argv, &caught_exception); |
// If exception or non boolean result handle as not triggered |
if (caught_exception || !result->IsBoolean()) { |
@@ -1120,7 +1127,7 @@ Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) { |
void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared, |
Handle<Object> break_point_object, |
int* source_position) { |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
if (!EnsureDebugInfo(shared)) { |
// Return if retrieving debug info failed. |
@@ -1144,7 +1151,7 @@ void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared, |
void Debug::ClearBreakPoint(Handle<Object> break_point_object) { |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
DebugInfoListNode* node = debug_info_list_; |
while (node != NULL) { |
@@ -1250,7 +1257,8 @@ bool Debug::IsBreakOnException(ExceptionBreakType type) { |
void Debug::PrepareStep(StepAction step_action, int step_count) { |
- HandleScope scope; |
+ ASSERT(Isolate::Current() == isolate_); |
+ HandleScope scope(isolate_); |
ASSERT(Debug::InDebugger()); |
// Remember this step action and count. |
@@ -1398,7 +1406,8 @@ void Debug::PrepareStep(StepAction step_action, int step_count) { |
// Reverse lookup required as the minor key cannot be retrieved |
// from the code object. |
Handle<Object> obj( |
- HEAP->code_stubs()->SlowReverseLookup(*call_function_stub)); |
+ isolate_->heap()->code_stubs()->SlowReverseLookup( |
+ *call_function_stub)); |
ASSERT(!obj.is_null()); |
ASSERT(!(*obj)->IsUndefined()); |
ASSERT(obj->IsSmi()); |
@@ -1553,13 +1562,15 @@ Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) { |
// Simple function for returning the source positions for active break points. |
Handle<Object> Debug::GetSourceBreakLocations( |
Handle<SharedFunctionInfo> shared) { |
- if (!HasDebugInfo(shared)) return Handle<Object>(HEAP->undefined_value()); |
+ Isolate* isolate = Isolate::Current(); |
+ Heap* heap = isolate->heap(); |
+ if (!HasDebugInfo(shared)) return Handle<Object>(heap->undefined_value()); |
Handle<DebugInfo> debug_info = GetDebugInfo(shared); |
if (debug_info->GetBreakPointCount() == 0) { |
- return Handle<Object>(HEAP->undefined_value()); |
+ return Handle<Object>(heap->undefined_value()); |
} |
Handle<FixedArray> locations = |
- FACTORY->NewFixedArray(debug_info->GetBreakPointCount()); |
+ isolate->factory()->NewFixedArray(debug_info->GetBreakPointCount()); |
int count = 0; |
for (int i = 0; i < debug_info->break_points()->length(); i++) { |
if (!debug_info->break_points()->get(i)->IsUndefined()) { |
@@ -1732,7 +1743,8 @@ void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) { |
} else { |
prev->set_next(current->next()); |
} |
- current->debug_info()->shared()->set_debug_info(HEAP->undefined_value()); |
+ current->debug_info()->shared()->set_debug_info( |
+ isolate_->heap()->undefined_value()); |
delete current; |
// If there are no more debug info objects there are not more break |
@@ -1750,7 +1762,8 @@ void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) { |
void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) { |
- HandleScope scope; |
+ ASSERT(Isolate::Current() == isolate_); |
+ HandleScope scope(isolate_); |
// Get the executing function in which the debug break occurred. |
Handle<SharedFunctionInfo> shared = |
@@ -1764,7 +1777,7 @@ void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) { |
Handle<Code> original_code(debug_info->original_code()); |
#ifdef DEBUG |
// Get the code which is actually executing. |
- Handle<Code> frame_code(frame->LookupCode(Isolate::Current())); |
+ Handle<Code> frame_code(frame->LookupCode(isolate_)); |
ASSERT(frame_code.is_identical_to(code)); |
#endif |
@@ -1833,7 +1846,7 @@ void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) { |
bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) { |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
// Get the executing function in which the debug break occurred. |
Handle<SharedFunctionInfo> shared = |
@@ -1882,13 +1895,14 @@ bool Debug::IsDebugGlobal(GlobalObject* global) { |
void Debug::ClearMirrorCache() { |
+ ASSERT(Isolate::Current() == isolate_); |
