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Unified Diff: views/ime/text_input_client.h

Issue 6688049: New InputMethod api for Views. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add an OWNERS file. Created 9 years, 9 months ago
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Index: views/ime/text_input_client.h
diff --git a/views/ime/text_input_client.h b/views/ime/text_input_client.h
new file mode 100644
index 0000000000000000000000000000000000000000..78b12edf191bb938d05f6ee4a76f0351bd0a103d
--- /dev/null
+++ b/views/ime/text_input_client.h
@@ -0,0 +1,121 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef VIEWS_IME_TEXT_INPUT_CLIENT_H_
+#define VIEWS_IME_TEXT_INPUT_CLIENT_H_
+#pragma once
+
+#include <vector>
+
+#include "base/basictypes.h"
+#include "base/callback.h"
+#include "base/string16.h"
+#include "ui/base/ime/composition_text.h"
+#include "ui/base/ime/text_input_type.h"
+#include "ui/base/range/range.h"
+
+namespace gfx {
+class Rect;
+}
+
+namespace views {
+
+// An interface implemented by a View that needs text input support.
+class TextInputClient {
+ public:
+ virtual ~TextInputClient() {}
+
+ // Input method result -------------------------------------------------------
+
+ // Sets composition text and attributes. If there is composition text already,
+ // it’ll be replaced by the new one. Otherwise, current selection will be
+ // replaced. If there is no selection, the composition text will be inserted
+ // at the insertion point.
+ virtual void SetCompositionText(const ui::CompositionText& composition) = 0;
Peng 2011/03/29 19:12:19 For Touch UI, sometimes, we want to show compositi
James Su 2011/03/29 19:39:15 It should be handled inside the actual InputMethod
Peng 2011/03/29 19:50:47 I think that code should be part of browser UI, in
James Su 2011/03/29 22:32:38 If it's part of TouchUI's browser code, then it ma
+
+ // Converts current composition text into final content.
+ virtual void ConfirmCompositionText() = 0;
+
+ // Removes current composition text.
+ virtual void ClearCompositionText() = 0;
+
+ // Inserts a given text at the insertion point. Current composition text or
+ // selection will be removed. This method should never be called when the
+ // current text input type is TEXT_INPUT_TYPE_NONE.
+ virtual void InsertText(const string16& text) = 0;
+
+ // Inserts a single char at the insertion point. Unlike above InsertText()
+ // method, this method has an extra |flags| parameter indicating the modifier
+ // key states when the character is generated. This method should only be
+ // called when a key press is not handled by the input method but still
+ // generates a character (eg. by the keyboard driver). In another word, the
+ // preceding key press event should not be a VKEY_PROCESSKEY.
+ // This method will be called whenever a char is generated by the keyboard,
+ // even if the current text input type is TEXT_INPUT_TYPE_NONE.
+ virtual void InsertChar(char16 ch, int flags) = 0;
+
+ // Input context information -------------------------------------------------
+
+ // Returns current text input type. It could be changed and even becomes
+ // TEXT_INPUT_TYPE_NONE at runtime.
+ virtual ui::TextInputType GetTextInputType() = 0;
+
+ // Returns current caret (insertion point) bounds relative to the View’s
+ // coordinates. If there is selection, then the selection bounds will be
+ // returned.
+ virtual gfx::Rect GetCaretBounds() = 0;
+
+ // Returns true if there is composition text.
+ virtual bool HasCompositionText() = 0;
+
+ // Document content operations ----------------------------------------------
+
+ // Retrieves the UTF-16 based character range containing all text in the View.
+ // Returns false if the information cannot be retrieved right now.
+ virtual bool GetTextRange(ui::Range* range) = 0;
+
+ // Retrieves the UTF-16 based character range of current composition text.
+ // Returns false if the information cannot be retrieved right now.
+ virtual bool GetCompositionTextRange(ui::Range* range) = 0;
+
+ // Retrieves the UTF-16 based character range of current selection.
+ // Returns false if the information cannot be retrieved right now.
+ virtual bool GetSelectionRange(ui::Range* range) = 0;
+
+ // Selects the given UTF-16 based character range. Current composition text
+ // will be confirmed before selecting the range.
+ // Returns false if the operation is not supported.
+ virtual bool SetSelectionRange(const ui::Range& range) = 0;
+
+ // Deletes contents in the given UTF-16 based character range. Current
+ // composition text will be confirmed before deleting the range.
+ // The input caret will be moved to the place where the range gets deleted.
+ // Returns false if the oepration is not supported.
+ virtual bool DeleteRange(const ui::Range& range) = 0;
+
+ // Retrieves the text content in a given UTF-16 based character range.
+ // The result will be send back to the input method by calling the given
+ // callback, which may happen asynchronously.
+ // Returns false if the operation is not supported.
+ virtual bool GetTextFromRange(
+ const ui::Range& range,
+ const base::Callback<void(const string16&)>& callback) = 0;
+
+ // Miscellaneous ------------------------------------------------------------
+
+ // Called whenever current keyboard layout or input method is changed,
+ // especially the change of input locale and text direction.
+ virtual void OnInputMethodChanged() = 0;
+
+ // Called whenever the user requests to change the text direction and layout
+ // alignment of the current text box. It’s for supporting ctrl-shift on
+ // Windows.
+ // Returns false if the operation is not supported.
+ virtual bool ChangeTextDirectionAndLayoutAlignment(
+ base::i18n::TextDirection direction) = 0;
+};
Peng 2011/03/29 19:50:47 It is better to have a function to get view pointe
James Su 2011/03/29 22:32:38 Done.
+
+} // namespace views
+
+#endif // VIEWS_IME_TEXT_INPUT_CLIENT_H_
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