Index: test/cctest/test-debug.cc |
=================================================================== |
--- test/cctest/test-debug.cc (revision 7267) |
+++ test/cctest/test-debug.cc (working copy) |
@@ -143,17 +143,18 @@ |
inline v8::Context* operator*() { return *context_; } |
inline bool IsReady() { return !context_.IsEmpty(); } |
void ExposeDebug() { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
// Expose the debug context global object in the global object for testing. |
- Debug::Load(); |
- Debug::debug_context()->set_security_token( |
+ debug->Load(); |
+ debug->debug_context()->set_security_token( |
v8::Utils::OpenHandle(*context_)->security_token()); |
Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast( |
v8::Utils::OpenHandle(*context_->Global()))); |
Handle<v8::internal::String> debug_string = |
- v8::internal::Factory::LookupAsciiSymbol("debug"); |
+ FACTORY->LookupAsciiSymbol("debug"); |
SetProperty(global, debug_string, |
- Handle<Object>(Debug::debug_context()->global_proxy()), DONT_ENUM, |
+ Handle<Object>(debug->debug_context()->global_proxy()), DONT_ENUM, |
::v8::internal::kNonStrictMode); |
} |
private: |
@@ -196,7 +197,8 @@ |
static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) { |
static int break_point = 0; |
Handle<v8::internal::SharedFunctionInfo> shared(fun->shared()); |
- Debug::SetBreakPoint( |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
+ debug->SetBreakPoint( |
shared, |
Handle<Object>(v8::internal::Smi::FromInt(++break_point)), |
&position); |
@@ -279,7 +281,8 @@ |
// Clear a break point. |
static void ClearBreakPoint(int break_point) { |
- Debug::ClearBreakPoint( |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
+ debug->ClearBreakPoint( |
Handle<Object>(v8::internal::Smi::FromInt(break_point))); |
} |
@@ -339,8 +342,9 @@ |
// Change break on exception. |
static void ChangeBreakOnException(bool caught, bool uncaught) { |
- Debug::ChangeBreakOnException(v8::internal::BreakException, caught); |
- Debug::ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught); |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
+ debug->ChangeBreakOnException(v8::internal::BreakException, caught); |
+ debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught); |
} |
@@ -365,7 +369,8 @@ |
// Prepare to step to next break location. |
static void PrepareStep(StepAction step_action) { |
- Debug::PrepareStep(step_action, 1); |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
+ debug->PrepareStep(step_action, 1); |
} |
@@ -376,8 +381,10 @@ |
// Collect the currently debugged functions. |
Handle<FixedArray> GetDebuggedFunctions() { |
- v8::internal::DebugInfoListNode* node = Debug::debug_info_list_; |
+ Debug* debug = Isolate::Current()->debug(); |
+ v8::internal::DebugInfoListNode* node = debug->debug_info_list_; |
+ |
// Find the number of debugged functions. |
int count = 0; |
while (node) { |
@@ -387,7 +394,7 @@ |
// Allocate array for the debugged functions |
Handle<FixedArray> debugged_functions = |
- v8::internal::Factory::NewFixedArray(count); |
+ FACTORY->NewFixedArray(count); |
// Run through the debug info objects and collect all functions. |
count = 0; |
@@ -402,7 +409,9 @@ |
static Handle<Code> ComputeCallDebugBreak(int argc) { |
CALL_HEAP_FUNCTION( |
- v8::internal::StubCache::ComputeCallDebugBreak(argc, Code::CALL_IC), |
+ v8::internal::Isolate::Current(), |
+ v8::internal::Isolate::Current()->stub_cache()->ComputeCallDebugBreak( |
+ argc, Code::CALL_IC), |
Code); |
} |
@@ -411,12 +420,12 @@ |
void CheckDebuggerUnloaded(bool check_functions) { |
// Check that the debugger context is cleared and that there is no debug |
// information stored for the debugger. |
- CHECK(Debug::debug_context().is_null()); |
- CHECK_EQ(NULL, Debug::debug_info_list_); |