PostponeInterruptsScope postpone(isolate_); |
- HandleScope scope; |
- ASSERT(Isolate::Current()->context() == *Debug::debug_context()); |
+ HandleScope scope(isolate_); |
+ ASSERT(isolate_->context() == *Debug::debug_context()); |
// Clear the mirror cache. |
Handle<String> function_name = |
- FACTORY->LookupSymbol(CStrVector("ClearMirrorCache")); |
+ isolate_->factory()->LookupSymbol(CStrVector("ClearMirrorCache")); |
Handle<Object> fun(Isolate::Current()->global()->GetPropertyNoExceptionThrown( |
*function_name)); |
ASSERT(fun->IsJSFunction()); |
@@ -1901,13 +1915,15 @@ void Debug::ClearMirrorCache() { |
void Debug::CreateScriptCache() { |
- HandleScope scope; |
+ ASSERT(Isolate::Current() == isolate_); |
+ Heap* heap = isolate_->heap(); |
+ HandleScope scope(isolate_); |
// Perform two GCs to get rid of all unreferenced scripts. The first GC gets |
// rid of all the cached script wrappers and the second gets rid of the |
// scripts which are no longer referenced. |
- HEAP->CollectAllGarbage(false); |
- HEAP->CollectAllGarbage(false); |
+ heap->CollectAllGarbage(false); |
+ heap->CollectAllGarbage(false); |
ASSERT(script_cache_ == NULL); |
script_cache_ = new ScriptCache(); |
@@ -1941,6 +1957,7 @@ void Debug::AddScriptToScriptCache(Handle<Script> script) { |
Handle<FixedArray> Debug::GetLoadedScripts() { |
+ ASSERT(Isolate::Current() == isolate_); |
// Create and fill the script cache when the loaded scripts is requested for |
// the first time. |
if (script_cache_ == NULL) { |
@@ -1950,12 +1967,12 @@ Handle<FixedArray> Debug::GetLoadedScripts() { |
// If the script cache is not active just return an empty array. |
ASSERT(script_cache_ != NULL); |
if (script_cache_ == NULL) { |
- FACTORY->NewFixedArray(0); |
+ isolate_->factory()->NewFixedArray(0); |
} |
// Perform GC to get unreferenced scripts evicted from the cache before |
// returning the content. |
- HEAP->CollectAllGarbage(false); |
+ isolate_->heap()->CollectAllGarbage(false); |
// Get the scripts from the cache. |
return script_cache_->GetScripts(); |
@@ -2008,13 +2025,14 @@ Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name, |
ASSERT(isolate_->context() == *isolate_->debug()->debug_context()); |
// Create the execution state object. |
- Handle<String> constructor_str = FACTORY->LookupSymbol(constructor_name); |
+ Handle<String> constructor_str = |
+ isolate_->factory()->LookupSymbol(constructor_name); |
Handle<Object> constructor( |
isolate_->global()->GetPropertyNoExceptionThrown(*constructor_str)); |
ASSERT(constructor->IsJSFunction()); |
if (!constructor->IsJSFunction()) { |
*caught_exception = true; |
- return FACTORY->undefined_value(); |
+ return isolate_->factory()->undefined_value(); |
} |
Handle<Object> js_object = Execution::TryCall( |
Handle<JSFunction>::cast(constructor), |
@@ -2027,7 +2045,7 @@ Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name, |
Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) { |
ASSERT(Isolate::Current() == isolate_); |
// Create the execution state object. |
- Handle<Object> break_id = FACTORY->NewNumberFromInt( |
+ Handle<Object> break_id = isolate_->factory()->NewNumberFromInt( |
isolate_->debug()->break_id()); |
const int argc = 1; |
Object** argv[argc] = { break_id.location() }; |
@@ -2056,12 +2074,13 @@ Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state, |
bool uncaught, |
bool* caught_exception) { |
ASSERT(Isolate::Current() == isolate_); |
+ Factory* factory = isolate_->factory(); |
// Create the new exception event object. |
const int argc = 3; |
Object** argv[argc] = { exec_state.location(), |
exception.location(), |
- uncaught ? FACTORY->true_value().location() : |
- FACTORY->false_value().location()}; |
+ uncaught ? factory->true_value().location() : |
+ factory->false_value().location()}; |
return MakeJSObject(CStrVector("MakeExceptionEvent"), |
argc, argv, caught_exception); |
} |
@@ -2082,14 +2101,15 @@ Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script, |
bool before, |
bool* caught_exception) { |
ASSERT(Isolate::Current() == isolate_); |
+ Factory* factory = isolate_->factory(); |
