OLD | NEW |
1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
(...skipping 18 matching lines...) Expand all Loading... |
29 | 29 |
30 #include "api.h" | 30 #include "api.h" |
31 #include "bootstrapper.h" | 31 #include "bootstrapper.h" |
32 #include "debug.h" | 32 #include "debug.h" |
33 #include "execution.h" | 33 #include "execution.h" |
34 #include "v8threads.h" | 34 #include "v8threads.h" |
35 #include "regexp-stack.h" | 35 #include "regexp-stack.h" |
36 | 36 |
37 namespace v8 { | 37 namespace v8 { |
38 | 38 |
39 static internal::Thread::LocalStorageKey thread_state_key = | |
40 internal::Thread::CreateThreadLocalKey(); | |
41 static internal::Thread::LocalStorageKey thread_id_key = | |
42 internal::Thread::CreateThreadLocalKey(); | |
43 | |
44 | 39 |
45 // Track whether this V8 instance has ever called v8::Locker. This allows the | 40 // Track whether this V8 instance has ever called v8::Locker. This allows the |
46 // API code to verify that the lock is always held when V8 is being entered. | 41 // API code to verify that the lock is always held when V8 is being entered. |
47 bool Locker::active_ = false; | 42 bool Locker::active_ = false; |
48 | 43 |
49 | 44 |
50 // Constructor for the Locker object. Once the Locker is constructed the | 45 // Constructor for the Locker object. Once the Locker is constructed the |
51 // current thread will be guaranteed to have the big V8 lock. | 46 // current thread will be guaranteed to have the big V8 lock. |
52 Locker::Locker() : has_lock_(false), top_level_(true) { | 47 Locker::Locker() : has_lock_(false), top_level_(true) { |
| 48 // TODO(isolates): When Locker has Isolate parameter and it is provided, grab |
| 49 // that one instead of using the current one. |
| 50 // We pull default isolate for Locker constructor w/o p[arameter. |
| 51 // A thread should not enter an isolate before acquiring a lock, |
| 52 // in cases which mandate using Lockers. |
| 53 // So getting a lock is the first thing threads do in a scenario where |
| 54 // multple threads share an isolate. Hence, we need to access |
| 55 // 'locking isolate' before we can actually enter into default isolate. |
| 56 internal::Isolate* isolate = internal::Isolate::GetDefaultIsolateForLocking(); |
| 57 ASSERT(isolate != NULL); |
| 58 |
53 // Record that the Locker has been used at least once. | 59 // Record that the Locker has been used at least once. |
54 active_ = true; | 60 active_ = true; |
55 // Get the big lock if necessary. | 61 // Get the big lock if necessary. |
56 if (!internal::ThreadManager::IsLockedByCurrentThread()) { | 62 if (!isolate->thread_manager()->IsLockedByCurrentThread()) { |
57 internal::ThreadManager::Lock(); | 63 isolate->thread_manager()->Lock(); |
58 has_lock_ = true; | 64 has_lock_ = true; |
| 65 |
| 66 if (isolate->IsDefaultIsolate()) { |
| 67 // This only enters if not yet entered. |
| 68 internal::Isolate::EnterDefaultIsolate(); |
| 69 } |
| 70 |
| 71 ASSERT(internal::Thread::HasThreadLocal( |
| 72 internal::Isolate::thread_id_key())); |
| 73 |
59 // Make sure that V8 is initialized. Archiving of threads interferes | 74 // Make sure that V8 is initialized. Archiving of threads interferes |
60 // with deserialization by adding additional root pointers, so we must | 75 // with deserialization by adding additional root pointers, so we must |
61 // initialize here, before anyone can call ~Locker() or Unlocker(). | 76 // initialize here, before anyone can call ~Locker() or Unlocker(). |
62 if (!internal::V8::IsRunning()) { | 77 if (!isolate->IsInitialized()) { |