+ CHECK(Isolate::Current()->debug()->debug_context().is_null()); |
+ CHECK_EQ(NULL, Isolate::Current()->debug()->debug_info_list_); |
// Collect garbage to ensure weak handles are cleared. |
- Heap::CollectAllGarbage(false); |
- Heap::CollectAllGarbage(false); |
+ HEAP->CollectAllGarbage(false); |
+ HEAP->CollectAllGarbage(false); |
// Iterate the head and check that there are no debugger related objects left. |
HeapIterator iterator; |
@@ -444,8 +453,8 @@ |
void ForceUnloadDebugger() { |
- Debugger::never_unload_debugger_ = false; |
- Debugger::UnloadDebugger(); |
+ Isolate::Current()->debugger()->never_unload_debugger_ = false; |
+ Isolate::Current()->debugger()->UnloadDebugger(); |
} |
@@ -480,6 +489,8 @@ |
const char* source, const char* name, |
int position, v8::internal::RelocInfo::Mode mode, |
Code* debug_break) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
+ |
// Create function and set the break point. |
Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle( |
*CompileFunction(env, source, name)); |
@@ -501,8 +512,8 @@ |
// Clear the break point and check that the debug break function is no longer |
// there |
ClearBreakPoint(bp); |
- CHECK(!Debug::HasDebugInfo(shared)); |
- CHECK(Debug::EnsureDebugInfo(shared)); |
+ CHECK(!debug->HasDebugInfo(shared)); |
+ CHECK(debug->EnsureDebugInfo(shared)); |
TestBreakLocationIterator it2(Debug::GetDebugInfo(shared)); |
it2.FindBreakLocationFromPosition(position); |
CHECK_EQ(mode, it2.it()->rinfo()->rmode()); |
@@ -634,8 +645,9 @@ |
v8::Handle<v8::Object> exec_state, |
v8::Handle<v8::Object> event_data, |
v8::Handle<v8::Value> data) { |
+ Debug* debug = v8::internal::Isolate::Current()->debug(); |
// When hitting a debug event listener there must be a break set. |
- CHECK_NE(v8::internal::Debug::break_id(), 0); |
+ CHECK_NE(debug->break_id(), 0); |
// Count the number of breaks. |
if (event == v8::Break) { |
@@ -738,8 +750,10 @@ |
v8::Handle<v8::Object> exec_state, |
v8::Handle<v8::Object> event_data, |
v8::Handle<v8::Value> data) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
+ |
// When hitting a debug event listener there must be a break set. |
- CHECK_NE(v8::internal::Debug::break_id(), 0); |
+ CHECK_NE(debug->break_id(), 0); |
// Count the number of breaks. |
if (event == v8::Break) { |
@@ -796,8 +810,9 @@ |
v8::Handle<v8::Object> exec_state, |
v8::Handle<v8::Object> event_data, |
v8::Handle<v8::Value> data) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
// When hitting a debug event listener there must be a break set. |
- CHECK_NE(v8::internal::Debug::break_id(), 0); |
+ CHECK_NE(debug->break_id(), 0); |
if (event == v8::Break) { |
for (int i = 0; checks[i].expr != NULL; i++) { |
@@ -822,8 +837,9 @@ |
v8::Handle<v8::Object> exec_state, |
v8::Handle<v8::Object> event_data, |
v8::Handle<v8::Value> data) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
// When hitting a debug event listener there must be a break set. |
- CHECK_NE(v8::internal::Debug::break_id(), 0); |
+ CHECK_NE(debug->break_id(), 0); |
if (event == v8::Break) { |
break_point_hit_count++; |
@@ -840,8 +856,9 @@ |
v8::Handle<v8::Object> exec_state, |
v8::Handle<v8::Object> event_data, |
v8::Handle<v8::Value> data) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
// When hitting a debug event listener there must be a break set. |
- CHECK_NE(v8::internal::Debug::break_id(), 0); |
+ CHECK_NE(debug->break_id(), 0); |
if (event == v8::Break) { |
break_point_hit_count++; |
@@ -866,8 +883,9 @@ |
v8::Handle<v8::Object> exec_state, |
v8::Handle<v8::Object> event_data, |
v8::Handle<v8::Value> data) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
// When hitting a debug event listener there must be a break set. |
- CHECK_NE(v8::internal::Debug::break_id(), 0); |
+ CHECK_NE(debug->break_id(), 0); |