// Create the compile event object. |
Handle<Object> exec_state = MakeExecutionState(caught_exception); |
Handle<Object> script_wrapper = GetScriptWrapper(script); |
const int argc = 3; |
Object** argv[argc] = { exec_state.location(), |
script_wrapper.location(), |
- before ? FACTORY->true_value().location() : |
- FACTORY->false_value().location() }; |
+ before ? factory->true_value().location() : |
+ factory->false_value().location() }; |
return MakeJSObject(CStrVector("MakeCompileEvent"), |
argc, |
@@ -2116,20 +2136,21 @@ Handle<Object> Debugger::MakeScriptCollectedEvent(int id, |
void Debugger::OnException(Handle<Object> exception, bool uncaught) { |
ASSERT(Isolate::Current() == isolate_); |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
+ Debug* debug = isolate_->debug(); |
// Bail out based on state or if there is no listener for this event |
- if (isolate_->debug()->InDebugger()) return; |
+ if (debug->InDebugger()) return; |
if (!Debugger::EventActive(v8::Exception)) return; |
// Bail out if exception breaks are not active |
if (uncaught) { |
// Uncaught exceptions are reported by either flags. |
- if (!(isolate_->debug()->break_on_uncaught_exception() || |
- isolate_->debug()->break_on_exception())) return; |
+ if (!(debug->break_on_uncaught_exception() || |
+ debug->break_on_exception())) return; |
} else { |
// Caught exceptions are reported is activated. |
- if (!isolate_->debug()->break_on_exception()) return; |
+ if (!debug->break_on_exception()) return; |
} |
// Enter the debugger. |
@@ -2137,7 +2158,7 @@ void Debugger::OnException(Handle<Object> exception, bool uncaught) { |
if (debugger.FailedToEnter()) return; |
// Clear all current stepping setup. |
- isolate_->debug()->ClearStepping(); |
+ debug->ClearStepping(); |
// Create the event data object. |
bool caught_exception = false; |
Handle<Object> exec_state = MakeExecutionState(&caught_exception); |
@@ -2160,7 +2181,7 @@ void Debugger::OnException(Handle<Object> exception, bool uncaught) { |
void Debugger::OnDebugBreak(Handle<Object> break_points_hit, |
bool auto_continue) { |
ASSERT(Isolate::Current() == isolate_); |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
// Debugger has already been entered by caller. |
ASSERT(isolate_->context() == *isolate_->debug()->debug_context()); |
@@ -2193,7 +2214,7 @@ void Debugger::OnDebugBreak(Handle<Object> break_points_hit, |
void Debugger::OnBeforeCompile(Handle<Script> script) { |
ASSERT(Isolate::Current() == isolate_); |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
// Bail out based on state or if there is no listener for this event |
if (isolate_->debug()->InDebugger()) return; |
@@ -2223,10 +2244,11 @@ void Debugger::OnBeforeCompile(Handle<Script> script) { |
void Debugger::OnAfterCompile(Handle<Script> script, |
AfterCompileFlags after_compile_flags) { |
ASSERT(Isolate::Current() == isolate_); |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
+ Debug* debug = isolate_->debug(); |
// Add the newly compiled script to the script cache. |
- isolate_->debug()->AddScriptToScriptCache(script); |
+ debug->AddScriptToScriptCache(script); |
// No more to do if not debugging. |
if (!IsDebuggerActive()) return; |
@@ -2235,7 +2257,7 @@ void Debugger::OnAfterCompile(Handle<Script> script, |
if (compiling_natives()) return; |
// Store whether in debugger before entering debugger. |
- bool in_debugger = isolate_->debug()->InDebugger(); |
+ bool in_debugger = debug->InDebugger(); |
// Enter the debugger. |
EnterDebugger debugger; |
@@ -2246,9 +2268,9 @@ void Debugger::OnAfterCompile(Handle<Script> script, |
// Get the function UpdateScriptBreakPoints (defined in debug-debugger.js). |
Handle<String> update_script_break_points_symbol = |
- FACTORY->LookupAsciiSymbol("UpdateScriptBreakPoints"); |
+ isolate_->factory()->LookupAsciiSymbol("UpdateScriptBreakPoints"); |
Handle<Object> update_script_break_points = |
- Handle<Object>(isolate_->debug()->debug_context()->global()-> |
+ Handle<Object>(debug->debug_context()->global()-> |
GetPropertyNoExceptionThrown(*update_script_break_points_symbol)); |