63 V8::Initialize(); | 78 V8::Initialize(); |
64 } | 79 } |
65 // This may be a locker within an unlocker in which case we have to | 80 // This may be a locker within an unlocker in which case we have to |
66 // get the saved state for this thread and restore it. | 81 // get the saved state for this thread and restore it. |
67 if (internal::ThreadManager::RestoreThread()) { | 82 if (isolate->thread_manager()->RestoreThread()) { |
68 top_level_ = false; | 83 top_level_ = false; |
69 } else { | 84 } else { |
70 internal::ExecutionAccess access; | 85 internal::ExecutionAccess access(isolate); |
71 internal::StackGuard::ClearThread(access); | 86 isolate->stack_guard()->ClearThread(access); |
72 internal::StackGuard::InitThread(access); | 87 isolate->stack_guard()->InitThread(access); |
73 } | 88 } |
74 } | 89 } |
75 ASSERT(internal::ThreadManager::IsLockedByCurrentThread()); | 90 ASSERT(isolate->thread_manager()->IsLockedByCurrentThread()); |
76 | |
77 // Make sure this thread is assigned a thread id. | |
78 internal::ThreadManager::AssignId(); | |
79 } | 91 } |
80 | 92 |
81 | 93 |
82 bool Locker::IsLocked() { | 94 bool Locker::IsLocked() { |
83 return internal::ThreadManager::IsLockedByCurrentThread(); | 95 return internal::Isolate::Current()->thread_manager()-> |
| 96 IsLockedByCurrentThread(); |
84 } | 97 } |
85 | 98 |
86 | 99 |
87 Locker::~Locker() { | 100 Locker::~Locker() { |
88 ASSERT(internal::ThreadManager::IsLockedByCurrentThread()); | 101 // TODO(isolate): this should use a field storing the isolate it |
| 102 // locked instead. |
| 103 internal::Isolate* isolate = internal::Isolate::Current(); |
| 104 ASSERT(isolate->thread_manager()->IsLockedByCurrentThread()); |
89 if (has_lock_) { | 105 if (has_lock_) { |
90 if (top_level_) { | 106 if (top_level_) { |
91 internal::ThreadManager::FreeThreadResources(); | 107 isolate->thread_manager()->FreeThreadResources(); |
92 } else { | 108 } else { |
93 internal::ThreadManager::ArchiveThread(); | 109 isolate->thread_manager()->ArchiveThread(); |
94 } | 110 } |
95 internal::ThreadManager::Unlock(); | 111 isolate->thread_manager()->Unlock(); |
96 } | 112 } |
97 } | 113 } |
98 | 114 |
99 | 115 |
100 Unlocker::Unlocker() { | 116 Unlocker::Unlocker() { |
101 ASSERT(internal::ThreadManager::IsLockedByCurrentThread()); | 117 internal::Isolate* isolate = internal::Isolate::Current(); |
102 internal::ThreadManager::ArchiveThread(); | 118 ASSERT(isolate->thread_manager()->IsLockedByCurrentThread()); |
103 internal::ThreadManager::Unlock(); | 119 isolate->thread_manager()->ArchiveThread(); |
| 120 isolate->thread_manager()->Unlock(); |
104 } | 121 } |
105 | 122 |
106 | 123 |
107 Unlocker::~Unlocker() { | 124 Unlocker::~Unlocker() { |
108 ASSERT(!internal::ThreadManager::IsLockedByCurrentThread()); | 125 // TODO(isolates): check it's the isolate we unlocked. |
109 internal::ThreadManager::Lock(); | 126 internal::Isolate* isolate = internal::Isolate::Current(); |
110 internal::ThreadManager::RestoreThread(); | 127 ASSERT(!isolate->thread_manager()->IsLockedByCurrentThread()); |
| 128 isolate->thread_manager()->Lock(); |
| 129 isolate->thread_manager()->RestoreThread(); |
111 } | 130 } |
112 | 131 |
113 | 132 |
114 void Locker::StartPreemption(int every_n_ms) { | 133 void Locker::StartPreemption(int every_n_ms) { |
115 v8::internal::ContextSwitcher::StartPreemption(every_n_ms); | 134 v8::internal::ContextSwitcher::StartPreemption(every_n_ms); |
116 } | 135 } |
117 | 136 |
118 | 137 |
119 void Locker::StopPreemption() { | 138 void Locker::StopPreemption() { |
