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Issue 6661024: Use a specialized new tab page in TOUCH_UI builds (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Fix some indentation issues and enable gjslist --strict mode to catch them automatically Created 9 years, 9 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 /**
6 * @fileoverview Touch Handler. Class that handles all touch events and
7 * uses them to interpret higher level gestures and behaviors. TouchEvent is a
8 * built in mobile safari type:
9 * http://developer.apple.com/safari/library/documentation/UserExperience/Refere nce/TouchEventClassReference/TouchEvent/TouchEvent.html.
10 * This class is intended to work with all webkit browsers, tested on Chrome and
11 * iOS.
12 *
13 * The following types of gestures are currently supported. See the definition
14 * of TouchHandler.EventType for details.
15 *
16 * Single Touch:
17 * This provides simple single-touch events. Any secondary touch is
18 * ignored.
19 *
20 * Drag:
21 * A single touch followed by some movement. This behavior will handle all
22 * of the required events and report the properties of the drag to you
23 * while the touch is happening and at the end of the drag sequence. This
24 * behavior will NOT perform the actual dragging (redrawing the element)
25 * for you, this responsibility is left to the client code.
26 *
27 * Long press:
28 * When your element is touched and held without any drag occuring, the
29 * LONG_PRESS event will fire.
30 */
31
32 // Use an anonymous function to enable strict mode just for this file (which
33 // will be concatenated with other files when embedded in Chrome)
34 var TouchHandler = (function() {
35 'use strict';
36
37 /**
38 * A TouchHandler attaches to an Element, listents for low-level touch (or
39 * mouse) events and dispatching higher-level events on the element.
40 * @param {!Element} element The element to listen on and fire events
41 * for.
42 * @constructor
43 */
44 function TouchHandler(element) {
45 /**
46 * @type {!Element}
47 * @private
48 */
49 this.element_ = element;
50
51 /**
52 * The absolute sum of all touch y deltas.
53 * @type {number}
54 * @private
55 */
56 this.totalMoveY_ = 0;
57
58 /**
59 * The absolute sum of all touch x deltas.
60 * @type {number}
61 * @private
62 */
63 this.totalMoveX_ = 0;
64
65 /**
66 * An array of tuples where the first item is the horizontal component of a
67 * recent relevant touch and the second item is the touch's time stamp. Old
68 * touches are removed based on the max tracking time and when direction
69 * changes.
70 * @type {!Array.<number>}
71 * @private
72 */
73 this.recentTouchesX_ = [];
74
75 /**
76 * An array of tuples where the first item is the vertical component of a
77 * recent relevant touch and the second item is the touch's time stamp. Old
78 * touches are removed based on the max tracking time and when direction
79 * changes.
80 * @type {!Array.<number>}
81 * @private
82 */
83 this.recentTouchesY_ = [];
84
85 /**
86 * Used to keep track of all events we subscribe to so we can easily clean
87 * up
88 * @type {EventTracker}
89 * @private
90 */
91 this.events_ = new EventTracker();
92 }
93
94
95 /**
96 * DOM Events that may be fired by the TouchHandler at the element
97 */
98 TouchHandler.EventType = {
99 // Fired whenever the element is touched as the only touch to the device.
100 // enableDrag defaults to false, set to true to permit dragging.
101 TOUCH_START: 'touchhandler:touch_start',
102
103 // Fired when an element is held for a period of time. Prevents dragging
104 // from occuring (even if enableDrag was set to true).
105 LONG_PRESS: 'touchhandler:long_press',
106
107 // If enableDrag was set to true at TOUCH_START, DRAG_START will fire when
108 // the touch first moves sufficient distance. enableDrag is set to true but
109 // can be reset to false to cancel the drag.
110 DRAG_START: 'touchhandler:drag_start',
111
112 // If enableDrag was true after DRAG_START, DRAG_MOVE will fire whenever the
113 // touch is moved.
114 DRAG_MOVE: 'touchhandler:drag_move',
115
116 // Fired just before TOUCH_END when a drag is released. Correlates 1:1 with
117 // a DRAG_START.