if (!update_script_break_points->IsJSFunction()) { |
return; |
@@ -2291,7 +2313,7 @@ void Debugger::OnAfterCompile(Handle<Script> script, |
void Debugger::OnScriptCollected(int id) { |
ASSERT(Isolate::Current() == isolate_); |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
// No more to do if not debugging. |
if (!IsDebuggerActive()) return; |
@@ -2321,7 +2343,7 @@ void Debugger::ProcessDebugEvent(v8::DebugEvent event, |
Handle<JSObject> event_data, |
bool auto_continue) { |
ASSERT(Isolate::Current() == isolate_); |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
// Clear any pending debug break if this is a real break. |
if (!auto_continue) { |
@@ -2421,13 +2443,14 @@ Handle<Context> Debugger::GetDebugContext() { |
void Debugger::UnloadDebugger() { |
ASSERT(Isolate::Current() == isolate_); |
+ Debug* debug = isolate_->debug(); |
// Make sure that there are no breakpoints left. |
- isolate_->debug()->ClearAllBreakPoints(); |
+ debug->ClearAllBreakPoints(); |
// Unload the debugger if feasible. |
if (!never_unload_debugger_) { |
- isolate_->debug()->Unload(); |
+ debug->Unload(); |
} |
// Clear the flag indicating that the debugger should be unloaded. |
@@ -2440,7 +2463,7 @@ void Debugger::NotifyMessageHandler(v8::DebugEvent event, |
Handle<JSObject> event_data, |
bool auto_continue) { |
ASSERT(Isolate::Current() == isolate_); |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
if (!isolate_->debug()->Load()) return; |
@@ -2610,17 +2633,18 @@ void Debugger::NotifyMessageHandler(v8::DebugEvent event, |
void Debugger::SetEventListener(Handle<Object> callback, |
Handle<Object> data) { |
ASSERT(Isolate::Current() == isolate_); |
- HandleScope scope; |
+ HandleScope scope(isolate_); |
+ GlobalHandles* global_handles = isolate_->global_handles(); |
// Clear the global handles for the event listener and the event listener data |
// object. |
if (!event_listener_.is_null()) { |
- isolate_->global_handles()->Destroy( |
+ global_handles->Destroy( |
reinterpret_cast<Object**>(event_listener_.location())); |
event_listener_ = Handle<Object>(); |
} |
if (!event_listener_data_.is_null()) { |
- isolate_->global_handles()->Destroy( |
+ global_handles->Destroy( |
reinterpret_cast<Object**>(event_listener_data_.location())); |
event_listener_data_ = Handle<Object>(); |
} |
@@ -2629,12 +2653,12 @@ void Debugger::SetEventListener(Handle<Object> callback, |
// object. |
if (!callback->IsUndefined() && !callback->IsNull()) { |
event_listener_ = Handle<Object>::cast( |
- isolate_->global_handles()->Create(*callback)); |
+ global_handles->Create(*callback)); |
if (data.is_null()) { |
- data = FACTORY->undefined_value(); |
+ data = isolate_->factory()->undefined_value(); |
} |
event_listener_data_ = Handle<Object>::cast( |
- isolate_->global_handles()->Create(*data)); |
+ global_handles->Create(*data)); |
} |
ListenersChanged(); |
@@ -2658,13 +2682,13 @@ void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) { |
void Debugger::ListenersChanged() { |
- Isolate* isolate = Isolate::Current(); |
+ ASSERT(Isolate::Current() == isolate_); |
if (IsDebuggerActive()) { |
// Disable the compilation cache when the debugger is active. |
- isolate->compilation_cache()->Disable(); |
+ isolate_->compilation_cache()->Disable(); |
debugger_unload_pending_ = false; |
} else { |
- isolate->compilation_cache()->Enable(); |
+ isolate_->compilation_cache()->Enable(); |
// Unload the debugger if event listener and message handler cleared. |
// Schedule this for later, because we may be in non-V8 thread. |
debugger_unload_pending_ = true; |
@@ -2776,14 +2800,14 @@ Handle<Object> Debugger::Call(Handle<JSFunction> fun, |
// Enter the debugger. |
EnterDebugger debugger; |
if (debugger.FailedToEnter()) { |
- return FACTORY->undefined_value(); |
+ return isolate_->factory()->undefined_value(); |
} |
// Create the execution state. |
bool caught_exception = false; |
Handle<Object> exec_state = MakeExecutionState(&caught_exception); |
if (caught_exception) { |
- return FACTORY->undefined_value(); |
+ return isolate_->factory()->undefined_value(); |
} |
static const int kArgc = 2; |