Chromium Code Reviews| Index: chrome/browser/resources/touch_ntp/touchhandler.js |
| diff --git a/chrome/browser/resources/touch_ntp/touchhandler.js b/chrome/browser/resources/touch_ntp/touchhandler.js |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..cb53afcb0754488c208fc0deb91b56a13a2e418d |
| --- /dev/null |
| +++ b/chrome/browser/resources/touch_ntp/touchhandler.js |
| @@ -0,0 +1,838 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +/** |
| + * @fileoverview Touch Handler. Class that handles all touch events and |
| + * uses them to interpret higher level gestures and behaviors. TouchEvent is a |
| + * built in mobile safari type: |
| + * http://developer.apple.com/safari/library/documentation/UserExperience/Reference/TouchEventClassReference/TouchEvent/TouchEvent.html. |
| + * This class is intended to work with all webkit browsers, tested on Chrome and |
| + * iOS. |
| + * |
| + * The following types of gestures are currently supported. See the definition |
| + * of TouchHandler.EventType for details. |
| + * |
| + * Single Touch: |
| + * This provides simple single-touch events. Any secondary touch is |
| + * ignored. |
| + * |
| + * Drag: |
| + * A single touch followed by some movement. This behavior will handle all |
| + * of the required events and report the properties of the drag to you |
| + * while the touch is happening and at the end of the drag sequence. This |
| + * behavior will NOT perform the actual dragging (redrawing the element) |
| + * for you, this responsibility is left to the client code. |
| + * |
| + * Long press: |
| + * When your element is touched and held without any drag occuring, the |
| + * LONG_PRESS event will fire. |
| + */ |
| + |
| + |
| +/** |
| + * A TouchHandler attaches to an Element, listents for low-level touch (or |
| + * mouse) events and dispatching higher-level events on the element. |
| + * @param {!Element} element The element to listen on and fire events |
| + * for. |
| + * @constructor |
| + */ |
| +function TouchHandler(element) { |
| + /** |
| + * @type {!Element} |
| + * @private |
| + */ |
| + this.element_ = element; |
| + |
| + /** |
| + * The absolute sum of all touch y deltas. |
| + * @type {number} |
| + * @private |
| + */ |
| + this.totalMoveY_ = 0; |
|
arv (Not doing code reviews)
2011/03/10 19:25:59
move value types to prototype
|
| + |
| + /** |
| + * The absolute sum of all touch x deltas. |
| + * @type {number} |
| + * @private |
| + */ |
| + this.totalMoveX_ = 0; |
| + |
| + /** |
| + * An array of tuples where the first item is the horizontal component of a |
| + * recent relevant touch and the second item is the touch's time stamp. Old |
| + * touches are removed based on the max tracking time and when direction |
| + * changes. |
| + * @type {!Array.<number>} |
| + * @private |
| + */ |
| + this.recentTouchesX_ = []; |
| + |
| + /** |
| + * An array of tuples where the first item is the vertical component of a |
| + * recent relevant touch and the second item is the touch's time stamp. Old |
| + * touches are removed based on the max tracking time and when direction |
| + * changes. |
| + * @type {!Array.<number>} |
| + * @private |
| + */ |
| + this.recentTouchesY_ = []; |
| + |
| + /** |
| + * Used to keep track of all events we subscribe to so we can easily clean up |
| + * @type {EventTracker} |
| + * @private |
| + */ |
| + this.events_ = new EventTracker(); |
| +} |
| + |
| + |
| +/** |
| + * DOM Events that may be fired by the TouchHandler at the element |
| + * All events are fired as DOM CustomEvents using TouchHandler.EventDetail |
| + * to supply the details. |
