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1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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57 CLEAN_CACHE, | 57 CLEAN_CACHE, |
58 SECOND_TIME_FILL_CACHE, | 58 SECOND_TIME_FILL_CACHE, |
59 DONE | 59 DONE |
60 }; | 60 }; |
61 | 61 |
62 static Turn turn = FILL_CACHE; | 62 static Turn turn = FILL_CACHE; |
63 | 63 |
64 | 64 |
65 class ThreadA: public v8::internal::Thread { | 65 class ThreadA: public v8::internal::Thread { |
66 public: | 66 public: |
| 67 explicit ThreadA(i::Isolate* isolate) : Thread(isolate) { } |
67 void Run() { | 68 void Run() { |
68 v8::Locker locker; | 69 v8::Locker locker; |
69 v8::HandleScope scope; | 70 v8::HandleScope scope; |
70 v8::Context::Scope context_scope(v8::Context::New()); | 71 v8::Context::Scope context_scope(v8::Context::New()); |
71 | 72 |
72 CHECK_EQ(FILL_CACHE, turn); | 73 CHECK_EQ(FILL_CACHE, turn); |
73 | 74 |
74 // Fill String.search cache. | 75 // Fill String.search cache. |
75 v8::Handle<v8::Script> script = v8::Script::Compile( | 76 v8::Handle<v8::Script> script = v8::Script::Compile( |
76 v8::String::New( | 77 v8::String::New( |
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92 // Rerun the script. | 93 // Rerun the script. |
93 CHECK(script->Run()->IsTrue()); | 94 CHECK(script->Run()->IsTrue()); |
94 | 95 |
95 turn = DONE; | 96 turn = DONE; |
96 } | 97 } |
97 }; | 98 }; |
98 | 99 |
99 | 100 |
100 class ThreadB: public v8::internal::Thread { | 101 class ThreadB: public v8::internal::Thread { |
101 public: | 102 public: |
| 103 explicit ThreadB(i::Isolate* isolate) : Thread(isolate) { } |
102 void Run() { | 104 void Run() { |
103 do { | 105 do { |
104 { | 106 { |
105 v8::Locker locker; | 107 v8::Locker locker; |
106 if (turn == CLEAN_CACHE) { | 108 if (turn == CLEAN_CACHE) { |
107 v8::HandleScope scope; | 109 v8::HandleScope scope; |
108 v8::Context::Scope context_scope(v8::Context::New()); | 110 v8::Context::Scope context_scope(v8::Context::New()); |
109 | 111 |
110 // Clear the caches by forcing major GC. | 112 // Clear the caches by forcing major GC. |
111 v8::internal::Heap::CollectAllGarbage(false); | 113 HEAP->CollectAllGarbage(false); |
112 turn = SECOND_TIME_FILL_CACHE; | 114 turn = SECOND_TIME_FILL_CACHE; |
113 break; | 115 break; |
114 } | 116 } |
115 } | 117 } |
116 | 118 |
117 Thread::YieldCPU(); | 119 Thread::YieldCPU(); |
118 } while (true); | 120 } while (true); |
119 } | 121 } |
120 }; | 122 }; |
121 | 123 |
122 | 124 |
123 TEST(JSFunctionResultCachesInTwoThreads) { | 125 TEST(JSFunctionResultCachesInTwoThreads) { |
124 v8::V8::Initialize(); | 126 v8::V8::Initialize(); |
125 | 127 |
126 ThreadA threadA; | 128 ThreadA threadA(i::Isolate::Current()); |
127 ThreadB threadB; | 129 ThreadB threadB(i::Isolate::Current()); |
128 | 130 |
129 threadA.Start(); | 131 threadA.Start(); |
130 threadB.Start(); | 132 threadB.Start(); |
131 | 133 |
132 threadA.Join(); | 134 threadA.Join(); |
133 threadB.Join(); | 135 threadB.Join(); |
134 | 136 |
135 CHECK_EQ(DONE, turn); | 137 CHECK_EQ(DONE, turn); |
136 } | 138 } |
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