118 DRAG_END: 'touchhandler:drag_end',
119
120 // Fired whenever a touch that is being tracked has been released.
121 // Correlates 1:1 with a TOUCH_START.
122 TOUCH_END: 'touchhandler:touch_end'
123 };
124
125
126 /**
127 * The type of event sent by TouchHandler
128 * @constructor
129 * @param {string} type The type of event (one of Grabber.EventType).
130 * @param {boolean} bubbles Whether or not the event should bubble.
131 * @param {number} clientX The X location of the touch.
132 * @param {number} clientY The Y location of the touch.
133 * @param {!Element} touchedElement The element at the current location of the
134 * touch.
135 */
136 TouchHandler.Event = function(type, bubbles, clientX, clientY,
137 touchedElement) {
138 var event = document.createEvent('Event');
139 event.initEvent(type, bubbles, true);
140 event.__proto__ = TouchHandler.Event.prototype;
141
142 /**
143 * The X location of the touch affected
144 * @type {number}
145 */
146 event.clientX = clientX;
147
148 /**
149 * The Y location of the touch affected
150 * @type {number}
151 */
152 event.clientY = clientY;
153
154 /**
155 * The element at the current location of the touch.
156 * @type {!Element}
157 */
158 event.touchedElement = touchedElement;
159
160 return event;
161 };
162
163 TouchHandler.Event.prototype = {
164 __proto__: Event.prototype,
165
166 /**
167 * For TOUCH_START and DRAG START events, set to true to enable dragging or
168 * false to disable dragging.
169 * @type {boolean|undefined}
170 */
171 enableDrag: undefined,
172
173 /**
174 * For DRAG events, provides the horizontal component of the
175 * drag delta. Drag delta is defined as the delta of the start touch
176 * position and the current drag position.
177 * @type {number|undefined}
178 */
179 dragDeltaX: undefined,
180
181 /**
182 * For DRAG events, provides the vertical component of the
183 * drag delta.
184 * @type {number|undefined}
185 */
186 dragDeltaY: undefined
187 };
188
189 /**
190 * Minimum movement of touch required to be considered a drag.
191 * @type {number}
192 * @private
193 */
194 TouchHandler.MIN_TRACKING_FOR_DRAG_ = 8;
195
196
197 /**
198 * The maximum number of ms to track a touch event. After an event is older
199 * than this value, it will be ignored in velocity calculations.
200 * @type {number}
201 * @private
202 */
203 TouchHandler.MAX_TRACKING_TIME_ = 250;
204
205
206 /**
207 * The maximum number of touches to track.
208 * @type {number}
209 * @private
210 */
211 TouchHandler.MAX_TRACKING_TOUCHES_ = 5;
212
213
214 /**
215 * The maximum velocity to return, in pixels per millisecond, that is used
216 * to guard against errors in calculating end velocity of a drag. This is a
217 * very fast drag velocity.
218 * @type {number}
219 * @private
220 */
221 TouchHandler.MAXIMUM_VELOCITY_ = 5;
222
223
224 /**
225 * The velocity to return, in pixel per millisecond, when the time stamps on
226 * the events are erroneous. The browser can return bad time stamps if the
227 * thread is blocked for the duration of the drag. This is a low velocity to
228 * prevent the content from moving quickly after a slow drag. It is less
229 * jarring if the content moves slowly after a fast drag.
230 * @type {number}
231 * @private
232 */
233 TouchHandler.VELOCITY_FOR_INCORRECT_EVENTS_ = 1;
234
235 /**
236 * The time, in milliseconds, that a touch must be held to be considered
237 * 'long'.
238 * @type {number}
239 * @private
240 */
241 TouchHandler.TIME_FOR_LONG_PRESS_ = 500;
242
243 TouchHandler.prototype = {
244 /**
245 * If defined, the identifer of the single touch that is active. Note that
246 * 0 is a valid touch identifier - it should not be treated equivalently to
247 * undefined.