| + */ |
| +TouchHandler.EventType = { |
| + // Fired whenever the element is touched as the only touch to the device. |
| + // detail.enableDrag defaults to false, set to true to permit dragging. |
| + TOUCH_START: 'touchhandler:touch_start', |
| + |
| + // Fired when an element is held for a period of time. Prevents dragging |
| + // from occuring (even if enableDrag was set to true). |
| + LONG_PRESS: 'touchhandler:long_press', |
| + |
| + // If enableDrag was set to true at TOUCH_START, DRAG_START will fire when the |
| + // touch first moves sufficient distance. detail.enableDrag is set to true |
| + // but can be reset to false to cancel the drag. |
| + DRAG_START: 'touchhandler:drag_start', |
| + |
| + // If detail.enableDrag was true after DRAG_START, DRAG_MOVE will fire |
| + // whenever the touch is moved. |
| + DRAG_MOVE: 'touchhandler:drag_move', |
| + |
| + // Fired just before TOUCH_END when a drag is released. Correlates 1:1 with a |
| + // DRAG_START. |
| + DRAG_END: 'touchhandler:drag_end', |
| + |
| + // Fired whenever a touch that is being tracked has been released. Correlates |
| + // 1:1 with a TOUCH_START. |
| + TOUCH_END: 'touchhandler:touch_end' |
| +}; |
| + |
| + |
| +/** |
| + * The type of object use for our CustomEvent detail |
| + * @constructor |
| + * @param {number} clientX The X location of the touch. |
| + * @param {number} clientY The Y location of the touch. |
| + */ |
| +TouchHandler.EventDetail = function(clientX, clientY) { |
| + /** |
| + * The X location of the touch affected |
| + * @type {number} |
| + */ |
| + this.clientX = clientX; |
| + |
| + /** |
| + * The Y location of the touch affected |
| + * @type {number} |
| + */ |
| + this.clientY = clientY; |
| +}; |
| + |
| +/** |
| + * For TOUCH_START and DRAG START events, set to true to enable dragging or |
| + * false to disable dragging. |
| + * @type {boolean|undefined} |
| + */ |
| +TouchHandler.EventDetail.enableDrag; |
| + |
| +/** |
| + * For DRAG events, provides the horizontal component of the |
| + * drag delta. Drag delta is defined as the delta of the start touch position |
| + * and the current drag position. |
| + * @type {number|undefined} |
| + */ |
| +TouchHandler.EventDetail.dragDeltaX; |
| + |
| +/** |
| + * For DRAG events, provides the vertical component of the |
| + * drag delta. |
| + * @type {number|undefined} |
| + */ |
| +TouchHandler.EventDetail.dragDeltaY; |
| + |
| +/** |
| + * Minimum movement of touch required to be considered a drag. |
| + * @type {number} |
| + * @private |
| + */ |
| +TouchHandler.MIN_TRACKING_FOR_DRAG_ = 8; |
| + |
| + |
| +/** |
| + * The maximum number of ms to track a touch event. After an event is older than |
| + * this value, it will be ignored in velocity calculations. |
| + * @type {number} |
| + * @private |
| + */ |
| +TouchHandler.MAX_TRACKING_TIME_ = 250; |
| + |
| + |
| +/** |
| + * The maximum number of touches to track. |
| + * @type {number} |
| + * @private |
| + */ |
| +TouchHandler.MAX_TRACKING_TOUCHES_ = 5; |
| + |
| + |
| +/** |
| + * The maximum velocity to return, in pixels per millisecond, that is used to |
| + * guard against errors in calculating end velocity of a drag. This is a very |
| + * fast drag velocity. |
| + * @type {number} |
| + * @private |
| + */ |
| +TouchHandler.MAXIMUM_VELOCITY_ = 5; |
| + |
| + |
| +/** |
| + * The velocity to return, in pixel per millisecond, when the time stamps on the |
| + * events are erroneous. The browser can return bad time stamps if the thread |
| + * is blocked for the duration of the drag. This is a low velocity to prevent |
