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Side by Side Diff: remoting/proto/event.proto

Issue 6697024: client-side wheel mouse support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 9 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Protocol for event messages. 5 // Protocol for event messages.
6 6
7 syntax = "proto2"; 7 syntax = "proto2";
8 8
9 option optimize_for = LITE_RUNTIME; 9 option optimize_for = LITE_RUNTIME;
10 10
11 package remoting.protocol; 11 package remoting.protocol;
12 12
13 // Defines a keyboard event. 13 // Defines a keyboard event.
14 // NEXT ID: 3
15 message KeyEvent { 14 message KeyEvent {
16 // The POSIX key code. 15 // The POSIX key code.
17 required int32 keycode = 1; 16 required int32 keycode = 1;
18 required bool pressed = 2; 17 required bool pressed = 2;
19 } 18 }
20 19
21 // Defines a mouse event message on the event channel. 20 // Defines a mouse event message on the event channel.
22 message MouseEvent { 21 message MouseEvent {
23 22
24 enum MouseButton { 23 enum MouseButton {
25 BUTTON_UNDEFINED = 0; 24 BUTTON_UNDEFINED = 0;
26 BUTTON_LEFT = 1; 25 BUTTON_LEFT = 1;
27 BUTTON_MIDDLE = 2; 26 BUTTON_MIDDLE = 2;
28 BUTTON_RIGHT = 3; 27 BUTTON_RIGHT = 3;
29 } 28 }
30 29
31 // Mouse position information. 30 // Mouse position information.
32 optional int32 x = 1; 31 optional int32 x = 1;
33 optional int32 y = 2; 32 optional int32 y = 2;
34 33
35 // Mouse wheel information. 34 // Mouse wheel information.
35 // In general, the |offset| values are the most useful, but the raw |clicks|
36 // value can be useful when cycling through a small set of items.
Jamie 2011/03/16 11:59:29 I don't understand what this comment means. How wo
garykac 2011/03/16 20:43:43 If you're doing scrolling, then you should use the
37 // The number of pixels to scroll.
36 optional int32 wheel_offset_x = 3; 38 optional int32 wheel_offset_x = 3;
37 optional int32 wheel_offset_y = 4; 39 optional int32 wheel_offset_y = 4;
40 // The number of wheel clicks.
41 optional int32 wheel_clicks_x = 7;
42 optional int32 wheel_clicks_y = 8;
43 // True if |offset| values mean scroll by page (rather than by pixel or line).
Jamie 2011/03/16 11:59:29 Why do we have a bool to indicate scrolling by a p
garykac 2011/03/16 20:43:43 The pixel vs. line distinction is app-specific. I
44 optional bool wheel_by_page = 9;
38 45
39 // Mouse button event. 46 // Mouse button event.
40 optional MouseButton button = 5; 47 optional MouseButton button = 5;
41 optional bool button_down = 6; 48 optional bool button_down = 6;
42 } 49 }
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