248 * @type {number|undefined}
249 * @private
250 */
251 activeTouch_: undefined,
252
253 /**
254 * @type {boolean|undefined}
255 * @private
256 */
257 tracking_: undefined,
258
259 /**
260 * @type {number|undefined}
261 * @private
262 */
263 startTouchX_: undefined,
264
265 /**
266 * @type {number|undefined}
267 * @private
268 */
269 startTouchY_: undefined,
270
271 /**
272 * @type {number|undefined}
273 * @private
274 */
275 endTouchX_: undefined,
276
277 /**
278 * @type {number|undefined}
279 * @private
280 */
281 endTouchY_: undefined,
282
283 /**
284 * Time of the touchstart event.
285 * @type {number|undefined}
286 * @private
287 */
288 startTime_: undefined,
289
290 /**
291 * The time of the touchend event.
292 * @type {number|undefined}
293 * @private
294 */
295 endTime_: undefined,
296
297 /**
298 * @type {number|undefined}
299 * @private
300 */
301 lastTouchX_: undefined,
302
303 /**
304 * @type {number|undefined}
305 * @private
306 */
307 lastTouchY_: undefined,
308
309 /**
310 * @type {number|undefined}
311 * @private
312 */
313 lastMoveX_: undefined,
314
315 /**
316 * @type {number|undefined}
317 * @private
318 */
319 lastMoveY_: undefined,
320
321 /**
322 * @type {number|undefined}
323 * @private
324 */
325 longPressTimeout_: undefined,
326
327 /**
328 * If defined and true, the next click event should be swallowed
329 * @type {boolean|undefined}
330 * @private
331 */
332 swallowNextClick_: undefined,
333
334 /**
335 * Start listenting for events.
336 * @param {boolean=} opt_capture True if the TouchHandler should listen to
337 * during the capture phase.
338 */
339 enable: function(opt_capture) {
340 var capture = !!opt_capture;
341
342 // Just listen to start events for now. When a touch is occuring we'll
343 // want to be subscribed to move and end events on the document, but we
344 // don't want to incur the cost of lots of no-op handlers on the document.
345 this.events_.add(this.element_, 'touchstart', this.onStart_.bind(this),
346 capture);
347 this.events_.add(this.element_, 'mousedown',
348 this.mouseToTouchCallback_(this.onStart_.bind(this)),
349 capture);
350
351 // If the element is long-pressed, we may need to swallow a click
352 this.events_.add(this.element_, 'click', this.onClick_.bind(this), true);
353 },
354
355 /**
356 * Stop listening to all events.
357 */
358 disable: function() {
359 this.stopTouching_();
360 this.events_.removeAll();
361 },
362
363 /**
364 * Wraps a callback with translations of mouse events to touch events.
365 * NOTE: These types really should be function(Event) but then we couldn't
366 * use this with bind (which operates on any type of function). Doesn't
367 * JSDoc support some sort of polymorphic types?
368 * @param {Function} callback The event callback.
369 * @return {Function} The wrapping callback.
370 * @private
371 */
372 mouseToTouchCallback_: function(callback) {
373 return function(e) {
374 // Note that there may be synthesizes mouse events caused by touch
375 // events (a mouseDown after a touch-click). We leave it up to the
376 // client to worry about this if it matters to them (typically a short
377 // mouseDown/mouseUp without a click is no big problem and it's not
378 // obvious how we identify such synthesized events in a general way).
379 var touch = {
380 // any fixed value will do for the identifier - there will only
381 // ever be a single active 'touch' when using the mouse.
382 identifier: 0,
383 clientX: e.clientX,
384 clientY: e.clientY,
385 target: e.target
386 };
387 e.touches = [];
388 e.targetTouches = [];
389 e.changedTouches = [touch];
390 if (e.type != 'mouseup') {
391 e.touches[0] = touch;
392 e.targetTouches[0] = touch;
393 }
394 callback(e);
395 };
396 },
397
398 /**
399 * Begin tracking the touchable element, it is eligible for dragging.
