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Side by Side Diff: skia/ext/platform_device_win.h

Issue 6682011: Build skia as a dll in windows multi-dll build. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Fix lint error. Created 9 years, 9 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_
6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_
7 #pragma once 7 #pragma once
8 8
9 #include <windows.h> 9 #include <windows.h>
10 10
11 #include <vector> 11 #include <vector>
12 12
13 #include "SkDevice.h" 13 #include "third_party/skia/include/core/SkDevice.h"
14 14
15 class SkMatrix; 15 class SkMatrix;
16 class SkPath; 16 class SkPath;
17 class SkRegion; 17 class SkRegion;
18 18
19 namespace skia { 19 namespace skia {
20 20
21 // A device is basically a wrapper around SkBitmap that provides a surface for 21 // A device is basically a wrapper around SkBitmap that provides a surface for
22 // SkCanvas to draw into. Our device provides a surface Windows can also write 22 // SkCanvas to draw into. Our device provides a surface Windows can also write
23 // to. It also provides functionality to play well with GDI drawing functions. 23 // to. It also provides functionality to play well with GDI drawing functions.
24 // This class is abstract and must be subclassed. It provides the basic 24 // This class is abstract and must be subclassed. It provides the basic
25 // interface to implement it either with or without a bitmap backend. 25 // interface to implement it either with or without a bitmap backend.
26 class PlatformDevice : public SkDevice { 26 class SK_API PlatformDevice : public SkDevice {
27 public: 27 public:
28 typedef HDC PlatformSurface; 28 typedef HDC PlatformSurface;
29 29
30 // The DC that corresponds to the bitmap, used for GDI operations drawing 30 // The DC that corresponds to the bitmap, used for GDI operations drawing
31 // into the bitmap. This is possibly heavyweight, so it should be existant 31 // into the bitmap. This is possibly heavyweight, so it should be existant
32 // only during one pass of rendering. 32 // only during one pass of rendering.
33 virtual HDC getBitmapDC() = 0; 33 virtual HDC getBitmapDC() = 0;
34 34
35 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will 35 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
36 // temporarily create it. However, if you have created the bitmap DC, it will 36 // temporarily create it. However, if you have created the bitmap DC, it will
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
75 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); 75 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
76 76
77 // Transforms SkPath's paths into a series of cubic path. 77 // Transforms SkPath's paths into a series of cubic path.
78 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); 78 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
79 }; 79 };
80 80
81 } // namespace skia 81 } // namespace skia
82 82
83 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ 83 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_
84 84
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