| + * the content from moving quickly after a slow drag. It is less jarring if the |
| + * content moves slowly after a fast drag. |
| + * @type {number} |
| + * @private |
| + */ |
| +TouchHandler.VELOCITY_FOR_INCORRECT_EVENTS_ = 1; |
| + |
| +/** |
| + * The time, in milliseconds, that a touch must be held to be considered |
| + * 'long'. |
| + * @type {number} |
| + * @private |
| + */ |
| +TouchHandler.TIME_FOR_LONG_PRESS_ = 500; |
| + |
| +/** |
| + * If defined, the identifer of the single touch that is active. Note that 0 is |
| + * a valid touch identifier - it should not be treated equivalently to |
| + * undefined. |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.activeTouch_; |
| + |
| + |
| +/** |
| + * @type {boolean|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.tracking_; |
| + |
| + |
| +/** |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.startTouchX_; |
| + |
| + |
| +/** |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.startTouchY_; |
| + |
| + |
| +/** |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.endTouchX_; |
| + |
| + |
| +/** |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.endTouchY_; |
| + |
| + |
| +/** |
| + * Time of the touchstart event. |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.startTime_; |
| + |
| + |
| +/** |
| + * The time of the touchend event. |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.endTime_; |
| + |
| + |
| +/** |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.lastTouchX_; |
| + |
| + |
| +/** |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.lastTouchY_; |
| + |
| + |
| +/** |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.lastMoveX_; |
| + |
| + |
| +/** |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.lastMoveY_; |
| + |
| +/** |
| + * @type {number|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.longPressTimeout_; |
| + |
| +/** |
| + * If defined and true, the next click event should be swallowed |
| + * @type {boolean|undefined} |
| + * @private |
| + */ |
| +TouchHandler.prototype.swallowNextClick_; |
| + |
| +/** |
| + * Start listenting for events. |
| + * @param {boolean=} opt_capture True if the TouchHandler should listen to |
| + * during the capture phase. |
| + */ |
| +TouchHandler.prototype.enable = function(opt_capture) { |
| + var capture = !!opt_capture; |
| + |
| + // Just listen to start events for now. When a touch is occuring we'll want |
| + // to be subscribed to move and end events on the document, but we don't want |
| + // to incur the cost of lots of no-op handlers on the document. |
| + this.events_.add(this.element_, 'touchstart', this.onStart_.bind(this), |
| + capture); |
| + this.events_.add(this.element_, 'mousedown', |
| + this.mouseToTouchCallback_(this.onStart_.bind(this)), |
| + capture); |
| + |
| + // If the element is long-pressed, we may need to swallow a click |
| + this.events_.add(this.element_, 'click', this.onClick_.bind(this), true); |
| +}; |
| + |
| +/** |
| + * Stop listening to all events. |
| + */ |
| +TouchHandler.prototype.disable = function() { |
| + this.stopTouching_(); |
| + this.events_.removeAll(); |
| +}; |
| + |
| +/** |
| + * Wraps a callback with translations of mouse events to touch events. |
| + * NOTE: These types really should be function(Event) but then we couldn't use |
| + * this with bind (which operates on any type of function). Doesn't JSDoc |
| + * support some sort of polymorphic types? |
| + * @param {Function} callback The event callback. |
| + * @return {Function} The wrapping callback. |
| + * @private |
| + */ |
| +TouchHandler.prototype.mouseToTouchCallback_ = function(callback) { |