400 * @private
401 */
402 beginTracking_: function() {
403 this.tracking_ = true;
404 },
405
406 /**
407 * Stop tracking the touchable element, it is no longer dragging.
408 * @private
409 */
410 endTracking_: function() {
411 this.tracking_ = false;
412 this.dragging_ = false;
413 this.totalMoveY_ = 0;
414 this.totalMoveX_ = 0;
415 },
416
417 /**
418 * Reset the touchable element as if we never saw the touchStart
419 * Doesn't dispatch any end events - be careful of existing listeners.
420 */
421 cancelTouch: function() {
422 this.stopTouching_();
423 this.endTracking_();
424 // If clients needed to be aware of this, we could fire a cancel event
425 // here.
426 },
427
428 /**
429 * Record that touching has stopped
430 * @private
431 */
432 stopTouching_: function() {
433 // Mark as no longer being touched
434 this.activeTouch_ = undefined;
435
436 // If we're waiting for a long press, stop
437 window.clearTimeout(this.longPressTimeout_);
438
439 // Stop listening for move/end events until there's another touch.
440 // We don't want to leave handlers piled up on the document.
441 // Note that there's no harm in removing handlers that weren't added, so
442 // rather than track whether we're using mouse or touch we do both.
443 this.events_.remove(document, 'touchmove');
444 this.events_.remove(document, 'touchend');
445 this.events_.remove(document, 'touchcancel');
446 this.events_.remove(document, 'mousemove');
447 this.events_.remove(document, 'mouseup');
448 },
449
450 /**
451 * Touch start handler.
452 * @param {!TouchEvent} e The touchstart event.
453 * @private
454 */
455 onStart_: function(e) {
456 // Only process single touches. If there is already a touch happening, or
457 // two simultaneous touches then just ignore them.
458 if (e.touches.length > 1)
459 // Note that we could cancel an active touch here. That would make
460 // simultaneous touch behave similar to near-simultaneous. However, if
461 // the user is dragging something, an accidental second touch could be
462 // quite disruptive if it cancelled their drag. Better to just ignore
463 // it.
464 return;
465
466 // It's still possible there could be an active "touch" if the user is
467 // simultaneously using a mouse and a touch input.
468 if (this.activeTouch_ !== undefined)
469 return;
470
471 var touch = e.targetTouches[0];
472 this.activeTouch_ = touch.identifier;
473
474 // We've just started touching so shouldn't swallow any upcoming click
475 if (this.swallowNextClick_)
476 this.swallowNextClick_ = false;
477
478 // Sign up for end/cancel notifications for this touch.
479 // Note that we do this on the document so that even if the user drags
480 // their finger off the element, we'll still know what they're doing.
481 if (e.type == 'mousedown') {
482 this.events_.add(document, 'mouseup',
483 this.mouseToTouchCallback_(this.onEnd_.bind(this)), false);
484 } else {
485 this.events_.add(document, 'touchend', this.onEnd_.bind(this), false);
486 this.events_.add(document, 'touchcancel', this.onEnd_.bind(this),
487 false);
488 }
489
490 // This timeout is cleared on touchEnd and onDrag
491 // If we invoke the function then we have a real long press
492 window.clearTimeout(this.longPressTimeout_);
493 this.longPressTimeout_ = window.setTimeout(
494 this.onLongPress_.bind(this),
495 TouchHandler.TIME_FOR_LONG_PRESS_);
496
497 // Dispatch the TOUCH_START event
498 if (!this.dispatchEvent_(TouchHandler.EventType.TOUCH_START, touch))
499 // Dragging was not enabled, nothing more to do
500 return;
501
502 // We want dragging notifications
503 if (e.type == 'mousedown') {
504 this.events_.add(document, 'mousemove',
505 this.mouseToTouchCallback_(this.onMove_.bind(this)), false);
506 } else {
507 this.events_.add(document, 'touchmove', this.onMove_.bind(this), false);
508 }
509
510 this.startTouchX_ = this.lastTouchX_ = touch.clientX;
511 this.startTouchY_ = this.lastTouchY_ = touch.clientY;
512 this.startTime_ = e.timeStamp;
513
514 this.recentTouchesX_ = [];
515 this.recentTouchesY_ = [];
516 this.recentTouchesX_.push(touch.clientX, e.timeStamp);
517 this.recentTouchesY_.push(touch.clientY, e.timeStamp);
518
519 this.beginTracking_();
520 },
521
522 /**
523 * Given a list of Touches, find the one matching our activeTouch
524 * identifier. Note that Chrome currently always uses 0 as the identifier.