if (event == v8::Break || event == v8::Exception) { |
// Check that the current function is the expected. |
@@ -896,8 +914,9 @@ |
v8::Handle<v8::Object> exec_state, |
v8::Handle<v8::Object> event_data, |
v8::Handle<v8::Value> data) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
// When hitting a debug event listener there must be a break set. |
- CHECK_NE(v8::internal::Debug::break_id(), 0); |
+ CHECK_NE(debug->break_id(), 0); |
// Perform a garbage collection when break point is hit and continue. Based |
// on the number of break points hit either scavenge or mark compact |
@@ -906,10 +925,10 @@ |
break_point_hit_count++; |
if (break_point_hit_count % 2 == 0) { |
// Scavenge. |
- Heap::CollectGarbage(v8::internal::NEW_SPACE); |
+ HEAP->CollectGarbage(v8::internal::NEW_SPACE); |
} else { |
// Mark sweep compact. |
- Heap::CollectAllGarbage(true); |
+ HEAP->CollectAllGarbage(true); |
} |
} |
} |
@@ -921,8 +940,9 @@ |
v8::Handle<v8::Object> exec_state, |
v8::Handle<v8::Object> event_data, |
v8::Handle<v8::Value> data) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
// When hitting a debug event listener there must be a break set. |
- CHECK_NE(v8::internal::Debug::break_id(), 0); |
+ CHECK_NE(debug->break_id(), 0); |
if (event == v8::Break) { |
// Count the number of breaks. |
@@ -930,7 +950,7 @@ |
// Run the garbage collector to enforce heap verification if option |
// --verify-heap is set. |
- Heap::CollectGarbage(v8::internal::NEW_SPACE); |
+ HEAP->CollectGarbage(v8::internal::NEW_SPACE); |
// Set the break flag again to come back here as soon as possible. |
v8::Debug::DebugBreak(); |
@@ -946,8 +966,9 @@ |
v8::Handle<v8::Object> exec_state, |
v8::Handle<v8::Object> event_data, |
v8::Handle<v8::Value> data) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
// When hitting a debug event listener there must be a break set. |
- CHECK_NE(v8::internal::Debug::break_id(), 0); |
+ CHECK_NE(debug->break_id(), 0); |
if (event == v8::Break) { |
if (break_point_hit_count < max_break_point_hit_count) { |
@@ -987,6 +1008,7 @@ |
// of break locations. |
TEST(DebugStub) { |
using ::v8::internal::Builtins; |
+ using ::v8::internal::Isolate; |
v8::HandleScope scope; |
DebugLocalContext env; |
@@ -999,12 +1021,14 @@ |
"function f2(){x=1;}", "f2", |
0, |
v8::internal::RelocInfo::CODE_TARGET_CONTEXT, |
- Builtins::builtin(Builtins::StoreIC_DebugBreak)); |
+ Isolate::Current()->builtins()->builtin( |
+ Builtins::StoreIC_DebugBreak)); |
CheckDebugBreakFunction(&env, |
"function f3(){var a=x;}", "f3", |
0, |
v8::internal::RelocInfo::CODE_TARGET_CONTEXT, |
- Builtins::builtin(Builtins::LoadIC_DebugBreak)); |
+ Isolate::Current()->builtins()->builtin( |
+ Builtins::LoadIC_DebugBreak)); |
// TODO(1240753): Make the test architecture independent or split |
// parts of the debugger into architecture dependent files. This |
@@ -1017,14 +1041,16 @@ |
"f4", |
0, |
v8::internal::RelocInfo::CODE_TARGET, |
- Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak)); |
+ Isolate::Current()->builtins()->builtin( |
+ Builtins::KeyedStoreIC_DebugBreak)); |
CheckDebugBreakFunction( |
&env, |
"function f5(){var index='propertyName'; var a={}; return a[index];}", |
"f5", |
0, |
v8::internal::RelocInfo::CODE_TARGET, |
- Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak)); |
+ Isolate::Current()->builtins()->builtin( |
+ Builtins::KeyedLoadIC_DebugBreak)); |
#endif |
// Check the debug break code stubs for call ICs with different number of |
@@ -1139,7 +1165,7 @@ |
foo->Call(env->Global(), 0, NULL); |
CHECK_EQ(0, break_point_hit_count); |
- // Run with breakpoint |
+ // Run with breakpoint. |
int bp = SetBreakPoint(foo, 0); |
foo->Call(env->Global(), 0, NULL); |
CHECK_EQ(1, break_point_hit_count); |
@@ -1172,7 +1198,7 @@ |
foo->Call(env->Global(), 0, NULL); |