| + return function(e) { |
| + // Note that there may be synthesizes mouse events caused by touch events (a |
| + // mouseDown after a touch-click). We leave it up to the client to worry |
| + // about this if it matters to them (typically a short mouseDown/mouseUp |
| + // without a click is no big problem and it's not obvious how we identify |
| + // such synthesized events in a general way). |
| + var touch = { |
| + // any fixed value will do for the identifier - there will only |
| + // ever be a single active 'touch' when using the mouse. |
| + identifier: 0, |
| + clientX: e.clientX, |
| + clientY: e.clientY, |
| + target: e.target |
| + }; |
| + e.touches = []; |
| + e.targetTouches = []; |
| + e.changedTouches = [touch]; |
| + if (e.type != 'mouseup') { |
| + e.touches[0] = touch; |
| + e.targetTouches[0] = touch; |
| + } |
| + callback(e); |
| + }; |
| +}; |
| + |
| +/** |
| + * Is the touch manager currently tracking touch moves to detect a drag? |
| + * @return {boolean|undefined} True if currently tracking. |
| + */ |
| +TouchHandler.prototype.isTracking = function() { |
| + return this.tracking_; |
| +}; |
| + |
| + |
| +/** |
| + * Begin tracking the touchable element, it is eligible for dragging. |
| + * @private |
| + */ |
| +TouchHandler.prototype.beginTracking_ = function() { |
| + this.tracking_ = true; |
| +}; |
| + |
| + |
| +/** |
| + * Stop tracking the touchable element, it is no longer dragging. |
| + * @private |
| + */ |
| +TouchHandler.prototype.endTracking_ = function() { |
| + this.tracking_ = false; |
| + this.dragging_ = false; |
| + this.totalMoveY_ = 0; |
| + this.totalMoveX_ = 0; |
| +}; |
| + |
| + |
| +/** |
| + * Reset the touchable element as if we never saw the touchStart |
| + * Doesn't dispatch any end events - be careful of existing listeners. |
| + */ |
| +TouchHandler.prototype.cancelTouch = function() { |
| + this.stopTouching_(); |
| + this.endTracking_(); |
| + // If clients needed to be aware of this, we could fire a cancel event here. |
| +}; |
| + |
| +/** |
| + * Record that touching has stopped |
| + * @private |
| + */ |
| +TouchHandler.prototype.stopTouching_ = function() { |
| + // Mark as no longer being touched |
| + this.activeTouch_ = undefined; |
| + |
| + // If we're waiting for a long press, stop |
| + window.clearTimeout(this.longPressTimeout_); |
| + |
| + // Stop listening for move/end events until there's another touch. |
| + // We don't want to leave handlers piled up on the document. |
| + // Note that there's no harm in removing handlers that weren't added, so |
| + // rather than track whether we're using mouse or touch we do both. |
| + this.events_.remove(document, 'touchmove'); |
| + this.events_.remove(document, 'touchend'); |
| + this.events_.remove(document, 'touchcancel'); |
| + this.events_.remove(document, 'mousemove'); |
| + this.events_.remove(document, 'mouseup'); |
| +}; |
| + |
| +/** |
| + * Touch start handler. |
| + * @param {!TouchEvent} e The touchstart event. |
| + * @private |
| + */ |
| +TouchHandler.prototype.onStart_ = function(e) { |
| + // Only process single touches. If there is already a touch happening, or |
| + // two simultaneous touches then just ignore them. |
| + if (e.touches.length > 1) { |
| + // Note that we could cancel an active touch here. That would make |
| + // simultaneous touch behave similar to near-simultaneous. However, if the |
| + // user is dragging something, an accidental second touch could be quite |
| + // disruptive if it cancelled their drag. Better to just ignore it. |
| + return; |
| + } |
| + |
