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Unified Diff: test/cctest/test-debug.cc

Issue 6685088: Merge isolates to bleeding_edge. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 9 years, 9 months ago
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Index: test/cctest/test-debug.cc
===================================================================
--- test/cctest/test-debug.cc (revision 7267)
+++ test/cctest/test-debug.cc (working copy)
@@ -143,17 +143,18 @@
inline v8::Context* operator*() { return *context_; }
inline bool IsReady() { return !context_.IsEmpty(); }
void ExposeDebug() {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
// Expose the debug context global object in the global object for testing.
- Debug::Load();
- Debug::debug_context()->set_security_token(
+ debug->Load();
+ debug->debug_context()->set_security_token(
v8::Utils::OpenHandle(*context_)->security_token());
Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
v8::Utils::OpenHandle(*context_->Global())));
Handle<v8::internal::String> debug_string =
- v8::internal::Factory::LookupAsciiSymbol("debug");
+ FACTORY->LookupAsciiSymbol("debug");
SetProperty(global, debug_string,
- Handle<Object>(Debug::debug_context()->global_proxy()), DONT_ENUM,
+ Handle<Object>(debug->debug_context()->global_proxy()), DONT_ENUM,
::v8::internal::kNonStrictMode);
}
private:
@@ -196,7 +197,8 @@
static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) {
static int break_point = 0;
Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
- Debug::SetBreakPoint(
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
+ debug->SetBreakPoint(
shared,
Handle<Object>(v8::internal::Smi::FromInt(++break_point)),
&position);
@@ -279,7 +281,8 @@
// Clear a break point.
static void ClearBreakPoint(int break_point) {
- Debug::ClearBreakPoint(
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
+ debug->ClearBreakPoint(
Handle<Object>(v8::internal::Smi::FromInt(break_point)));
}
@@ -339,8 +342,9 @@
// Change break on exception.
static void ChangeBreakOnException(bool caught, bool uncaught) {
- Debug::ChangeBreakOnException(v8::internal::BreakException, caught);
- Debug::ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
+ debug->ChangeBreakOnException(v8::internal::BreakException, caught);
+ debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
}
@@ -365,7 +369,8 @@
// Prepare to step to next break location.
static void PrepareStep(StepAction step_action) {
- Debug::PrepareStep(step_action, 1);
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
+ debug->PrepareStep(step_action, 1);
}
@@ -376,8 +381,10 @@
// Collect the currently debugged functions.
Handle<FixedArray> GetDebuggedFunctions() {
- v8::internal::DebugInfoListNode* node = Debug::debug_info_list_;
+ Debug* debug = Isolate::Current()->debug();
+ v8::internal::DebugInfoListNode* node = debug->debug_info_list_;
+
// Find the number of debugged functions.
int count = 0;
while (node) {
@@ -387,7 +394,7 @@
// Allocate array for the debugged functions
Handle<FixedArray> debugged_functions =
- v8::internal::Factory::NewFixedArray(count);
+ FACTORY->NewFixedArray(count);
// Run through the debug info objects and collect all functions.
count = 0;
@@ -402,7 +409,9 @@
static Handle<Code> ComputeCallDebugBreak(int argc) {
CALL_HEAP_FUNCTION(
- v8::internal::StubCache::ComputeCallDebugBreak(argc, Code::CALL_IC),
+ v8::internal::Isolate::Current(),
+ v8::internal::Isolate::Current()->stub_cache()->ComputeCallDebugBreak(
+ argc, Code::CALL_IC),
Code);
}
@@ -411,12 +420,12 @@
void CheckDebuggerUnloaded(bool check_functions) {
// Check that the debugger context is cleared and that there is no debug
// information stored for the debugger.
- CHECK(Debug::debug_context().is_null());
- CHECK_EQ(NULL, Debug::debug_info_list_);
+ CHECK(Isolate::Current()->debug()->debug_context().is_null());
+ CHECK_EQ(NULL, Isolate::Current()->debug()->debug_info_list_);
// Collect garbage to ensure weak handles are cleared.
- Heap::CollectAllGarbage(false);
- Heap::CollectAllGarbage(false);
+ HEAP->CollectAllGarbage(false);
+ HEAP->CollectAllGarbage(false);
// Iterate the head and check that there are no debugger related objects left.
HeapIterator iterator;
@@ -444,8 +453,8 @@
void ForceUnloadDebugger() {
- Debugger::never_unload_debugger_ = false;
- Debugger::UnloadDebugger();
+ Isolate::Current()->debugger()->never_unload_debugger_ = false;
+ Isolate::Current()->debugger()->UnloadDebugger();
}
@@ -480,6 +489,8 @@
const char* source, const char* name,
int position, v8::internal::RelocInfo::Mode mode,
Code* debug_break) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
+
// Create function and set the break point.
Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle(
*CompileFunction(env, source, name));
@@ -501,8 +512,8 @@
// Clear the break point and check that the debug break function is no longer
// there
ClearBreakPoint(bp);
- CHECK(!Debug::HasDebugInfo(shared));
- CHECK(Debug::EnsureDebugInfo(shared));
+ CHECK(!debug->HasDebugInfo(shared));
+ CHECK(debug->EnsureDebugInfo(shared));
TestBreakLocationIterator it2(Debug::GetDebugInfo(shared));
it2.FindBreakLocationFromPosition(position);
CHECK_EQ(mode, it2.it()->rinfo()->rmode());
@@ -634,8 +645,9 @@
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
+ Debug* debug = v8::internal::Isolate::Current()->debug();
// When hitting a debug event listener there must be a break set.
- CHECK_NE(v8::internal::Debug::break_id(), 0);
+ CHECK_NE(debug->break_id(), 0);
// Count the number of breaks.
if (event == v8::Break) {
@@ -738,8 +750,10 @@
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
+
// When hitting a debug event listener there must be a break set.
- CHECK_NE(v8::internal::Debug::break_id(), 0);
+ CHECK_NE(debug->break_id(), 0);
// Count the number of breaks.
if (event == v8::Break) {
@@ -796,8 +810,9 @@
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
// When hitting a debug event listener there must be a break set.
- CHECK_NE(v8::internal::Debug::break_id(), 0);
+ CHECK_NE(debug->break_id(), 0);
if (event == v8::Break) {
for (int i = 0; checks[i].expr != NULL; i++) {
@@ -822,8 +837,9 @@
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
// When hitting a debug event listener there must be a break set.
- CHECK_NE(v8::internal::Debug::break_id(), 0);
+ CHECK_NE(debug->break_id(), 0);
if (event == v8::Break) {
break_point_hit_count++;
@@ -840,8 +856,9 @@
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
// When hitting a debug event listener there must be a break set.
- CHECK_NE(v8::internal::Debug::break_id(), 0);
+ CHECK_NE(debug->break_id(), 0);
if (event == v8::Break) {
break_point_hit_count++;
@@ -866,8 +883,9 @@
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
// When hitting a debug event listener there must be a break set.
- CHECK_NE(v8::internal::Debug::break_id(), 0);
+ CHECK_NE(debug->break_id(), 0);
if (event == v8::Break || event == v8::Exception) {
// Check that the current function is the expected.
@@ -896,8 +914,9 @@
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
// When hitting a debug event listener there must be a break set.
- CHECK_NE(v8::internal::Debug::break_id(), 0);
+ CHECK_NE(debug->break_id(), 0);
// Perform a garbage collection when break point is hit and continue. Based
// on the number of break points hit either scavenge or mark compact
@@ -906,10 +925,10 @@
break_point_hit_count++;
if (break_point_hit_count % 2 == 0) {
// Scavenge.
- Heap::CollectGarbage(v8::internal::NEW_SPACE);
+ HEAP->CollectGarbage(v8::internal::NEW_SPACE);
} else {
// Mark sweep compact.
- Heap::CollectAllGarbage(true);
+ HEAP->CollectAllGarbage(true);
}
}
}
@@ -921,8 +940,9 @@
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
// When hitting a debug event listener there must be a break set.
- CHECK_NE(v8::internal::Debug::break_id(), 0);
+ CHECK_NE(debug->break_id(), 0);
if (event == v8::Break) {
// Count the number of breaks.
@@ -930,7 +950,7 @@
// Run the garbage collector to enforce heap verification if option
// --verify-heap is set.
- Heap::CollectGarbage(v8::internal::NEW_SPACE);
+ HEAP->CollectGarbage(v8::internal::NEW_SPACE);
// Set the break flag again to come back here as soon as possible.
v8::Debug::DebugBreak();
@@ -946,8 +966,9 @@
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
// When hitting a debug event listener there must be a break set.
- CHECK_NE(v8::internal::Debug::break_id(), 0);
+ CHECK_NE(debug->break_id(), 0);
if (event == v8::Break) {
if (break_point_hit_count < max_break_point_hit_count) {
@@ -987,6 +1008,7 @@
// of break locations.
