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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/renderer/audio_device.h" | |
6 | |
7 #include "base/singleton.h" | |
8 #include "chrome/common/render_messages.h" | |
9 #include "chrome/common/render_messages_params.h" | |
10 #include "chrome/renderer/render_thread.h" | |
11 #include "media/audio/audio_util.h" | |
12 | |
13 scoped_refptr<AudioMessageFilter> AudioDevice::filter_; | |
14 | |
15 namespace { | |
16 | |
17 // AudioMessageFilterCreator is intended to be used as a singleton so we can | |
18 // get access to a shared AudioMessageFilter. | |
19 // Example usage: | |
20 // AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter(); | |
21 | |
22 class AudioMessageFilterCreator { | |
23 public: | |
24 AudioMessageFilterCreator() { | |
25 int routing_id; | |
26 RenderThread::current()->Send( | |
27 new ViewHostMsg_GenerateRoutingID(&routing_id)); | |
28 filter_ = new AudioMessageFilter(routing_id); | |
29 RenderThread::current()->AddFilter(filter_); | |
30 } | |
31 | |
32 static AudioMessageFilter* SharedFilter() { | |
33 return GetInstance()->filter_.get(); | |
34 } | |
35 | |
36 static AudioMessageFilterCreator* GetInstance() { | |
37 return Singleton<AudioMessageFilterCreator>::get(); | |
38 } | |
39 | |
40 private: | |
41 scoped_refptr<AudioMessageFilter> filter_; | |
42 }; | |
43 | |
44 } | |
45 | |
46 AudioDevice::AudioDevice(size_t buffer_size, | |
47 int channels, | |
48 double sample_rate, | |
49 RenderCallback* callback) | |
50 : buffer_size_(buffer_size), | |
51 channels_(channels), | |
52 sample_rate_(sample_rate), | |
53 callback_(callback), | |
54 stream_id_(0) { | |
55 audio_data_.reserve(channels); | |
56 for (int i = 0; i < channels; ++i) { | |
57 float* channel_data = new float[buffer_size]; | |
58 audio_data_.push_back(channel_data); | |
59 } | |
60 } | |
61 | |
62 AudioDevice::~AudioDevice() { | |
63 Stop(); | |
64 for (int i = 0; i < channels_; ++i) | |
65 delete [] audio_data_[i]; | |
66 } | |
67 | |
68 bool AudioDevice::Start() { | |
69 // Make sure we don't call Start() more than once. | |
70 DCHECK_EQ(0, stream_id_); | |
71 if (stream_id_) | |
72 return false; | |
73 | |
74 // Lazily create the message filter and share across AudioDevice instances. | |
75 filter_ = AudioMessageFilterCreator::SharedFilter(); | |
76 | |
77 stream_id_ = filter_->AddDelegate(this); | |
78 | |
79 ViewHostMsg_Audio_CreateStream_Params params; | |
80 params.params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | |
81 params.params.channels = channels_; | |
82 params.params.sample_rate = static_cast<int>(sample_rate_); | |
83 params.params.bits_per_sample = 16; | |
84 params.params.samples_per_packet = buffer_size_; | |
85 | |
86 filter_->Send( | |
87 new ViewHostMsg_CreateAudioStream(0, stream_id_, params, true)); | |
88 | |
89 return true; | |
90 } | |
91 | |
92 bool AudioDevice::Stop() { | |
93 if (stream_id_) { | |
94 OnDestroy(); | |
95 return true; | |
96 } | |
97 return false; | |
98 } | |
99 | |
100 void AudioDevice::OnDestroy() { | |
101 // Make sure we don't call destroy more than once. | |
102 DCHECK_NE(0, stream_id_); | |
103 if (!stream_id_) | |
104 return; | |
105 | |
106 filter_->RemoveDelegate(stream_id_); | |
107 filter_->Send(new ViewHostMsg_CloseAudioStream(0, stream_id_)); | |
108 stream_id_ = 0; | |
109 if (audio_thread_.get()) { | |
110 socket_->Close(); | |
111 audio_thread_->Join(); | |
112 } | |
113 } | |
114 | |
115 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { | |
116 // This method does not apply to the low-latency system. | |
117 NOTIMPLEMENTED(); | |
118 } | |
119 | |
120 void AudioDevice::OnStateChanged( | |
121 const ViewMsg_AudioStreamState_Params& state) { | |
122 // Not needed in this simple implementation. | |
123 NOTIMPLEMENTED(); | |
124 } | |
125 | |
126 void AudioDevice::OnCreated( | |
127 base::SharedMemoryHandle handle, uint32 length) { | |
128 // Not needed in this simple implementation. | |
129 NOTIMPLEMENTED(); | |
130 } | |
131 | |
132 void AudioDevice::OnLowLatencyCreated( | |
133 base::SharedMemoryHandle handle, | |
134 base::SyncSocket::Handle socket_handle, | |
135 uint32 length) { | |
136 | |
137 #if defined(OS_WIN) | |
138 DCHECK(handle); | |
139 DCHECK(socket_handle); | |
140 #else | |
141 DCHECK_GE(handle.fd, 0); | |
142 DCHECK_GE(socket_handle, 0); | |
143 #endif | |
144 DCHECK(length); | |
145 DCHECK(!audio_thread_.get()); | |
146 | |
147 // TODO(crogers) : check that length is big enough for buffer_size_ | |
148 | |
149 shared_memory_.reset(new base::SharedMemory(handle, false)); | |
150 shared_memory_->Map(length); | |
151 | |
152 socket_.reset(new base::SyncSocket(socket_handle)); | |
153 // Allow the client to pre-populate the buffer. | |
154 FireRenderCallback(); | |
155 | |
156 // TODO(crogers): we could optionally set the thread to high-priority | |
157 audio_thread_.reset( | |
158 new base::DelegateSimpleThread(this, "renderer_audio_thread")); | |
159 audio_thread_->Start(); | |
160 | |
161 filter_->Send(new ViewHostMsg_PlayAudioStream(0, stream_id_)); | |
162 } | |
163 | |
164 void AudioDevice::OnVolume(double volume) { | |
165 // Not needed in this simple implementation. | |
166 NOTIMPLEMENTED(); | |
167 } | |
168 | |
169 // Our audio thread runs here. | |
170 void AudioDevice::Run() { | |
171 int pending_data; | |
172 while (sizeof(pending_data) == socket_->Receive(&pending_data, | |
173 sizeof(pending_data)) && | |
174 pending_data >= 0) { | |
175 FireRenderCallback(); | |
176 } | |
177 } | |
178 | |
179 void AudioDevice::FireRenderCallback() { | |
180 if (callback_) { | |
181 // Ask client to render audio. | |
182 callback_->Render(audio_data_, buffer_size_); | |
183 | |
184 // Interleave, scale, and clip to int16. | |
185 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); | |
186 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); | |
187 } | |
188 } | |
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