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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
28 #ifndef V8_IA32_FRAMES_IA32_H_ | 28 #ifndef V8_IA32_FRAMES_IA32_H_ |
29 #define V8_IA32_FRAMES_IA32_H_ | 29 #define V8_IA32_FRAMES_IA32_H_ |
30 | 30 |
| 31 #include "memory.h" |
| 32 |
31 namespace v8 { | 33 namespace v8 { |
32 namespace internal { | 34 namespace internal { |
33 | 35 |
34 | 36 |
35 // Register lists | 37 // Register lists |
36 // Note that the bit values must match those used in actual instruction encoding | 38 // Note that the bit values must match those used in actual instruction encoding |
37 static const int kNumRegs = 8; | 39 static const int kNumRegs = 8; |
38 | 40 |
39 | 41 |
40 // Caller-saved registers | 42 // Caller-saved registers |
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131 | 133 |
132 inline Object* JavaScriptFrame::function_slot_object() const { | 134 inline Object* JavaScriptFrame::function_slot_object() const { |
133 const int offset = JavaScriptFrameConstants::kFunctionOffset; | 135 const int offset = JavaScriptFrameConstants::kFunctionOffset; |
134 return Memory::Object_at(fp() + offset); | 136 return Memory::Object_at(fp() + offset); |
135 } | 137 } |
136 | 138 |
137 | 139 |
138 } } // namespace v8::internal | 140 } } // namespace v8::internal |
139 | 141 |
140 #endif // V8_IA32_FRAMES_IA32_H_ | 142 #endif // V8_IA32_FRAMES_IA32_H_ |
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