120 v8::internal::ContextSwitcher::StopPreemption(); | 139 v8::internal::ContextSwitcher::StopPreemption(); |
121 } | 140 } |
122 | 141 |
123 | 142 |
124 namespace internal { | 143 namespace internal { |
125 | 144 |
126 | 145 |
127 bool ThreadManager::RestoreThread() { | 146 bool ThreadManager::RestoreThread() { |
128 // First check whether the current thread has been 'lazily archived', ie | 147 // First check whether the current thread has been 'lazily archived', ie |
129 // not archived at all. If that is the case we put the state storage we | 148 // not archived at all. If that is the case we put the state storage we |
130 // had prepared back in the free list, since we didn't need it after all. | 149 // had prepared back in the free list, since we didn't need it after all. |
131 if (lazily_archived_thread_.IsSelf()) { | 150 if (lazily_archived_thread_.IsSelf()) { |
132 lazily_archived_thread_.Initialize(ThreadHandle::INVALID); | 151 lazily_archived_thread_.Initialize(ThreadHandle::INVALID); |
133 ASSERT(Thread::GetThreadLocal(thread_state_key) == | 152 ASSERT(Isolate::CurrentPerIsolateThreadData()->thread_state() == |
134 lazily_archived_thread_state_); | 153 lazily_archived_thread_state_); |
135 lazily_archived_thread_state_->set_id(kInvalidId); | 154 lazily_archived_thread_state_->set_id(kInvalidId); |
136 lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST); | 155 lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST); |
137 lazily_archived_thread_state_ = NULL; | 156 lazily_archived_thread_state_ = NULL; |
138 Thread::SetThreadLocal(thread_state_key, NULL); | 157 Isolate::CurrentPerIsolateThreadData()->set_thread_state(NULL); |
139 return true; | 158 return true; |
140 } | 159 } |
141 | 160 |
142 // Make sure that the preemption thread cannot modify the thread state while | 161 // Make sure that the preemption thread cannot modify the thread state while |
143 // it is being archived or restored. | 162 // it is being archived or restored. |
144 ExecutionAccess access; | 163 ExecutionAccess access(isolate_); |
145 | 164 |
146 // If there is another thread that was lazily archived then we have to really | 165 // If there is another thread that was lazily archived then we have to really |
147 // archive it now. | 166 // archive it now. |
148 if (lazily_archived_thread_.IsValid()) { | 167 if (lazily_archived_thread_.IsValid()) { |
149 EagerlyArchiveThread(); | 168 EagerlyArchiveThread(); |
150 } | 169 } |
151 ThreadState* state = | 170 Isolate::PerIsolateThreadData* per_thread = |
152 reinterpret_cast<ThreadState*>(Thread::GetThreadLocal(thread_state_key)); | 171 Isolate::CurrentPerIsolateThreadData(); |
153 if (state == NULL) { | 172 if (per_thread == NULL || per_thread->thread_state() == NULL) { |
154 // This is a new thread. | 173 // This is a new thread. |
155 StackGuard::InitThread(access); | 174 isolate_->stack_guard()->InitThread(access); |
156 return false; | 175 return false; |
157 } | 176 } |
| 177 ThreadState* state = per_thread->thread_state(); |
158 char* from = state->data(); | 178 char* from = state->data(); |
159 from = HandleScopeImplementer::RestoreThread(from); | 179 from = isolate_->handle_scope_implementer()->RestoreThread(from); |
160 from = Top::RestoreThread(from); | 180 from = isolate_->RestoreThread(from); |
161 from = Relocatable::RestoreState(from); | 181 from = Relocatable::RestoreState(from); |
162 #ifdef ENABLE_DEBUGGER_SUPPORT | 182 #ifdef ENABLE_DEBUGGER_SUPPORT |
163 from = Debug::RestoreDebug(from); | 183 from = isolate_->debug()->RestoreDebug(from); |