| + // It's still possible there could be an active "touch" if the user is |
| + // simultaneously using a mouse and a touch input. |
| + if (this.activeTouch_ !== undefined) { |
| + return; |
| + } |
| + |
| + var touch = e.targetTouches[0]; |
| + this.activeTouch_ = touch.identifier; |
| + |
| + // We've just started touching so shouldn't swallow any upcoming click |
| + if (this.swallowNextClick_) { |
| + this.swallowNextClick_ = false; |
| + } |
| + |
| + // Sign up for end/cancel notifications for this touch. |
| + // Note that we do this on the document so that even if the user drags their |
| + // finger off the element, we'll still know what they're doing. |
| + if (e.type == 'mousedown') { |
| + this.events_.add(document, 'mouseup', |
| + this.mouseToTouchCallback_(this.onEnd_.bind(this)), false); |
| + } else { |
| + this.events_.add(document, 'touchend', this.onEnd_.bind(this), false); |
| + this.events_.add(document, 'touchcancel', this.onEnd_.bind(this), false); |
| + } |
| + |
| + // This timeout is cleared on touchEnd and onDrag |
| + // If we invoke the function then we have a real long press |
| + window.clearTimeout(this.longPressTimeout_); |
| + this.longPressTimeout_ = window.setTimeout( |
| + this.onLongPress_.bind(this), |
| + TouchHandler.TIME_FOR_LONG_PRESS_); |
| + |
| + // Dispatch the TOUCH_START event |
| + if (!this.dispatchEvent_(TouchHandler.EventType.TOUCH_START, touch)) { |
| + // Dragging was not enabled, nothing more to do |
| + return; |
| + } |
| + |
| + // We want dragging notifications |
| + if (e.type == 'mousedown') { |
| + this.events_.add(document, 'mousemove', |
| + this.mouseToTouchCallback_(this.onMove_.bind(this)), false); |
| + } else { |
| + this.events_.add(document, 'touchmove', this.onMove_.bind(this), false); |
| + } |
| + |
| + this.startTouchX_ = this.lastTouchX_ = touch.clientX; |
| + this.startTouchY_ = this.lastTouchY_ = touch.clientY; |
| + this.startTime_ = e.timeStamp; |
| + |
| + this.recentTouchesX_ = []; |
| + this.recentTouchesY_ = []; |
| + this.recentTouchesX_.push(touch.clientX, e.timeStamp); |
| + this.recentTouchesY_.push(touch.clientY, e.timeStamp); |
| + |
| + this.beginTracking_(); |
| +}; |
| + |
| +/** |
| + * Given a list of Touches, find the one matching our activeTouch identifier. |
| + * Note that Chrome currently always uses 0 as the identifier. In that case |
| + * we'll end up always choosing the first element in the list. |
| + * @param {TouchList} touches The list of Touch objects to search. |
| + * @return {!Touch|undefined} The touch matching our active ID if any. |
| + * @private |
| + */ |
| +TouchHandler.prototype.findActiveTouch_ = function(touches) { |
| + assert(this.activeTouch_ !== undefined, 'Expecting an active touch'); |
| + // A TouchList isn't actually an array, so we shouldn't use |
| + // Array.prototype.filter/some, etc. |
| + for (var i = 0; i < touches.length; i++) { |
| + if (touches[i].identifier == this.activeTouch_) { |
| + return touches[i]; |
| + } |
| + } |
| + return undefined; |
| +}; |
| + |
| +/** |
| + * Touch move handler. |
| + * @param {!TouchEvent} e The touchmove event. |
| + * @private |
| + */ |
| +TouchHandler.prototype.onMove_ = function(e) { |
| + if (!this.tracking_) { |
| + return; |
| + } |
| + |
| + // Our active touch should always be in the list of touches still active |
| + assert(this.findActiveTouch_(e.touches), 'Missing touchEnd'); |
| + |
| + var that = this; |
| + var touch = this.findActiveTouch_(e.changedTouches); |
| + if (!touch) { |
| + return; |
| + } |
| + |
| + var clientX = touch.clientX; |
| + var clientY = touch.clientY; |
