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Side by Side Diff: skia/ext/platform_device_mac.h

Issue 6691067: Fixed a few styles issues in skia::PlatformDevice. Made function names consistent. Added Begin/En... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 8 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_
6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ 6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_
7 #pragma once 7 #pragma once
8 8
9 #import <ApplicationServices/ApplicationServices.h> 9 #import <ApplicationServices/ApplicationServices.h>
10 #include "third_party/skia/include/core/SkDevice.h" 10 #include "third_party/skia/include/core/SkDevice.h"
(...skipping 10 matching lines...) Expand all
21 // functions. 21 // functions.
22 // This class is abstract and must be subclassed. It provides the basic 22 // This class is abstract and must be subclassed. It provides the basic
23 // interface to implement it either with or without a bitmap backend. 23 // interface to implement it either with or without a bitmap backend.
24 class PlatformDevice : public SkDevice { 24 class PlatformDevice : public SkDevice {
25 public: 25 public:
26 typedef CGContextRef PlatformSurface; 26 typedef CGContextRef PlatformSurface;
27 27
28 // The CGContext that corresponds to the bitmap, used for CoreGraphics 28 // The CGContext that corresponds to the bitmap, used for CoreGraphics
29 // operations drawing into the bitmap. This is possibly heavyweight, so it 29 // operations drawing into the bitmap. This is possibly heavyweight, so it
30 // should exist only during one pass of rendering. 30 // should exist only during one pass of rendering.
31 virtual CGContextRef GetBitmapContext() = 0; 31 virtual CGContextRef GetBitmapContext() = 0;
vandebo (ex-Chrome) 2011/04/05 20:38:49 Is there a reason to keep this method in addition
alokp 2011/04/05 20:49:29 No. I will eventually delete it when I get a mac.
vandebo (ex-Chrome) 2011/04/05 20:59:09 You could probably manage this using a couple roun
32 32
33 // Draws to the given graphics context. If the bitmap context doesn't exist, 33 // Draws to the given graphics context. If the bitmap context doesn't exist,
34 // this will temporarily create it. However, if you have created the bitmap 34 // this will temporarily create it. However, if you have created the bitmap
35 // context, it will be more efficient if you don't free it until after this 35 // context, it will be more efficient if you don't free it until after this
36 // call so it doesn't have to be created twice. If src_rect is null, then 36 // call so it doesn't have to be created twice. If src_rect is null, then
37 // the entirety of the source device will be copied. 37 // the entirety of the source device will be copied.
38 virtual void DrawToContext(CGContextRef context, int x, int y, 38 virtual void DrawToContext(CGContextRef context, int x, int y,
39 const CGRect* src_rect) = 0; 39 const CGRect* src_rect) = 0;
40 40
41 // Returns if the preferred rendering engine is vectorial or bitmap based. 41 // Returns if the preferred rendering engine is vectorial or bitmap based.
42 virtual bool IsVectorial() = 0; 42 virtual bool IsVectorial() = 0;
43 43
44 // Returns if native platform APIs are allowed to render text to this device. 44 // Returns if native platform APIs are allowed to render text to this device.
45 virtual bool IsNativeFontRenderingAllowed(); 45 virtual bool IsNativeFontRenderingAllowed();
46 46
47 virtual PlatformSurface BeginPlatformPaint();
48 virtual void EndPlatformPaint();
49
47 // Initializes the default settings and colors in a device context. 50 // Initializes the default settings and colors in a device context.
48 static void InitializeCGContext(CGContextRef context); 51 static void InitializeCGContext(CGContextRef context);
49 52
50 // Loads a SkPath into the CG context. The path can there after be used for 53 // Loads a SkPath into the CG context. The path can there after be used for
51 // clipping or as a stroke. 54 // clipping or as a stroke.
52 static void LoadPathToCGContext(CGContextRef context, const SkPath& path); 55 static void LoadPathToCGContext(CGContextRef context, const SkPath& path);
53 56
54 // Loads a SkRegion into the CG context. 57 // Loads a SkRegion into the CG context.
55 static void LoadClippingRegionToCGContext(CGContextRef context, 58 static void LoadClippingRegionToCGContext(CGContextRef context,
56 const SkRegion& region, 59 const SkRegion& region,
57 const SkMatrix& transformation); 60 const SkMatrix& transformation);
58 61
59 protected: 62 protected:
60 // Forwards |bitmap| to SkDevice's constructor. 63 // Forwards |bitmap| to SkDevice's constructor.
61 PlatformDevice(const SkBitmap& bitmap); 64 PlatformDevice(const SkBitmap& bitmap);
62 65
63 // Loads the specified Skia transform into the device context 66 // Loads the specified Skia transform into the device context
64 static void LoadTransformToCGContext(CGContextRef context, 67 static void LoadTransformToCGContext(CGContextRef context,
65 const SkMatrix& matrix); 68 const SkMatrix& matrix);
66 }; 69 };
67 70
68 } // namespace skia 71 } // namespace skia
69 72
70 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ 73 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_
71 74
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