TEST(DebugStub) {
using ::v8::internal::Builtins;
+ using ::v8::internal::Isolate;
v8::HandleScope scope;
DebugLocalContext env;
@@ -999,12 +1021,14 @@
"function f2(){x=1;}", "f2",
0,
v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
- Builtins::builtin(Builtins::StoreIC_DebugBreak));
+ Isolate::Current()->builtins()->builtin(
+ Builtins::StoreIC_DebugBreak));
CheckDebugBreakFunction(&env,
"function f3(){var a=x;}", "f3",
0,
v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
- Builtins::builtin(Builtins::LoadIC_DebugBreak));
+ Isolate::Current()->builtins()->builtin(
+ Builtins::LoadIC_DebugBreak));
// TODO(1240753): Make the test architecture independent or split
// parts of the debugger into architecture dependent files. This
@@ -1017,14 +1041,16 @@
"f4",
0,
v8::internal::RelocInfo::CODE_TARGET,
- Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak));
+ Isolate::Current()->builtins()->builtin(
+ Builtins::KeyedStoreIC_DebugBreak));
CheckDebugBreakFunction(
&env,
"function f5(){var index='propertyName'; var a={}; return a[index];}",
"f5",
0,
v8::internal::RelocInfo::CODE_TARGET,
- Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak));
+ Isolate::Current()->builtins()->builtin(
+ Builtins::KeyedLoadIC_DebugBreak));
#endif
// Check the debug break code stubs for call ICs with different number of
@@ -1139,7 +1165,7 @@
foo->Call(env->Global(), 0, NULL);
CHECK_EQ(0, break_point_hit_count);
- // Run with breakpoint
+ // Run with breakpoint.
int bp = SetBreakPoint(foo, 0);
foo->Call(env->Global(), 0, NULL);
CHECK_EQ(1, break_point_hit_count);
@@ -1172,7 +1198,7 @@
foo->Call(env->Global(), 0, NULL);
CHECK_EQ(0, break_point_hit_count);
- // Run with breakpoint.
+ // Run with breakpoint
int bp = SetBreakPoint(foo, 0);
foo->Call(env->Global(), 0, NULL);
CHECK_EQ(1, break_point_hit_count);
@@ -1367,12 +1393,12 @@
CHECK_EQ(1 + i * 3, break_point_hit_count);
// Scavenge and call function.
- Heap::CollectGarbage(v8::internal::NEW_SPACE);
+ HEAP->CollectGarbage(v8::internal::NEW_SPACE);
f->Call(recv, 0, NULL);
CHECK_EQ(2 + i * 3, break_point_hit_count);
// Mark sweep (and perhaps compact) and call function.
- Heap::CollectAllGarbage(force_compaction);
+ HEAP->CollectAllGarbage(force_compaction);
f->Call(recv, 0, NULL);
CHECK_EQ(3 + i * 3, break_point_hit_count);
}
@@ -2199,7 +2225,7 @@
}
f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
- Heap::CollectAllGarbage(false);
+ HEAP->CollectAllGarbage(false);
SetScriptBreakPointByNameFromJS("test.html", 3, -1);
@@ -3698,7 +3724,7 @@
DebugLocalContext env;
env.ExposeDebug();
- v8::internal::Top::TraceException(false);
+ v8::internal::Isolate::Current()->TraceException(false);
// Create functions for testing break on exception.
v8::Local<v8::Function> throws =
@@ -3845,7 +3871,7 @@
// For this test, we want to break on uncaught exceptions:
ChangeBreakOnException(false, true);
- v8::internal::Top::TraceException(false);
+ v8::internal::Isolate::Current()->TraceException(false);
// Create a function for checking the function when hitting a break point.
frame_count = CompileFunction(&env, frame_count_source, "frame_count");
@@ -4694,6 +4720,8 @@
// placing JSON debugger commands in the queue.
class MessageQueueDebuggerThread : public v8::internal::Thread {
public:
+ explicit MessageQueueDebuggerThread(v8::internal::Isolate* isolate)
+ : Thread(isolate) { }
void Run();
};
@@ -4793,10 +4821,12 @@
// Main thread continues running source_3 to end, waits for this thread.
}
-MessageQueueDebuggerThread message_queue_debugger_thread;
// This thread runs the v8 engine.