164 #endif | 184 #endif |
165 from = StackGuard::RestoreStackGuard(from); | 185 from = isolate_->stack_guard()->RestoreStackGuard(from); |
166 from = RegExpStack::RestoreStack(from); | 186 from = isolate_->regexp_stack()->RestoreStack(from); |
167 from = Bootstrapper::RestoreState(from); | 187 from = isolate_->bootstrapper()->RestoreState(from); |
168 Thread::SetThreadLocal(thread_state_key, NULL); | 188 per_thread->set_thread_state(NULL); |
169 if (state->terminate_on_restore()) { | 189 if (state->terminate_on_restore()) { |
170 StackGuard::TerminateExecution(); | 190 isolate_->stack_guard()->TerminateExecution(); |
171 state->set_terminate_on_restore(false); | 191 state->set_terminate_on_restore(false); |
172 } | 192 } |
173 state->set_id(kInvalidId); | 193 state->set_id(kInvalidId); |
174 state->Unlink(); | 194 state->Unlink(); |
175 state->LinkInto(ThreadState::FREE_LIST); | 195 state->LinkInto(ThreadState::FREE_LIST); |
176 return true; | 196 return true; |
177 } | 197 } |
178 | 198 |
179 | 199 |
180 void ThreadManager::Lock() { | 200 void ThreadManager::Lock() { |
181 mutex_->Lock(); | 201 mutex_->Lock(); |
182 mutex_owner_.Initialize(ThreadHandle::SELF); | 202 mutex_owner_.Initialize(ThreadHandle::SELF); |
183 ASSERT(IsLockedByCurrentThread()); | 203 ASSERT(IsLockedByCurrentThread()); |
184 } | 204 } |
185 | 205 |
186 | 206 |
187 void ThreadManager::Unlock() { | 207 void ThreadManager::Unlock() { |
188 mutex_owner_.Initialize(ThreadHandle::INVALID); | 208 mutex_owner_.Initialize(ThreadHandle::INVALID); |
189 mutex_->Unlock(); | 209 mutex_->Unlock(); |
190 } | 210 } |
191 | 211 |
192 | 212 |
193 static int ArchiveSpacePerThread() { | 213 static int ArchiveSpacePerThread() { |
194 return HandleScopeImplementer::ArchiveSpacePerThread() + | 214 return HandleScopeImplementer::ArchiveSpacePerThread() + |
195 Top::ArchiveSpacePerThread() + | 215 Isolate::ArchiveSpacePerThread() + |
196 #ifdef ENABLE_DEBUGGER_SUPPORT | 216 #ifdef ENABLE_DEBUGGER_SUPPORT |
197 Debug::ArchiveSpacePerThread() + | 217 Debug::ArchiveSpacePerThread() + |
198 #endif | 218 #endif |
199 StackGuard::ArchiveSpacePerThread() + | 219 StackGuard::ArchiveSpacePerThread() + |
200 RegExpStack::ArchiveSpacePerThread() + | 220 RegExpStack::ArchiveSpacePerThread() + |
201 Bootstrapper::ArchiveSpacePerThread() + | 221 Bootstrapper::ArchiveSpacePerThread() + |
202 Relocatable::ArchiveSpacePerThread(); | 222 Relocatable::ArchiveSpacePerThread(); |
203 } | 223 } |
204 | 224 |
205 | 225 |
206 ThreadState* ThreadState::free_anchor_ = new ThreadState(); | 226 ThreadState::ThreadState(ThreadManager* thread_manager) |
207 ThreadState* ThreadState::in_use_anchor_ = new ThreadState(); | 227 : id_(ThreadManager::kInvalidId), |
208 | 228 terminate_on_restore_(false), |
209 | 229 next_(this), |
210 ThreadState::ThreadState() : id_(ThreadManager::kInvalidId), | 230 previous_(this), |
211 terminate_on_restore_(false), | 231 thread_manager_(thread_manager) { |
212 next_(this), previous_(this) { | |
213 } | 232 } |
214 | 233 |
215 | 234 |
216 void ThreadState::AllocateSpace() { | 235 void ThreadState::AllocateSpace() { |
217 data_ = NewArray<char>(ArchiveSpacePerThread()); | 236 data_ = NewArray<char>(ArchiveSpacePerThread()); |
218 } | 237 } |
219 | 238 |
220 | 239 |
221 void ThreadState::Unlink() { | 240 void ThreadState::Unlink() { |
222 next_->previous_ = previous_; | 241 next_->previous_ = previous_; |
223 previous_->next_ = next_; | 242 previous_->next_ = next_; |
224 } | 243 } |
225 | 244 |
226 | 245 |
