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Unified Diff: net/third_party/udt/doc/doc/connect.htm

Issue 6708091: Remove UDT. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 9 years, 9 months ago
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Index: net/third_party/udt/doc/doc/connect.htm
===================================================================
--- net/third_party/udt/doc/doc/connect.htm (revision 78992)
+++ net/third_party/udt/doc/doc/connect.htm (working copy)
@@ -1,87 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml">
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
-<title> UDT Reference</title>
-<link rel="stylesheet" href="udtdoc.css" type="text/css" />
-</head>
-
-<body>
-<div class="ref_head">&nbsp;UDT Reference: Functions</div>
-
-<h4 class="func_name"><strong>connect</strong></h4>
-<p>The <b>connect</b> method connects to a server socket (in regular mode) or a peer socket (in rendezvous mode) to set up a UDT connection.</p>
-
-<div class="code">int connect(<br />
-&nbsp; UDTSOCKET <font color="#FFFFFF">u</font>,<br />
-&nbsp; const struct sockaddr* <font color="#FFFFFF">name</font>,<br />
-&nbsp; int* <font color="#FFFFFF">namelen</font><br />
-);</div>
-
-<h5>Parameters</h5>
-<dl>
- <dt><i>u</i></dt>
- <dd>[in] Descriptor identifying a socket.</dd>
- <dt><em>name</em></dt>
- <dd>[out] Address of the server or the peer socket.</dd>
- <dt><em>namelen</em></dt>
- <dd>[out] Length of the <i>name</i> structure.</dd>
-</dl>
-
-<h5>Return Value</h5>
-<p>If success, 0 is returned; otherwise, UDT::ERROR is returned and specific error information can be retrieved by <a href="error.htm">getlasterror</a>.</p>
-
-<table width="100%" border="1" cellpadding="2" cellspacing="0" bordercolor="#CCCCCC">
- <tr>
- <td width="17%" class="table_headline"><strong>Error Name</strong></td>
- <td width="17%" class="table_headline"><strong>Error Code</strong></td>
- <td width="83%" class="table_headline"><strong>Comment</strong></td>
- </tr>
- <tr>
- <td>ENOSERVER</td>
- <td>1001</td>
- <td>server or peer socket does not exist, or there is no network connection.</td>
- </tr>
- <tr>
- <td>ECONNREJ</td>
- <td>1002</td>
- <td>the connection request was rejected by the peer.</td>
- </tr>
- <tr>
- <td>ESECFAIL</td>
- <td>1004</td>
- <td>connection was aborted due to possible attacks.</td>
- </tr>
- <tr>
- <td>ECONNSOCK</td>
- <td>5002</td>
- <td>the socket is not allowed to do a <strong>connect</strong>connect call; it is either in listening state or has been already connected.</td>
- </tr>
- <tr>
- <td>EINVSOCK</td>
- <td>5004</td>
- <td><i>u</i> is not a valid socket ID.</td>
- </tr>
- <tr>
- <td>ERDVUNBOUND</td>
- <td>5008</td>
- <td>the rendezvous mode has been enable, but <strong>bind</strong> was not called before <strong>connect</strong>.</td>
- </tr>
-</table>
-
-<h5>Description</h5>
-<p>UDT is connection oriented, for both of its SOCK_STREAM and SOCK_DGRAM mode. <strong>connect</strong> must be called in order to set up a UDT connection. The <i>name</i> parameter is
-the address of the server or the peer side. In regular (default) client/server mode, the server side must has called <strong>bind</strong> and <strong>listen</strong>. In rendezvous mode,
-both sides must call <strong>bind</strong> and connect to each other at (approximately) the same time. Rendezvous <strong>connect</strong> may not be used for more than one connections on the same UDP port pair, in which case UDT_REUSEADDR may be set to false. </p>
-<p><strong>connect</strong> takes at least one round trip to finish. This may become a bottleneck if applications frequently connect and disconnect to the same address.</p>
-<p>The blocking option does NOT affect the <strong>connect</strong> call, which is always blocked until the connection is either successfully set up or failed.</p>
-<p>When <strong>connect</strong> fails, the UDT socket can still be used to connect again. However, if the socket was not bound before, it may be bound implicitly, as mentioned above, even
-if the <strong>connect</strong> fails. In addition, in the situation when the <strong>connect</strong> call fails, the UDT socket will not be automatically released, it is the application
-developer's responsibility to <strong>close</strong> the socket, if he/she does not need it anymore (e.g., to re-connect).</p>
-
-<h5>See Also</h5>
-<p><strong><a href="listen.htm">listen</a>, <a href="bind.htm">bind</a></strong></p>
-<p>&nbsp;</p>
-
-</body>
-</html>
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