TEST(MessageQueues) {
+ MessageQueueDebuggerThread message_queue_debugger_thread(
+ i::Isolate::Current());
+
// Create a V8 environment
v8::HandleScope scope;
DebugLocalContext env;
@@ -4942,11 +4972,13 @@
class V8Thread : public v8::internal::Thread {
public:
+ explicit V8Thread(v8::internal::Isolate* isolate) : Thread(isolate) { }
void Run();
};
class DebuggerThread : public v8::internal::Thread {
public:
+ explicit DebuggerThread(v8::internal::Isolate* isolate) : Thread(isolate) { }
void Run();
};
@@ -5021,10 +5053,11 @@
v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
}
-DebuggerThread debugger_thread;
-V8Thread v8_thread;
TEST(ThreadedDebugging) {
+ DebuggerThread debugger_thread(i::Isolate::Current());
+ V8Thread v8_thread(i::Isolate::Current());
+
// Create a V8 environment
threaded_debugging_barriers.Initialize();
@@ -5044,13 +5077,16 @@
class BreakpointsV8Thread : public v8::internal::Thread {
public:
+ explicit BreakpointsV8Thread(v8::internal::Isolate* isolate)
+ : Thread(isolate) { }
void Run();
};
class BreakpointsDebuggerThread : public v8::internal::Thread {
public:
- explicit BreakpointsDebuggerThread(bool global_evaluate)
- : global_evaluate_(global_evaluate) {}
+ explicit BreakpointsDebuggerThread(v8::internal::Isolate* isolate,
+ bool global_evaluate)
+ : Thread(isolate), global_evaluate_(global_evaluate) {}
void Run();
private:
@@ -5226,8 +5262,9 @@
void TestRecursiveBreakpointsGeneric(bool global_evaluate) {
i::FLAG_debugger_auto_break = true;
- BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate);
- BreakpointsV8Thread breakpoints_v8_thread;
+ BreakpointsDebuggerThread breakpoints_debugger_thread(i::Isolate::Current(),
+ global_evaluate);
+ BreakpointsV8Thread breakpoints_v8_thread(i::Isolate::Current());
// Create a V8 environment
Barriers stack_allocated_breakpoints_barriers;
@@ -5609,11 +5646,15 @@
class HostDispatchV8Thread : public v8::internal::Thread {
public:
+ explicit HostDispatchV8Thread(v8::internal::Isolate* isolate)
+ : Thread(isolate) { }
void Run();
};
class HostDispatchDebuggerThread : public v8::internal::Thread {
public:
+ explicit HostDispatchDebuggerThread(v8::internal::Isolate* isolate)
+ : Thread(isolate) { }
void Run();
};
@@ -5683,11 +5724,11 @@
v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
}
-HostDispatchDebuggerThread host_dispatch_debugger_thread;
-HostDispatchV8Thread host_dispatch_v8_thread;
-
TEST(DebuggerHostDispatch) {
+ HostDispatchDebuggerThread host_dispatch_debugger_thread(
+ i::Isolate::Current());
+ HostDispatchV8Thread host_dispatch_v8_thread(i::Isolate::Current());
i::FLAG_debugger_auto_break = true;
// Create a V8 environment
@@ -5711,11 +5752,15 @@
class DebugMessageDispatchV8Thread : public v8::internal::Thread {
public:
+ explicit DebugMessageDispatchV8Thread(v8::internal::Isolate* isolate)
+ : Thread(isolate) { }
void Run();
};
class DebugMessageDispatchDebuggerThread : public v8::internal::Thread {
public:
+ explicit DebugMessageDispatchDebuggerThread(v8::internal::Isolate* isolate)
+ : Thread(isolate) { }
void Run();
};
@@ -5747,11 +5792,13 @@
debug_message_dispatch_barriers->barrier_2.Wait();
}
-DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread;
-DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread;
+TEST(DebuggerDebugMessageDispatch) {
+ DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread(
+ i::Isolate::Current());
+ DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread(
+ i::Isolate::Current());
-TEST(DebuggerDebugMessageDispatch) {
i::FLAG_debugger_auto_break = true;
// Create a V8 environment
@@ -5769,6 +5816,7 @@
TEST(DebuggerAgent) {
+ i::Debugger* debugger = i::Isolate::Current()->debugger();
// Make sure these ports is not used by other tests to allow tests to run in
// parallel.
const int kPort1 = 5858;
@@ -5786,18 +5834,18 @@
i::Socket::Setup();
// Test starting and stopping the agent without any client connection.
- i::Debugger::StartAgent("test", kPort1);
- i::Debugger::StopAgent();
+ debugger->StartAgent("test", kPort1);
+ debugger->StopAgent();
// Test starting the agent, connecting a client and shutting down the agent
// with the client connected.