| + |
| + var moveX = this.lastTouchX_ - clientX; |
| + var moveY = this.lastTouchY_ - clientY; |
| + this.totalMoveX_ += Math.abs(moveX); |
| + this.totalMoveY_ += Math.abs(moveY); |
| + this.lastTouchX_ = clientX; |
| + this.lastTouchY_ = clientY; |
| + |
| + if (!this.dragging_ && (this.totalMoveY_ > |
| + TouchHandler.MIN_TRACKING_FOR_DRAG_ || |
| + this.totalMoveX_ > |
| + TouchHandler.MIN_TRACKING_FOR_DRAG_)) { |
| + // If we're waiting for a long press, stop |
| + window.clearTimeout(this.longPressTimeout_); |
| + |
| + // Dispatch the DRAG_START event and record whether dragging should be |
| + // allowed or not. Note that this relies on the current value of |
| + // startTouchX/Y - handlers may use the initial drag delta to determine |
| + // if dragging should be permitted. |
| + this.dragging_ = this.dispatchEvent_( |
| + TouchHandler.EventType.DRAG_START, touch); |
| + |
| + if (this.dragging_) { |
| + // Update the start position here so that drag deltas have better values |
| + // but don't touch the recent positions so that velocity calculations can |
| + // still use touchstart position in the time and distance delta. |
| + this.startTouchX_ = clientX; |
| + this.startTouchY_ = clientY; |
| + this.startTime_ = e.timeStamp; |
| + } else { |
| + this.endTracking_(); |
| + } |
| + } |
| + |
| + if (this.dragging_) { |
| + this.dispatchEvent_(TouchHandler.EventType.DRAG_MOVE, touch); |
| + |
| + this.removeTouchesInWrongDirection_(this.recentTouchesX_, this.lastMoveX_, |
| + moveX); |
| + this.removeTouchesInWrongDirection_(this.recentTouchesY_, this.lastMoveY_, |
| + moveY); |
| + this.removeOldTouches_(this.recentTouchesX_, e.timeStamp); |
| + this.removeOldTouches_(this.recentTouchesY_, e.timeStamp); |
| + this.recentTouchesX_.push(clientX, e.timeStamp); |
| + this.recentTouchesY_.push(clientY, e.timeStamp); |
| + } |
| + |
| + this.lastMoveX_ = moveX; |
| + this.lastMoveY_ = moveY; |
| +}; |
| + |
| + |
| +/** |
| + * Filters the provided recent touches array to remove all touches except the |
| + * last if the move direction has changed. |
| + * @param {!Array.<number>} recentTouches An array of tuples where the first |
| + * item is the x or y component of the recent touch and the second item |
| + * is the touch time stamp. |
| + * @param {number|undefined} lastMove The x or y component of the previous |
| + * move. |
| + * @param {number} recentMove The x or y component of the most recent move. |
| + * @private |
| + */ |
| +TouchHandler.prototype.removeTouchesInWrongDirection_ = |
| + function(recentTouches, lastMove, recentMove) { |
| + if (lastMove && recentMove && recentTouches.length > 2 && |
| + (lastMove > 0 ^ recentMove > 0)) { |
| + recentTouches.splice(0, recentTouches.length - 2); |
| + } |
| +}; |
| + |
| + |
| +/** |
| + * Filters the provided recent touches array to remove all touches older than |
| + * the max tracking time or the 5th most recent touch. |
| + * @param {!Array.<number>} recentTouches An array of tuples where the first |
| + * item is the x or y component of the recent touch and the second item |
| + * is the touch time stamp. |
| + * @param {number} recentTime The time of the most recent event. |
| + * @private |
| + */ |
| +TouchHandler.prototype.removeOldTouches_ = |
| + function(recentTouches, recentTime) { |
| + while (recentTouches.length && recentTime - recentTouches[1] > |
| + TouchHandler.MAX_TRACKING_TIME_ || |
| + recentTouches.length > |
| + TouchHandler.MAX_TRACKING_TOUCHES_ * 2) { |
| + recentTouches.splice(0, 2); |
| + } |
| +}; |
| + |
| +/** |
| + * Touch end handler. |