525 * In that case we'll end up always choosing the first element in the list.
526 * @param {TouchList} touches The list of Touch objects to search.
527 * @return {!Touch|undefined} The touch matching our active ID if any.
528 * @private
529 */
530 findActiveTouch_: function(touches) {
531 assert(this.activeTouch_ !== undefined, 'Expecting an active touch');
532 // A TouchList isn't actually an array, so we shouldn't use
533 // Array.prototype.filter/some, etc.
534 for (var i = 0; i < touches.length; i++) {
535 if (touches[i].identifier == this.activeTouch_)
536 return touches[i];
537 }
538 return undefined;
539 },
540
541 /**
542 * Touch move handler.
543 * @param {!TouchEvent} e The touchmove event.
544 * @private
545 */
546 onMove_: function(e) {
547 if (!this.tracking_)
548 return;
549
550 // Our active touch should always be in the list of touches still active
551 assert(this.findActiveTouch_(e.touches), 'Missing touchEnd');
552
553 var that = this;
554 var touch = this.findActiveTouch_(e.changedTouches);
555 if (!touch)
556 return;
557
558 var clientX = touch.clientX;
559 var clientY = touch.clientY;
560
561 var moveX = this.lastTouchX_ - clientX;
562 var moveY = this.lastTouchY_ - clientY;
563 this.totalMoveX_ += Math.abs(moveX);
564 this.totalMoveY_ += Math.abs(moveY);
565 this.lastTouchX_ = clientX;
566 this.lastTouchY_ = clientY;
567
568 if (!this.dragging_ && (this.totalMoveY_ >
569 TouchHandler.MIN_TRACKING_FOR_DRAG_ ||
570 this.totalMoveX_ >
571 TouchHandler.MIN_TRACKING_FOR_DRAG_)) {
572 // If we're waiting for a long press, stop
573 window.clearTimeout(this.longPressTimeout_);
574
575 // Dispatch the DRAG_START event and record whether dragging should be
576 // allowed or not. Note that this relies on the current value of
577 // startTouchX/Y - handlers may use the initial drag delta to determine
578 // if dragging should be permitted.
579 this.dragging_ = this.dispatchEvent_(
580 TouchHandler.EventType.DRAG_START, touch);
581
582 if (this.dragging_) {
583 // Update the start position here so that drag deltas have better
584 // values but don't touch the recent positions so that velocity
585 // calculations can still use touchstart position in the time and
586 // distance delta.
587 this.startTouchX_ = clientX;
588 this.startTouchY_ = clientY;
589 this.startTime_ = e.timeStamp;
590 } else {
591 this.endTracking_();
592 }
593 }
594
595 if (this.dragging_) {
596 this.dispatchEvent_(TouchHandler.EventType.DRAG_MOVE, touch);
597
598 this.removeTouchesInWrongDirection_(this.recentTouchesX_,
599 this.lastMoveX_, moveX);
600 this.removeTouchesInWrongDirection_(this.recentTouchesY_,
601 this.lastMoveY_, moveY);
602 this.removeOldTouches_(this.recentTouchesX_, e.timeStamp);
603 this.removeOldTouches_(this.recentTouchesY_, e.timeStamp);
604 this.recentTouchesX_.push(clientX, e.timeStamp);
605 this.recentTouchesY_.push(clientY, e.timeStamp);
606 }
607
608 this.lastMoveX_ = moveX;
609 this.lastMoveY_ = moveY;
610 },
611
612 /**
613 * Filters the provided recent touches array to remove all touches except
614 * the last if the move direction has changed.