227 void ThreadState::LinkInto(List list) { | 246 void ThreadState::LinkInto(List list) { |
228 ThreadState* flying_anchor = | 247 ThreadState* flying_anchor = |
229 list == FREE_LIST ? free_anchor_ : in_use_anchor_; | 248 list == FREE_LIST ? thread_manager_->free_anchor_ |
| 249 : thread_manager_->in_use_anchor_; |
230 next_ = flying_anchor->next_; | 250 next_ = flying_anchor->next_; |
231 previous_ = flying_anchor; | 251 previous_ = flying_anchor; |
232 flying_anchor->next_ = this; | 252 flying_anchor->next_ = this; |
233 next_->previous_ = this; | 253 next_->previous_ = this; |
234 } | 254 } |
235 | 255 |
236 | 256 |
237 ThreadState* ThreadState::GetFree() { | 257 ThreadState* ThreadManager::GetFreeThreadState() { |
238 ThreadState* gotten = free_anchor_->next_; | 258 ThreadState* gotten = free_anchor_->next_; |
239 if (gotten == free_anchor_) { | 259 if (gotten == free_anchor_) { |
240 ThreadState* new_thread_state = new ThreadState(); | 260 ThreadState* new_thread_state = new ThreadState(this); |
241 new_thread_state->AllocateSpace(); | 261 new_thread_state->AllocateSpace(); |
242 return new_thread_state; | 262 return new_thread_state; |
243 } | 263 } |
244 return gotten; | 264 return gotten; |
245 } | 265 } |
246 | 266 |
247 | 267 |
248 // Gets the first in the list of archived threads. | 268 // Gets the first in the list of archived threads. |
249 ThreadState* ThreadState::FirstInUse() { | 269 ThreadState* ThreadManager::FirstThreadStateInUse() { |
250 return in_use_anchor_->Next(); | 270 return in_use_anchor_->Next(); |
251 } | 271 } |
252 | 272 |
253 | 273 |
254 ThreadState* ThreadState::Next() { | 274 ThreadState* ThreadState::Next() { |
255 if (next_ == in_use_anchor_) return NULL; | 275 if (next_ == thread_manager_->in_use_anchor_) return NULL; |
256 return next_; | 276 return next_; |
257 } | 277 } |
258 | 278 |
259 | 279 |
260 // Thread ids must start with 1, because in TLS having thread id 0 can't | 280 // Thread ids must start with 1, because in TLS having thread id 0 can't |
261 // be distinguished from not having a thread id at all (since NULL is | 281 // be distinguished from not having a thread id at all (since NULL is |
262 // defined as 0.) | 282 // defined as 0.) |
263 int ThreadManager::last_id_ = 0; | 283 ThreadManager::ThreadManager() |
264 Mutex* ThreadManager::mutex_ = OS::CreateMutex(); | 284 : mutex_(OS::CreateMutex()), |
265 ThreadHandle ThreadManager::mutex_owner_(ThreadHandle::INVALID); | 285 mutex_owner_(ThreadHandle::INVALID), |
266 ThreadHandle ThreadManager::lazily_archived_thread_(ThreadHandle::INVALID); | 286 lazily_archived_thread_(ThreadHandle::INVALID), |
267 ThreadState* ThreadManager::lazily_archived_thread_state_ = NULL; | 287 lazily_archived_thread_state_(NULL), |
| 288 free_anchor_(NULL), |
| 289 in_use_anchor_(NULL) { |
| 290 free_anchor_ = new ThreadState(this); |
| 291 in_use_anchor_ = new ThreadState(this); |
| 292 } |
| 293 |
| 294 |
| 295 ThreadManager::~ThreadManager() { |
| 296 // TODO(isolates): Destroy mutexes. |
| 297 } |
268 | 298 |
269 | 299 |
270 void ThreadManager::ArchiveThread() { | 300 void ThreadManager::ArchiveThread() { |
271 ASSERT(!lazily_archived_thread_.IsValid()); | 301 ASSERT(!lazily_archived_thread_.IsValid()); |
272 ASSERT(!IsArchived()); | 302 ASSERT(!IsArchived()); |
273 ThreadState* state = ThreadState::GetFree(); | 303 ThreadState* state = GetFreeThreadState(); |
274 state->Unlink(); | 304 state->Unlink(); |
275 Thread::SetThreadLocal(thread_state_key, reinterpret_cast<void*>(state)); | 305 Isolate::CurrentPerIsolateThreadData()->set_thread_state(state); |