| + * @param {!TouchEvent} e The touchend event. |
| + * @private |
| + */ |
| +TouchHandler.prototype.onEnd_ = function(e) { |
| + var that = this; |
| + assert(this.activeTouch_ !== undefined, 'Expect to already be touching'); |
| + |
| + // If the touch we're tracking isn't changing here, ignore this touch end. |
| + var touch = this.findActiveTouch_(e.changedTouches); |
| + if (!touch) { |
| + // In most cases, our active touch will be in the 'touches' collection, |
| + // but we can't assert that because occasionally two touchend events can |
| + // occur at almost the same time with both having empty 'touches' lists. |
| + // I.e., 'touches' seems like it can be a bit more up-to-date than the |
| + // current event. |
| + return; |
| + } |
| + |
| + // This is touchEnd for the touch we're monitoring |
| + assert(!this.findActiveTouch_(e.touches), |
| + 'Touch ended also still active'); |
| + |
| + // Indicate that touching has finished |
| + this.stopTouching_(); |
| + |
| + if (this.tracking_) { |
| + var clientX = touch.clientX; |
| + var clientY = touch.clientY; |
| + |
| + if (this.dragging_) { |
| + this.endTime_ = e.timeStamp; |
| + this.endTouchX_ = clientX; |
| + this.endTouchY_ = clientY; |
| + |
| + this.removeOldTouches_(this.recentTouchesX_, e.timeStamp); |
| + this.removeOldTouches_(this.recentTouchesY_, e.timeStamp); |
| + |
| + this.dispatchEvent_(TouchHandler.EventType.DRAG_END, touch); |
| + |
| + // Note that in some situations we can get a click event here as well. |
| + // For now this isn't a problem, but we may want to consider having some |
| + // logic that hides clicks that appear to be caused by a touchEnd used for |
| + // dragging. |
| + } |
| + |
| + this.endTracking_(); |
| + } |
| + |
| + // Note that we dispatch the touchEnd event last so that events at different |
| + // levels of semantics nest nicely (similar to how DOM drag-and-drop events |
| + // are nested inside of the mouse events that trigger them). |
| + this.dispatchEvent_(TouchHandler.EventType.TOUCH_END, touch); |
| +}; |
| + |
| + |
| +/** |
| + * Get end velocity of the drag. This method is specific to drag behavior, so if |
| + * touch behavior and drag behavior is split then this should go with drag |
| + * behavior. End velocity is defined as deltaXY / deltaTime where deltaXY is |
| + * the difference between endPosition and the oldest recent position, and |
| + * deltaTime is the difference between endTime and the oldest recent time stamp. |
| + * @return {Object} The x and y velocity. |
| + */ |
| +TouchHandler.prototype.getEndVelocity = function() { |
| + // Note that we could move velocity to just be an end-event parameter. |
| + var velocityX = this.recentTouchesX_.length ? |
| + (this.endTouchX_ - this.recentTouchesX_[0]) / |
| + (this.endTime_ - this.recentTouchesX_[1]) : 0; |
| + var velocityY = this.recentTouchesY_.length ? |
| + (this.endTouchY_ - this.recentTouchesY_[0]) / |
| + (this.endTime_ - this.recentTouchesY_[1]) : 0; |
| + |
| + velocityX = this.correctVelocity_(velocityX); |
| + velocityY = this.correctVelocity_(velocityY); |
| + |
| + return { |
| + x: velocityX, |
| + y: velocityY |
| + }; |
| +}; |
| + |
| + |
| +/** |
| + * Correct erroneous velocities by capping the velocity if we think it's too |
| + * high, or setting it to a default velocity if know that the event data is bad. |
| + * @param {number} velocity The x or y velocity component. |
| + * @return {number} The corrected velocity. |
| + * @private |
| + */ |
| +TouchHandler.prototype.correctVelocity_ = function(velocity) { |
| + var absVelocity = Math.abs(velocity); |
| + |
