| Index: chrome/gpu/media/gpu_video_device.h
|
| ===================================================================
|
| --- chrome/gpu/media/gpu_video_device.h (revision 77878)
|
| +++ chrome/gpu/media/gpu_video_device.h (working copy)
|
| @@ -1,56 +0,0 @@
|
| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CHROME_GPU_MEDIA_GPU_VIDEO_DEVICE_H_
|
| -#define CHROME_GPU_MEDIA_GPU_VIDEO_DEVICE_H_
|
| -
|
| -#include <vector>
|
| -
|
| -#include "media/base/video_frame.h"
|
| -#include "media/video/video_decode_context.h"
|
| -
|
| -// A GpuVideoDevice is used by GpuVideoDecoder to allocate video frames
|
| -// meaningful to a corresponding VideoDecodeEngine.
|
| -//
|
| -// GpuVideoDecoder will provide a set of GL textures to this class and then
|
| -// GpuVideoDevice will transform the textures into a set of VideoFrame
|
| -// objects that can be used by VideoDecodeEngine.
|
| -//
|
| -// See text in GpuVideoDecoder for the overall flow for buffer allocation.
|
| -//
|
| -// Since all graphics commands execute on the main thread in the GPU process
|
| -// all the methods provided by this class are synchronous.
|
| -class GpuVideoDevice {
|
| - public:
|
| - virtual ~GpuVideoDevice() {}
|
| -
|
| - // Get the hardware video decoding device handle.
|
| - virtual void* GetDevice() = 0;
|
| -
|
| - // The following method is used by GpuVideoDecoder to create VideoFrame(s)
|
| - // associated with some GL textures.
|
| - //
|
| - // VideoFrame generated is used by VideoDecodeEngine for output buffer.
|
| - //
|
| - // |frame| will contain the VideoFrame generated.
|
| - //
|
| - // Return true if the operation was successful.
|
| - virtual bool CreateVideoFrameFromGlTextures(
|
| - size_t width, size_t height, media::VideoFrame::Format format,
|
| - const std::vector<media::VideoFrame::GlTexture>& textures,
|
| - scoped_refptr<media::VideoFrame>* frame) = 0;
|
| -
|
| - // Release VideoFrame generated.
|
| - virtual void ReleaseVideoFrame(
|
| - const scoped_refptr<media::VideoFrame>& frame) = 0;
|
| -
|
| - // Upload a device specific buffer to a VideoFrame object that can be used in
|
| - // the GPU process.
|
| - //
|
| - // Return true if successful.
|
| - virtual bool ConvertToVideoFrame(void* buffer,
|
| - scoped_refptr<media::VideoFrame> frame) = 0;
|
| -};
|
| -
|
| -#endif // CHROME_GPU_MEDIA_GPU_VIDEO_DEVICE_H_
|
|
|