- ok = i::Debugger::StartAgent("test", kPort2);
+ ok = debugger->StartAgent("test", kPort2);
CHECK(ok);
- i::Debugger::WaitForAgent();
+ debugger->WaitForAgent();
i::Socket* client = i::OS::CreateSocket();
ok = client->Connect("localhost", port2_str);
CHECK(ok);
- i::Debugger::StopAgent();
+ debugger->StopAgent();
delete client;
// Test starting and stopping the agent with the required port already
@@ -5805,8 +5853,8 @@
i::Socket* server = i::OS::CreateSocket();
server->Bind(kPort3);
- i::Debugger::StartAgent("test", kPort3);
- i::Debugger::StopAgent();
+ debugger->StartAgent("test", kPort3);
+ debugger->StopAgent();
delete server;
}
@@ -5814,8 +5862,8 @@
class DebuggerAgentProtocolServerThread : public i::Thread {
public:
- explicit DebuggerAgentProtocolServerThread(int port)
- : port_(port), server_(NULL), client_(NULL),
+ explicit DebuggerAgentProtocolServerThread(i::Isolate* isolate, int port)
+ : Thread(isolate), port_(port), server_(NULL), client_(NULL),
listening_(OS::CreateSemaphore(0)) {
}
~DebuggerAgentProtocolServerThread() {
@@ -5877,7 +5925,7 @@
// Create a socket server to receive a debugger agent message.
DebuggerAgentProtocolServerThread* server =
- new DebuggerAgentProtocolServerThread(kPort);
+ new DebuggerAgentProtocolServerThread(i::Isolate::Current(), kPort);
server->Start();
server->WaitForListening();
@@ -6376,17 +6424,18 @@
// Test that scripts collected are reported through the debug event listener.
TEST(ScriptCollectedEvent) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
break_point_hit_count = 0;
script_collected_count = 0;
v8::HandleScope scope;
DebugLocalContext env;
// Request the loaded scripts to initialize the debugger script cache.
- Debug::GetLoadedScripts();
+ debug->GetLoadedScripts();
// Do garbage collection to ensure that only the script in this test will be
// collected afterwards.
- Heap::CollectAllGarbage(false);
+ HEAP->CollectAllGarbage(false);
script_collected_count = 0;
v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent,
@@ -6398,7 +6447,7 @@
// Do garbage collection to collect the script above which is no longer
// referenced.
- Heap::CollectAllGarbage(false);
+ HEAP->CollectAllGarbage(false);
CHECK_EQ(2, script_collected_count);
@@ -6422,6 +6471,7 @@
// Test that GetEventContext doesn't fail and return empty handle for
// ScriptCollected events.
TEST(ScriptCollectedEventContext) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
script_collected_message_count = 0;
v8::HandleScope scope;
@@ -6429,11 +6479,11 @@
DebugLocalContext env;
// Request the loaded scripts to initialize the debugger script cache.
- Debug::GetLoadedScripts();
+ debug->GetLoadedScripts();
// Do garbage collection to ensure that only the script in this test will be
// collected afterwards.
- Heap::CollectAllGarbage(false);
+ HEAP->CollectAllGarbage(false);
v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
{
@@ -6444,7 +6494,7 @@
// Do garbage collection to collect the script above which is no longer
// referenced.
- Heap::CollectAllGarbage(false);
+ HEAP->CollectAllGarbage(false);
CHECK_EQ(2, script_collected_message_count);
@@ -6592,6 +6642,7 @@
static void BreakMessageHandler(const v8::Debug::Message& message) {
+ i::Isolate* isolate = i::Isolate::Current();
if (message.IsEvent() && message.GetEvent() == v8::Break) {
// Count the number of breaks.
break_point_hit_count++;
@@ -6603,18 +6654,18 @@
} else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) {
v8::HandleScope scope;
- bool is_debug_break = i::StackGuard::IsDebugBreak();
+ bool is_debug_break = isolate->stack_guard()->IsDebugBreak();
// Force DebugBreak flag while serializer is working.
- i::StackGuard::DebugBreak();
+ isolate->stack_guard()->DebugBreak();
// Force serialization to trigger some internal JS execution.
v8::Handle<v8::String> json = message.GetJSON();
// Restore previous state.
if (is_debug_break) {
- i::StackGuard::DebugBreak();
+ isolate->stack_guard()->DebugBreak();
} else {
- i::StackGuard::Continue(i::DEBUGBREAK);
+ isolate->stack_guard()->Continue(i::DEBUGBREAK);
}
}
}
@@ -6843,6 +6894,7 @@
TEST(CallingContextIsNotDebugContext) {
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
// Create and enter a debugee context.
v8::HandleScope scope;
DebugLocalContext env;
@@ -6851,7 +6903,7 @@
// Save handles to the debugger and debugee contexts to be used in
// NamedGetterWithCallingContextCheck.
debugee_context = v8::Local<v8::Context>(*env);
- debugger_context = v8::Utils::ToLocal(Debug::debug_context());
+ debugger_context = v8::Utils::ToLocal(debug->debug_context());
// Create object with 'a' property accessor.
v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
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