615 * @param {!Array.<number>} recentTouches An array of tuples where the first
616 * item is the x or y component of the recent touch and the second item
617 * is the touch time stamp.
618 * @param {number|undefined} lastMove The x or y component of the previous
619 * move.
620 * @param {number} recentMove The x or y component of the most recent move.
621 * @private
622 */
623 removeTouchesInWrongDirection_: function(recentTouches, lastMove,
624 recentMove) {
625 if (lastMove && recentMove && recentTouches.length > 2 &&
626 (lastMove > 0 ^ recentMove > 0)) {
627 recentTouches.splice(0, recentTouches.length - 2);
628 }
629 },
630
631 /**
632 * Filters the provided recent touches array to remove all touches older
633 * than the max tracking time or the 5th most recent touch.
634 * @param {!Array.<number>} recentTouches An array of tuples where the first
635 * item is the x or y component of the recent touch and the second item
636 * is the touch time stamp.
637 * @param {number} recentTime The time of the most recent event.
638 * @private
639 */
640 removeOldTouches_: function(recentTouches, recentTime) {
641 while (recentTouches.length && recentTime - recentTouches[1] >
642 TouchHandler.MAX_TRACKING_TIME_ ||
643 recentTouches.length >
644 TouchHandler.MAX_TRACKING_TOUCHES_ * 2) {
645 recentTouches.splice(0, 2);
646 }
647 },
648
649 /**
650 * Touch end handler.
651 * @param {!TouchEvent} e The touchend event.
652 * @private
653 */
654 onEnd_: function(e) {
655 var that = this;
656 assert(this.activeTouch_ !== undefined, 'Expect to already be touching');
657
658 // If the touch we're tracking isn't changing here, ignore this touch end.
659 var touch = this.findActiveTouch_(e.changedTouches);
660 if (!touch) {
661 // In most cases, our active touch will be in the 'touches' collection,
662 // but we can't assert that because occasionally two touchend events can
663 // occur at almost the same time with both having empty 'touches' lists.
664 // I.e., 'touches' seems like it can be a bit more up-to-date than the
665 // current event.
666 return;
667 }
668
669 // This is touchEnd for the touch we're monitoring
670 assert(!this.findActiveTouch_(e.touches),
671 'Touch ended also still active');
672
673 // Indicate that touching has finished
674 this.stopTouching_();
675
676 if (this.tracking_) {
677 var clientX = touch.clientX;
678 var clientY = touch.clientY;
679
680 if (this.dragging_) {
681 this.endTime_ = e.timeStamp;
682 this.endTouchX_ = clientX;
683 this.endTouchY_ = clientY;
684
685 this.removeOldTouches_(this.recentTouchesX_, e.timeStamp);
686 this.removeOldTouches_(this.recentTouchesY_, e.timeStamp);
687
688 this.dispatchEvent_(TouchHandler.EventType.DRAG_END, touch);
689
690 // Note that in some situations we can get a click event here as well.
691 // For now this isn't a problem, but we may want to consider having
692 // some logic that hides clicks that appear to be caused by a touchEnd
693 // used for dragging.
694 }
695
696 this.endTracking_();
697 }
698
699 // Note that we dispatch the touchEnd event last so that events at
700 // different levels of semantics nest nicely (similar to how DOM
701 // drag-and-drop events are nested inside of the mouse events that trigger
702 // them).
703 this.dispatchEvent_(TouchHandler.EventType.TOUCH_END, touch);
704 },
705
706 /**
707 * Get end velocity of the drag. This method is specific to drag behavior,
708 * so if touch behavior and drag behavior is split then this should go with
709 * drag behavior. End velocity is defined as deltaXY / deltaTime where
710 * deltaXY is the difference between endPosition and the oldest recent
711 * position, and deltaTime is the difference between endTime and the oldest
712 * recent time stamp.