CHECK_EQ(0, break_point_hit_count); |
- // Run with breakpoint. |
+ // Run with breakpoint |
int bp = SetBreakPoint(foo, 0); |
foo->Call(env->Global(), 0, NULL); |
CHECK_EQ(1, break_point_hit_count); |
@@ -1367,12 +1393,12 @@ |
CHECK_EQ(1 + i * 3, break_point_hit_count); |
// Scavenge and call function. |
- Heap::CollectGarbage(v8::internal::NEW_SPACE); |
+ HEAP->CollectGarbage(v8::internal::NEW_SPACE); |
f->Call(recv, 0, NULL); |
CHECK_EQ(2 + i * 3, break_point_hit_count); |
// Mark sweep (and perhaps compact) and call function. |
- Heap::CollectAllGarbage(force_compaction); |
+ HEAP->CollectAllGarbage(force_compaction); |
f->Call(recv, 0, NULL); |
CHECK_EQ(3 + i * 3, break_point_hit_count); |
} |
@@ -2199,7 +2225,7 @@ |
} |
f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); |
- Heap::CollectAllGarbage(false); |
+ HEAP->CollectAllGarbage(false); |
SetScriptBreakPointByNameFromJS("test.html", 3, -1); |
@@ -3698,7 +3724,7 @@ |
DebugLocalContext env; |
env.ExposeDebug(); |
- v8::internal::Top::TraceException(false); |
+ v8::internal::Isolate::Current()->TraceException(false); |
// Create functions for testing break on exception. |
v8::Local<v8::Function> throws = |
@@ -3845,7 +3871,7 @@ |
// For this test, we want to break on uncaught exceptions: |
ChangeBreakOnException(false, true); |
- v8::internal::Top::TraceException(false); |
+ v8::internal::Isolate::Current()->TraceException(false); |
// Create a function for checking the function when hitting a break point. |
frame_count = CompileFunction(&env, frame_count_source, "frame_count"); |
@@ -4694,6 +4720,8 @@ |
// placing JSON debugger commands in the queue. |
class MessageQueueDebuggerThread : public v8::internal::Thread { |
public: |
+ explicit MessageQueueDebuggerThread(v8::internal::Isolate* isolate) |
+ : Thread(isolate) { } |
void Run(); |
}; |
@@ -4793,10 +4821,12 @@ |
// Main thread continues running source_3 to end, waits for this thread. |
} |
-MessageQueueDebuggerThread message_queue_debugger_thread; |
// This thread runs the v8 engine. |
TEST(MessageQueues) { |
+ MessageQueueDebuggerThread message_queue_debugger_thread( |
+ i::Isolate::Current()); |
+ |
// Create a V8 environment |
v8::HandleScope scope; |
DebugLocalContext env; |
@@ -4942,11 +4972,13 @@ |
class V8Thread : public v8::internal::Thread { |
public: |
+ explicit V8Thread(v8::internal::Isolate* isolate) : Thread(isolate) { } |
void Run(); |
}; |
class DebuggerThread : public v8::internal::Thread { |
public: |
+ explicit DebuggerThread(v8::internal::Isolate* isolate) : Thread(isolate) { } |
void Run(); |
}; |
@@ -5021,10 +5053,11 @@ |
v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); |
} |
-DebuggerThread debugger_thread; |
-V8Thread v8_thread; |
TEST(ThreadedDebugging) { |
+ DebuggerThread debugger_thread(i::Isolate::Current()); |
+ V8Thread v8_thread(i::Isolate::Current()); |
+ |
// Create a V8 environment |
threaded_debugging_barriers.Initialize(); |
@@ -5044,13 +5077,16 @@ |
class BreakpointsV8Thread : public v8::internal::Thread { |
public: |
+ explicit BreakpointsV8Thread(v8::internal::Isolate* isolate) |
+ : Thread(isolate) { } |
void Run(); |
}; |
class BreakpointsDebuggerThread : public v8::internal::Thread { |
public: |
- explicit BreakpointsDebuggerThread(bool global_evaluate) |
- : global_evaluate_(global_evaluate) {} |
+ explicit BreakpointsDebuggerThread(v8::internal::Isolate* isolate, |
+ bool global_evaluate) |
+ : Thread(isolate), global_evaluate_(global_evaluate) {} |
void Run(); |
private: |
@@ -5226,8 +5262,9 @@ |
void TestRecursiveBreakpointsGeneric(bool global_evaluate) { |
i::FLAG_debugger_auto_break = true; |
- BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate); |
- BreakpointsV8Thread breakpoints_v8_thread; |