276 lazily_archived_thread_.Initialize(ThreadHandle::SELF); | 306 lazily_archived_thread_.Initialize(ThreadHandle::SELF); |
277 lazily_archived_thread_state_ = state; | 307 lazily_archived_thread_state_ = state; |
278 ASSERT(state->id() == kInvalidId); | 308 ASSERT(state->id() == kInvalidId); |
279 state->set_id(CurrentId()); | 309 state->set_id(CurrentId()); |
280 ASSERT(state->id() != kInvalidId); | 310 ASSERT(state->id() != kInvalidId); |
281 } | 311 } |
282 | 312 |
283 | 313 |
284 void ThreadManager::EagerlyArchiveThread() { | 314 void ThreadManager::EagerlyArchiveThread() { |
285 ThreadState* state = lazily_archived_thread_state_; | 315 ThreadState* state = lazily_archived_thread_state_; |
286 state->LinkInto(ThreadState::IN_USE_LIST); | 316 state->LinkInto(ThreadState::IN_USE_LIST); |
287 char* to = state->data(); | 317 char* to = state->data(); |
288 // Ensure that data containing GC roots are archived first, and handle them | 318 // Ensure that data containing GC roots are archived first, and handle them |
289 // in ThreadManager::Iterate(ObjectVisitor*). | 319 // in ThreadManager::Iterate(ObjectVisitor*). |
290 to = HandleScopeImplementer::ArchiveThread(to); | 320 to = isolate_->handle_scope_implementer()->ArchiveThread(to); |
291 to = Top::ArchiveThread(to); | 321 to = isolate_->ArchiveThread(to); |
292 to = Relocatable::ArchiveState(to); | 322 to = Relocatable::ArchiveState(to); |
293 #ifdef ENABLE_DEBUGGER_SUPPORT | 323 #ifdef ENABLE_DEBUGGER_SUPPORT |
294 to = Debug::ArchiveDebug(to); | 324 to = isolate_->debug()->ArchiveDebug(to); |
295 #endif | 325 #endif |
296 to = StackGuard::ArchiveStackGuard(to); | 326 to = isolate_->stack_guard()->ArchiveStackGuard(to); |
297 to = RegExpStack::ArchiveStack(to); | 327 to = isolate_->regexp_stack()->ArchiveStack(to); |
298 to = Bootstrapper::ArchiveState(to); | 328 to = isolate_->bootstrapper()->ArchiveState(to); |
299 lazily_archived_thread_.Initialize(ThreadHandle::INVALID); | 329 lazily_archived_thread_.Initialize(ThreadHandle::INVALID); |
300 lazily_archived_thread_state_ = NULL; | 330 lazily_archived_thread_state_ = NULL; |
301 } | 331 } |
302 | 332 |
303 | 333 |
304 void ThreadManager::FreeThreadResources() { | 334 void ThreadManager::FreeThreadResources() { |
305 HandleScopeImplementer::FreeThreadResources(); | 335 isolate_->handle_scope_implementer()->FreeThreadResources(); |
306 Top::FreeThreadResources(); | 336 isolate_->FreeThreadResources(); |
307 #ifdef ENABLE_DEBUGGER_SUPPORT | 337 #ifdef ENABLE_DEBUGGER_SUPPORT |
308 Debug::FreeThreadResources(); | 338 isolate_->debug()->FreeThreadResources(); |
309 #endif | 339 #endif |
310 StackGuard::FreeThreadResources(); | 340 isolate_->stack_guard()->FreeThreadResources(); |
311 RegExpStack::FreeThreadResources(); | 341 isolate_->regexp_stack()->FreeThreadResources(); |
312 Bootstrapper::FreeThreadResources(); | 342 isolate_->bootstrapper()->FreeThreadResources(); |
313 } | 343 } |
314 | 344 |
315 | 345 |
316 bool ThreadManager::IsArchived() { | 346 bool ThreadManager::IsArchived() { |
317 return Thread::HasThreadLocal(thread_state_key); | 347 Isolate::PerIsolateThreadData* data = Isolate::CurrentPerIsolateThreadData(); |
| 348 return data != NULL && data->thread_state() != NULL; |
318 } | 349 } |
319 | 350 |
320 | 351 |
321 void ThreadManager::Iterate(ObjectVisitor* v) { | 352 void ThreadManager::Iterate(ObjectVisitor* v) { |
322 // Expecting no threads during serialization/deserialization | 353 // Expecting no threads during serialization/deserialization |
