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Side by Side Diff: src/v8.h

Issue 6670119: VM initialization refactoring. (Closed)
Patch Set: Created 9 years, 8 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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77 // Global actions. 77 // Global actions.
78 78
79 // If Initialize is called with des == NULL, the initial state is 79 // If Initialize is called with des == NULL, the initial state is
80 // created from scratch. If a non-null Deserializer is given, the 80 // created from scratch. If a non-null Deserializer is given, the
81 // initial state is created by reading the deserialized data into an 81 // initial state is created by reading the deserialized data into an
82 // empty heap. 82 // empty heap.
83 static bool Initialize(Deserializer* des); 83 static bool Initialize(Deserializer* des);
84 static void TearDown(); 84 static void TearDown();
85 static bool IsRunning() { return is_running_; } 85 static bool IsRunning() { return is_running_; }
86 static bool UseCrankshaft() { return use_crankshaft_; } 86 static bool UseCrankshaft() { return use_crankshaft_; }
87 static void DisableCrankshaft() { use_crankshaft_ = false; }
88 // To be dead you have to have lived 87 // To be dead you have to have lived
89 // TODO(isolates): move IsDead to Isolate. 88 // TODO(isolates): move IsDead to Isolate.
90 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } 89 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; }
91 static void SetFatalError(); 90 static void SetFatalError();
92 91
93 // Report process out of memory. Implementation found in api.cc. 92 // Report process out of memory. Implementation found in api.cc.
94 static void FatalProcessOutOfMemory(const char* location, 93 static void FatalProcessOutOfMemory(const char* location,
95 bool take_snapshot = false); 94 bool take_snapshot = false);
96 95
97 // Random number generation support. Not cryptographically safe. 96 // Random number generation support. Not cryptographically safe.
98 static uint32_t Random(Isolate* isolate); 97 static uint32_t Random(Isolate* isolate);
99 // We use random numbers internally in memory allocation and in the 98 // We use random numbers internally in memory allocation and in the
100 // compilers for security. In order to prevent information leaks we 99 // compilers for security. In order to prevent information leaks we
101 // use a separate random state for internal random number 100 // use a separate random state for internal random number
102 // generation. 101 // generation.
103 static uint32_t RandomPrivate(Isolate* isolate); 102 static uint32_t RandomPrivate(Isolate* isolate);
104 static Object* FillHeapNumberWithRandom(Object* heap_number, 103 static Object* FillHeapNumberWithRandom(Object* heap_number,
105 Isolate* isolate); 104 Isolate* isolate);
106 105
107 // Idle notification directly from the API. 106 // Idle notification directly from the API.
108 static bool IdleNotification(); 107 static bool IdleNotification();
109 108
110 private: 109 private:
110 static void InitializeOncePerProcess();
111
111 // True if engine is currently running 112 // True if engine is currently running
112 static bool is_running_; 113 static bool is_running_;
113 // True if V8 has ever been run 114 // True if V8 has ever been run
114 static bool has_been_setup_; 115 static bool has_been_setup_;
115 // True if error has been signaled for current engine 116 // True if error has been signaled for current engine
116 // (reset to false if engine is restarted) 117 // (reset to false if engine is restarted)
117 static bool has_fatal_error_; 118 static bool has_fatal_error_;
118 // True if engine has been shut down 119 // True if engine has been shut down
119 // (reset if engine is restarted) 120 // (reset if engine is restarted)
120 static bool has_been_disposed_; 121 static bool has_been_disposed_;
121 // True if we are using the crankshaft optimizing compiler. 122 // True if we are using the crankshaft optimizing compiler.
122 static bool use_crankshaft_; 123 static bool use_crankshaft_;
123 }; 124 };
124 125
125 } } // namespace v8::internal 126 } } // namespace v8::internal
126 127
127 namespace i = v8::internal; 128 namespace i = v8::internal;
128 129
129 #endif // V8_V8_H_ 130 #endif // V8_V8_H_
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