+ BreakpointsDebuggerThread breakpoints_debugger_thread(i::Isolate::Current(), |
+ global_evaluate); |
+ BreakpointsV8Thread breakpoints_v8_thread(i::Isolate::Current()); |
// Create a V8 environment |
Barriers stack_allocated_breakpoints_barriers; |
@@ -5609,11 +5646,15 @@ |
class HostDispatchV8Thread : public v8::internal::Thread { |
public: |
+ explicit HostDispatchV8Thread(v8::internal::Isolate* isolate) |
+ : Thread(isolate) { } |
void Run(); |
}; |
class HostDispatchDebuggerThread : public v8::internal::Thread { |
public: |
+ explicit HostDispatchDebuggerThread(v8::internal::Isolate* isolate) |
+ : Thread(isolate) { } |
void Run(); |
}; |
@@ -5683,11 +5724,11 @@ |
v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); |
} |
-HostDispatchDebuggerThread host_dispatch_debugger_thread; |
-HostDispatchV8Thread host_dispatch_v8_thread; |
- |
TEST(DebuggerHostDispatch) { |
+ HostDispatchDebuggerThread host_dispatch_debugger_thread( |
+ i::Isolate::Current()); |
+ HostDispatchV8Thread host_dispatch_v8_thread(i::Isolate::Current()); |
i::FLAG_debugger_auto_break = true; |
// Create a V8 environment |
@@ -5711,11 +5752,15 @@ |
class DebugMessageDispatchV8Thread : public v8::internal::Thread { |
public: |
+ explicit DebugMessageDispatchV8Thread(v8::internal::Isolate* isolate) |
+ : Thread(isolate) { } |
void Run(); |
}; |
class DebugMessageDispatchDebuggerThread : public v8::internal::Thread { |
public: |
+ explicit DebugMessageDispatchDebuggerThread(v8::internal::Isolate* isolate) |
+ : Thread(isolate) { } |
void Run(); |
}; |
@@ -5747,11 +5792,13 @@ |
debug_message_dispatch_barriers->barrier_2.Wait(); |
} |
-DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread; |
-DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread; |
+TEST(DebuggerDebugMessageDispatch) { |
+ DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread( |
+ i::Isolate::Current()); |
+ DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread( |
+ i::Isolate::Current()); |
-TEST(DebuggerDebugMessageDispatch) { |
i::FLAG_debugger_auto_break = true; |
// Create a V8 environment |
@@ -5769,6 +5816,7 @@ |
TEST(DebuggerAgent) { |
+ i::Debugger* debugger = i::Isolate::Current()->debugger(); |
// Make sure these ports is not used by other tests to allow tests to run in |
// parallel. |
const int kPort1 = 5858; |
@@ -5786,18 +5834,18 @@ |
i::Socket::Setup(); |
// Test starting and stopping the agent without any client connection. |
- i::Debugger::StartAgent("test", kPort1); |
- i::Debugger::StopAgent(); |
+ debugger->StartAgent("test", kPort1); |
+ debugger->StopAgent(); |
// Test starting the agent, connecting a client and shutting down the agent |
// with the client connected. |
- ok = i::Debugger::StartAgent("test", kPort2); |
+ ok = debugger->StartAgent("test", kPort2); |
CHECK(ok); |
- i::Debugger::WaitForAgent(); |
+ debugger->WaitForAgent(); |
i::Socket* client = i::OS::CreateSocket(); |
ok = client->Connect("localhost", port2_str); |
CHECK(ok); |
- i::Debugger::StopAgent(); |
+ debugger->StopAgent(); |
delete client; |
// Test starting and stopping the agent with the required port already |
@@ -5805,8 +5853,8 @@ |
i::Socket* server = i::OS::CreateSocket(); |
server->Bind(kPort3); |
- i::Debugger::StartAgent("test", kPort3); |
- i::Debugger::StopAgent(); |
+ debugger->StartAgent("test", kPort3); |
+ debugger->StopAgent(); |
delete server; |
} |
@@ -5814,8 +5862,8 @@ |
class DebuggerAgentProtocolServerThread : public i::Thread { |
public: |
- explicit DebuggerAgentProtocolServerThread(int port) |
- : port_(port), server_(NULL), client_(NULL), |
+ explicit DebuggerAgentProtocolServerThread(i::Isolate* isolate, int port) |
+ : Thread(isolate), port_(port), server_(NULL), client_(NULL), |
listening_(OS::CreateSemaphore(0)) { |
} |
~DebuggerAgentProtocolServerThread() { |
@@ -5877,7 +5925,7 @@ |