323 for (ThreadState* state = ThreadState::FirstInUse(); | 354 for (ThreadState* state = FirstThreadStateInUse(); |
324 state != NULL; | 355 state != NULL; |
325 state = state->Next()) { | 356 state = state->Next()) { |
326 char* data = state->data(); | 357 char* data = state->data(); |
327 data = HandleScopeImplementer::Iterate(v, data); | 358 data = HandleScopeImplementer::Iterate(v, data); |
328 data = Top::Iterate(v, data); | 359 data = isolate_->Iterate(v, data); |
329 data = Relocatable::Iterate(v, data); | 360 data = Relocatable::Iterate(v, data); |
330 } | 361 } |
331 } | 362 } |
332 | 363 |
333 | 364 |
334 void ThreadManager::IterateArchivedThreads(ThreadVisitor* v) { | 365 void ThreadManager::IterateArchivedThreads(ThreadVisitor* v) { |
335 for (ThreadState* state = ThreadState::FirstInUse(); | 366 for (ThreadState* state = FirstThreadStateInUse(); |
336 state != NULL; | 367 state != NULL; |
337 state = state->Next()) { | 368 state = state->Next()) { |
338 char* data = state->data(); | 369 char* data = state->data(); |
339 data += HandleScopeImplementer::ArchiveSpacePerThread(); | 370 data += HandleScopeImplementer::ArchiveSpacePerThread(); |
340 Top::IterateThread(v, data); | 371 isolate_->IterateThread(v, data); |
341 } | 372 } |
342 } | 373 } |
343 | 374 |
344 | 375 |
345 int ThreadManager::CurrentId() { | 376 int ThreadManager::CurrentId() { |
346 return Thread::GetThreadLocalInt(thread_id_key); | 377 return Thread::GetThreadLocalInt(Isolate::thread_id_key()); |
347 } | |
348 | |
349 | |
350 void ThreadManager::AssignId() { | |
351 if (!HasId()) { | |
352 ASSERT(Locker::IsLocked()); | |
353 int thread_id = ++last_id_; | |
354 ASSERT(thread_id > 0); // see the comment near last_id_ definition. | |
355 Thread::SetThreadLocalInt(thread_id_key, thread_id); | |
356 Top::set_thread_id(thread_id); | |
357 } | |
358 } | |
359 | |
360 | |
361 bool ThreadManager::HasId() { | |
362 return Thread::HasThreadLocal(thread_id_key); | |
363 } | 378 } |
364 | 379 |
365 | 380 |
366 void ThreadManager::TerminateExecution(int thread_id) { | 381 void ThreadManager::TerminateExecution(int thread_id) { |
367 for (ThreadState* state = ThreadState::FirstInUse(); | 382 for (ThreadState* state = FirstThreadStateInUse(); |
368 state != NULL; | 383 state != NULL; |
369 state = state->Next()) { | 384 state = state->Next()) { |
370 if (thread_id == state->id()) { | 385 if (thread_id == state->id()) { |
371 state->set_terminate_on_restore(true); | 386 state->set_terminate_on_restore(true); |
372 } | 387 } |
373 } | 388 } |
374 } | 389 } |
375 | 390 |
376 | 391 |
377 // This is the ContextSwitcher singleton. There is at most a single thread | 392 ContextSwitcher::ContextSwitcher(Isolate* isolate, int every_n_ms) |
378 // running which delivers preemption events to V8 threads. | 393 : Thread(isolate, "v8:CtxtSwitcher"), |
379 ContextSwitcher* ContextSwitcher::singleton_ = NULL; | |
380 | |
381 | |
382 ContextSwitcher::ContextSwitcher(int every_n_ms) | |
383 : Thread("v8:CtxtSwitcher"), | |
384 keep_going_(true), | 394 keep_going_(true), |
385 sleep_ms_(every_n_ms) { | 395 sleep_ms_(every_n_ms) { |
386 } | 396 } |
387 | 397 |
388 | 398 |
389 // Set the scheduling interval of V8 threads. This function starts the | 399 // Set the scheduling interval of V8 threads. This function starts the |
390 // ContextSwitcher thread if needed. | 400 // ContextSwitcher thread if needed. |
391 void ContextSwitcher::StartPreemption(int every_n_ms) { | 401 void ContextSwitcher::StartPreemption(int every_n_ms) { |
| 402 Isolate* isolate = Isolate::Current(); |