| + // We add to recent touches for each touchstart and touchmove. If we have |
| + // fewer than 3 touches (6 entries), we assume that the thread was blocked for |
| + // the duration of the drag and we received events in quick succession with |
| + // the wrong time stamps. |
| + if (absVelocity > TouchHandler.MAXIMUM_VELOCITY_) { |
| + absVelocity = this.recentTouchesY_.length < 3 ? |
| + TouchHandler.VELOCITY_FOR_INCORRECT_EVENTS_ : |
| + TouchHandler.MAXIMUM_VELOCITY_; |
| + } |
| + return absVelocity * (velocity < 0 ? -1 : 1); |
| +}; |
| + |
| + |
| +/** |
| + * Handler when an element has been pressed for a long time |
| + * @private |
| + */ |
| +TouchHandler.prototype.onLongPress_ = function() { |
| + // Swallow any click that occurs on this element without an intervening touch |
| + // start event. This simple click-busting technique should be sufficient here |
| + // since a real click should have a touchstart first. |
| + this.swallowNextClick_ = true; |
| + |
| + // Dispatch to the LONG_PRESS |
| + this.dispatchEventXY_(TouchHandler.EventType.LONG_PRESS, |
| + /** @type {number} */ (this.startTouchX_), |
| + /** @type {number} */ (this.startTouchY_)); |
| +}; |
| + |
| +/** |
| + * Click handler - used to swallow clicks after a long-press |
| + * @param {!Event} e The click event. |
| + * @private |
| + */ |
| +TouchHandler.prototype.onClick_ = function(e) { |
| + if (this.swallowNextClick_) { |
| + e.preventDefault(); |
| + e.stopPropagation(); |
| + this.swallowNextClick_ = false; |
| + } |
| +}; |
| + |
| +/** |
| + * Dispatch a TouchHandler event to the element |
| + * @param {string} eventType The event to dispatch. |
| + * @param {Touch} touch The touch triggering this event. |
| + * @return {boolean|undefined} The value of detail.enableDrag after dispatching |
| + * the event. |
| + * @private |
| + */ |
| +TouchHandler.prototype.dispatchEvent_ = function(eventType, touch) { |
| + return this.dispatchEventXY_(eventType, touch.clientX, touch.clientY); |
| +}; |
| + |
| +/** |
| + * Dispatch a TouchHandler event to the element |
| + * @param {string} eventType The event to dispatch. |
| + @param {number} clientX The X location for the event. |
| + @param {number} clientY The Y location for the event. |
| + * @return {boolean|undefined} The value of detail.enableDrag after dispatching |
| + * the event. |
| + * @private |
| + */ |
| +TouchHandler.prototype.dispatchEventXY_ = |
| + function(eventType, clientX, clientY) { |
| + var event = document.createEvent('CustomEvent'); |
| + var detail = new TouchHandler.EventDetail(clientX, clientY); |
| + |
| + // Set enableDrag as when it can be overridden |
| + if (eventType == TouchHandler.EventType.TOUCH_START) { |
| + detail.enableDrag = false; |
| + } else if (eventType == TouchHandler.EventType.DRAG_START) { |
| + detail.enableDrag = true; |
| + } |
| + |
| + var isDrag = (eventType == TouchHandler.EventType.DRAG_START || |
| + eventType == TouchHandler.EventType.DRAG_MOVE || |
| + eventType == TouchHandler.EventType.DRAG_END); |
| + if (isDrag) { |
| + detail.dragDeltaX = clientX - this.startTouchX_; |
| + detail.dragDeltaY = clientY - this.startTouchY_; |
| + } |
| + |
| + // Drag events don't bubble - we're really just dragging the element, |
| + // not affecting its parent at all. |
| + var bubbles = !isDrag; |
| + |
| + event.initCustomEvent(eventType, bubbles, /*cancelable*/ true, detail); |
|
arv (Not doing code reviews)
2011/03/10 19:25:59
var event = new cr.Event(eventType, bubbles, true)
|
| + event.sender = this; |
| + this.element_.dispatchEvent(event); |
| + return detail.enableDrag; |
| +}; |
| + |