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| -<h3><font color="#000080">Installation Guide</font></h3> | 
| -<p>The UDT library is distributed with source code, example applications, and documentation. Currently the source code can be compiled on both Linux and Windows system.</p> | 
| - | 
| -<p>Here is the content of the distribution:</p> | 
| - | 
| -<p><tt class="note1"><span class="style2">./src</span>: UDT source code</tt><br> | 
| -   <tt class="note1"><span class="style2">./app</span>: Example applications</tt><br> | 
| -   <tt class="note1"><span class="style2">./doc</span>: UDT documentation</tt><br> | 
| -<tt class="note1"><span class="style2">./win</span>: Visual C++ project files for Windows version of UDT</tt></p> | 
| - | 
| -<p>The library is in the original source code format without any installation tools, so installation is simply a make command. To make the C++ source code on different platform, the user | 
| -needs to explicitly tell <i>make</i> the current operating system and hardware architecture with the "-e" option (except for Windows).</p> | 
| -<p>The available operating system options are: LINUX, BSD, and OSX. <br> The available options for hardware architecture are: IA32, IA64, POWERPC, and AMD64.</p> | 
| - | 
| -<p>The command is in the format:</p> | 
| - | 
| -<p class="style1">make -e os=XXX arch=YYY</p> | 
| - | 
| -<p>where XXX and YYY are one of the options above. Note that it is case sensitive. There is a default value for Linux on the IA32 architecture, so if UDT is compiled on it, simply use | 
| -  make. | 
| -</p> | 
| - | 
| -  </p>On Windows, use the Visual Studio .Net project files at ./win directory. It requires Visual C++ 7.0 or above to compile. Windows XP or above is also required under the default setting. | 
| -  <p>If other Windows compilers are used, you may need to create | 
| -  your own Makefile or project files.  In particular, if you use Visual C++ 6.0 or your system is Windows 2000 or certain embeded Windows systems, please define LEGACY_WIN32 in your Makefile or project files. You may also need to download Windows platform SDK in order to get the <wspiapi.h> header file.</p> | 
| -  <p>After a successful make, you can begin to use the UDT library. The (only) header file udt.h and the library libudt.a (depending on the target system, libudt.so, libudt.dylib, and udt.dll | 
| -  may be available) are located in ./src directory.</p> | 
| -  Proper environment configuration should be set up before using UDT library. For example, if using libudt.so, the library path environment variable must be updated as: | 
| -  </p> | 
| - | 
| -  </p> | 
| -  export LD_LIBRARY_PATH=[location of libudt.so, e.g., ../src]:$LD_LIBRARY_PATH | 
| -  </p> | 
| -</p> | 
| -<p>On Windows, copy udt.dll to the proper directory.</p> | 
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