392 ASSERT(Locker::IsLocked()); | 403 ASSERT(Locker::IsLocked()); |
393 if (singleton_ == NULL) { | 404 if (isolate->context_switcher() == NULL) { |
394 // If the ContextSwitcher thread is not running at the moment start it now. | 405 // If the ContextSwitcher thread is not running at the moment start it now. |
395 singleton_ = new ContextSwitcher(every_n_ms); | 406 isolate->set_context_switcher(new ContextSwitcher(isolate, every_n_ms)); |
396 singleton_->Start(); | 407 isolate->context_switcher()->Start(); |
397 } else { | 408 } else { |
398 // ContextSwitcher thread is already running, so we just change the | 409 // ContextSwitcher thread is already running, so we just change the |
399 // scheduling interval. | 410 // scheduling interval. |
400 singleton_->sleep_ms_ = every_n_ms; | 411 isolate->context_switcher()->sleep_ms_ = every_n_ms; |
401 } | 412 } |
402 } | 413 } |
403 | 414 |
404 | 415 |
405 // Disable preemption of V8 threads. If multiple threads want to use V8 they | 416 // Disable preemption of V8 threads. If multiple threads want to use V8 they |
406 // must cooperatively schedule amongst them from this point on. | 417 // must cooperatively schedule amongst them from this point on. |
407 void ContextSwitcher::StopPreemption() { | 418 void ContextSwitcher::StopPreemption() { |
| 419 Isolate* isolate = Isolate::Current(); |
408 ASSERT(Locker::IsLocked()); | 420 ASSERT(Locker::IsLocked()); |
409 if (singleton_ != NULL) { | 421 if (isolate->context_switcher() != NULL) { |
410 // The ContextSwitcher thread is running. We need to stop it and release | 422 // The ContextSwitcher thread is running. We need to stop it and release |
411 // its resources. | 423 // its resources. |
412 singleton_->keep_going_ = false; | 424 isolate->context_switcher()->keep_going_ = false; |
413 singleton_->Join(); // Wait for the ContextSwitcher thread to exit. | 425 // Wait for the ContextSwitcher thread to exit. |
| 426 isolate->context_switcher()->Join(); |
414 // Thread has exited, now we can delete it. | 427 // Thread has exited, now we can delete it. |
415 delete(singleton_); | 428 delete(isolate->context_switcher()); |
416 singleton_ = NULL; | 429 isolate->set_context_switcher(NULL); |
417 } | 430 } |
418 } | 431 } |
419 | 432 |
420 | 433 |
421 // Main loop of the ContextSwitcher thread: Preempt the currently running V8 | 434 // Main loop of the ContextSwitcher thread: Preempt the currently running V8 |
422 // thread at regular intervals. | 435 // thread at regular intervals. |
423 void ContextSwitcher::Run() { | 436 void ContextSwitcher::Run() { |
424 while (keep_going_) { | 437 while (keep_going_) { |
425 OS::Sleep(sleep_ms_); | 438 OS::Sleep(sleep_ms_); |
426 StackGuard::Preempt(); | 439 isolate()->stack_guard()->Preempt(); |
427 } | 440 } |
428 } | 441 } |
429 | 442 |
430 | 443 |
431 // Acknowledge the preemption by the receiving thread. | 444 // Acknowledge the preemption by the receiving thread. |
432 void ContextSwitcher::PreemptionReceived() { | 445 void ContextSwitcher::PreemptionReceived() { |
433 ASSERT(Locker::IsLocked()); | 446 ASSERT(Locker::IsLocked()); |
434 // There is currently no accounting being done for this. But could be in the | 447 // There is currently no accounting being done for this. But could be in the |
435 // future, which is why we leave this in. | 448 // future, which is why we leave this in. |
436 } | 449 } |
437 | 450 |
438 | 451 |
439 } // namespace internal | 452 } // namespace internal |
440 } // namespace v8 | 453 } // namespace v8 |
OLD | NEW |