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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CHROME_RENDERER_MEDIA_GLES2_VIDEO_DECODE_CONTEXT_H_ | |
| 6 #define CHROME_RENDERER_MEDIA_GLES2_VIDEO_DECODE_CONTEXT_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "media/video/video_decode_context.h" | |
| 11 | |
| 12 class MessageLoop; | |
| 13 | |
| 14 namespace ggl { | |
| 15 class Context; | |
| 16 } // namespace ggl | |
| 17 | |
| 18 // FUNCTIONS | |
| 19 // | |
| 20 // This is a class that provides a video decode context using a ggl::Context | |
| 21 // backend. | |
| 22 // | |
| 23 // It provides resources for a VideoDecodeEngine to store decoded video frames. | |
| 24 // | |
| 25 // This class is aware of the command buffer implementation of GLES2 inside the | |
| 26 // Chrome renderer and keeps a reference of ggl::Context. It might use GLES2 | |
| 27 // commands specific to Chrome's renderer process to provide needed resources. | |
| 28 // | |
| 29 // There are two different kinds of video frame storage provided by this class: | |
| 30 // 1. Memory mapped textures (aka software decoding mode). | |
| 31 // Each texture is memory mapped and appears to the VideoDecodeEngine as | |
| 32 // system memory. | |
| 33 // | |
| 34 // The usage of the textures is that the VideoDecodeEngine is performing | |
| 35 // software video decoding and use them as if they are allocated in plain | |
| 36 // system memory (in fact they are allocated in system memory and shared | |
| 37 // bwith the GPU process). An additional step of uploading the content to | |
| 38 // video memory is needed. Since VideoDecodeEngine is unaware of the video | |
| 39 // memory, this upload operation is performed by calling | |
| 40 // ConvertToVideoFrame(). | |
| 41 // | |
| 42 // After the content is uploaded to video memory, WebKit will see the video | |
| 43 // frame as textures and will perform the necessary operations for | |
| 44 // rendering. | |
| 45 // | |
| 46 // 2. Opaque textures (aka hardware decoding mode). | |
| 47 // In this mode of operation each video frame is backed by some opaque | |
| 48 // textures. This is used only when hardware video decoding is used. The | |
| 49 // textures needs to be generated and allocated inside the renderer process | |
| 50 // first. This will establish a translation between texture ID in the | |
| 51 // renderer process and the GPU process. | |
| 52 // | |
| 53 // The texture ID generated is used by IpcVideoDecodeEngine only to be sent | |
| 54 // the GPU process. Inside the GPU process the texture ID is translated to | |
| 55 // a real texture ID inside the actual context. The real texture ID is then | |
| 56 // assigned to the hardware video decoder for storing the video frame. | |
| 57 // | |
| 58 // WebKit will see the video frame as a normal textures and perform | |
| 59 // necessary render operations. | |
| 60 // | |
| 61 // In both operation modes, the objective is to have WebKit see the video frames | |
| 62 // as regular textures. | |
| 63 // | |
| 64 // THREAD SEMANTICS | |
| 65 // | |
| 66 // All methods of this class can be called on any thread. GLES2 context and all | |
| 67 // OpenGL method calls are accessed on the Render Thread. As as result all Tasks | |
| 68 // given to this object are executed on the Render Thread. | |
| 69 // | |
| 70 // Since this class is not refcounted, it is important to destroy objects of | |
| 71 // this class only when the Task given to Destroy() is called. | |
| 72 // | |
| 73 class Gles2VideoDecodeContext : public media::VideoDecodeContext { | |
| 74 public: | |
| 75 // |message_loop| is the message of the Render Thread. | |
| 76 // |memory_mapped| determines if textures allocated are memory mapped. | |
| 77 // |context| is the graphics context for generating textures. | |
| 78 Gles2VideoDecodeContext(MessageLoop* message_loop, | |
| 79 bool memory_mapped, ggl::Context* context); | |
| 80 virtual ~Gles2VideoDecodeContext(); | |
| 81 | |
| 82 // media::VideoDecodeContext implementation. | |
| 83 virtual void* GetDevice(); | |
| 84 virtual void AllocateVideoFrames( | |
| 85 int frames_num, size_t width, size_t height, | |
| 86 media::VideoFrame::Format format, | |
| 87 std::vector<scoped_refptr<media::VideoFrame> >* frames_out, Task* task); | |
| 88 virtual void ReleaseAllVideoFrames(); | |
| 89 virtual void ConvertToVideoFrame(void* buffer, | |
| 90 scoped_refptr<media::VideoFrame> frame, | |
| 91 Task* task); | |
| 92 virtual void Destroy(Task* task); | |
| 93 | |
| 94 // Accessor of the current mode of this decode context. | |
| 95 bool IsMemoryMapped() const { return memory_mapped_; } | |
| 96 | |
| 97 private: | |
| 98 // Message loop for Render Thread. | |
| 99 MessageLoop* message_loop_; | |
| 100 | |
| 101 // Type of storage provided by this class. | |
| 102 bool memory_mapped_; | |
| 103 | |
| 104 // Pointer to the GLES2 context. | |
| 105 ggl::Context* context_; | |
| 106 | |
| 107 // VideoFrames allocated. | |
| 108 std::vector<scoped_refptr<media::VideoFrame> > frames_; | |
| 109 | |
| 110 DISALLOW_COPY_AND_ASSIGN(Gles2VideoDecodeContext); | |
| 111 }; | |
| 112 | |
| 113 #endif // CHROME_RENDERER_MEDIA_GLES2_VIDEO_DECODE_CONTEXT_H_ | |
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