// Create a socket server to receive a debugger agent message. |
DebuggerAgentProtocolServerThread* server = |
- new DebuggerAgentProtocolServerThread(kPort); |
+ new DebuggerAgentProtocolServerThread(i::Isolate::Current(), kPort); |
server->Start(); |
server->WaitForListening(); |
@@ -6376,17 +6424,18 @@ |
// Test that scripts collected are reported through the debug event listener. |
TEST(ScriptCollectedEvent) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
break_point_hit_count = 0; |
script_collected_count = 0; |
v8::HandleScope scope; |
DebugLocalContext env; |
// Request the loaded scripts to initialize the debugger script cache. |
- Debug::GetLoadedScripts(); |
+ debug->GetLoadedScripts(); |
// Do garbage collection to ensure that only the script in this test will be |
// collected afterwards. |
- Heap::CollectAllGarbage(false); |
+ HEAP->CollectAllGarbage(false); |
script_collected_count = 0; |
v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent, |
@@ -6398,7 +6447,7 @@ |
// Do garbage collection to collect the script above which is no longer |
// referenced. |
- Heap::CollectAllGarbage(false); |
+ HEAP->CollectAllGarbage(false); |
CHECK_EQ(2, script_collected_count); |
@@ -6422,6 +6471,7 @@ |
// Test that GetEventContext doesn't fail and return empty handle for |
// ScriptCollected events. |
TEST(ScriptCollectedEventContext) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
script_collected_message_count = 0; |
v8::HandleScope scope; |
@@ -6429,11 +6479,11 @@ |
DebugLocalContext env; |
// Request the loaded scripts to initialize the debugger script cache. |
- Debug::GetLoadedScripts(); |
+ debug->GetLoadedScripts(); |
// Do garbage collection to ensure that only the script in this test will be |
// collected afterwards. |
- Heap::CollectAllGarbage(false); |
+ HEAP->CollectAllGarbage(false); |
v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler); |
{ |
@@ -6444,7 +6494,7 @@ |
// Do garbage collection to collect the script above which is no longer |
// referenced. |
- Heap::CollectAllGarbage(false); |
+ HEAP->CollectAllGarbage(false); |
CHECK_EQ(2, script_collected_message_count); |
@@ -6592,6 +6642,7 @@ |
static void BreakMessageHandler(const v8::Debug::Message& message) { |
+ i::Isolate* isolate = i::Isolate::Current(); |
if (message.IsEvent() && message.GetEvent() == v8::Break) { |
// Count the number of breaks. |
break_point_hit_count++; |
@@ -6603,18 +6654,18 @@ |
} else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) { |
v8::HandleScope scope; |
- bool is_debug_break = i::StackGuard::IsDebugBreak(); |
+ bool is_debug_break = isolate->stack_guard()->IsDebugBreak(); |
// Force DebugBreak flag while serializer is working. |
- i::StackGuard::DebugBreak(); |
+ isolate->stack_guard()->DebugBreak(); |
// Force serialization to trigger some internal JS execution. |
v8::Handle<v8::String> json = message.GetJSON(); |
// Restore previous state. |
if (is_debug_break) { |
- i::StackGuard::DebugBreak(); |
+ isolate->stack_guard()->DebugBreak(); |
} else { |
- i::StackGuard::Continue(i::DEBUGBREAK); |
+ isolate->stack_guard()->Continue(i::DEBUGBREAK); |
} |
} |
} |
@@ -6843,6 +6894,7 @@ |
TEST(CallingContextIsNotDebugContext) { |
+ v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); |
// Create and enter a debugee context. |
v8::HandleScope scope; |
DebugLocalContext env; |
@@ -6851,7 +6903,7 @@ |
// Save handles to the debugger and debugee contexts to be used in |
// NamedGetterWithCallingContextCheck. |
debugee_context = v8::Local<v8::Context>(*env); |
- debugger_context = v8::Utils::ToLocal(Debug::debug_context()); |
+ debugger_context = v8::Utils::ToLocal(debug->debug_context()); |
// Create object with 'a' property accessor. |
v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); |