713 * @return {Object} The x and y velocity.
714 */
715 getEndVelocity: function() {
716 // Note that we could move velocity to just be an end-event parameter.
717 var velocityX = this.recentTouchesX_.length ?
718 (this.endTouchX_ - this.recentTouchesX_[0]) /
719 (this.endTime_ - this.recentTouchesX_[1]) : 0;
720 var velocityY = this.recentTouchesY_.length ?
721 (this.endTouchY_ - this.recentTouchesY_[0]) /
722 (this.endTime_ - this.recentTouchesY_[1]) : 0;
723
724 velocityX = this.correctVelocity_(velocityX);
725 velocityY = this.correctVelocity_(velocityY);
726
727 return {
728 x: velocityX,
729 y: velocityY
730 };
731 },
732
733 /**
734 * Correct erroneous velocities by capping the velocity if we think it's too
735 * high, or setting it to a default velocity if know that the event data is
736 * bad.
737 * @param {number} velocity The x or y velocity component.
738 * @return {number} The corrected velocity.
739 * @private
740 */
741 correctVelocity_: function(velocity) {
742 var absVelocity = Math.abs(velocity);
743
744 // We add to recent touches for each touchstart and touchmove. If we have
745 // fewer than 3 touches (6 entries), we assume that the thread was blocked
746 // for the duration of the drag and we received events in quick succession
747 // with the wrong time stamps.
748 if (absVelocity > TouchHandler.MAXIMUM_VELOCITY_) {
749 absVelocity = this.recentTouchesY_.length < 3 ?
750 TouchHandler.VELOCITY_FOR_INCORRECT_EVENTS_ :
751 TouchHandler.MAXIMUM_VELOCITY_;
752 }
753 return absVelocity * (velocity < 0 ? -1 : 1);
754 },
755
756 /**
757 * Handler when an element has been pressed for a long time
758 * @private
759 */
760 onLongPress_: function() {
761 // Swallow any click that occurs on this element without an intervening
762 // touch start event. This simple click-busting technique should be
763 // sufficient here since a real click should have a touchstart first.
764 this.swallowNextClick_ = true;
765
766 // Dispatch to the LONG_PRESS
767 this.dispatchEventXY_(TouchHandler.EventType.LONG_PRESS, this.element_,
768 this.startTouchX_, this.startTouchY_);
769 },
770
771 /**
772 * Click handler - used to swallow clicks after a long-press
773 * @param {!Event} e The click event.
774 * @private
775 */
776 onClick_: function(e) {
777 if (this.swallowNextClick_) {
778 e.preventDefault();
779 e.stopPropagation();
780 this.swallowNextClick_ = false;
781 }
782 },
783
784 /**
785 * Dispatch a TouchHandler event to the element
786 * @param {string} eventType The event to dispatch.
787 * @param {Touch} touch The touch triggering this event.
788 * @return {boolean|undefined} The value of enableDrag after dispatching
789 * the event.
790 * @private
791 */
792 dispatchEvent_: function(eventType, touch) {
793
794 // Determine which element was touched. For mouse events, this is always
795 // the event/touch target. But for touch events, the target is always the
796 // target of the touchstart (and it's unlikely we can change this
797 // since the common implementation of touch dragging relies on it). Since
798 // touch is our primary scenario (which we want to emulate with mouse),
799 // we'll treat both cases the same and not depend on the target.
800 var touchedElement;
801 if (eventType == TouchHandler.EventType.TOUCH_START) {
802 touchedElement = touch.target;
803 } else {
804 touchedElement = this.element_.ownerDocument.
805 elementFromPoint(touch.clientX, touch.clientY);
806 }
807
808 return this.dispatchEventXY_(eventType, touchedElement, touch.clientX,
809 touch.clientY);
810 },
811
812 /**
813 * Dispatch a TouchHandler event to the element
814 * @param {string} eventType The event to dispatch.
815 @param {number} clientX The X location for the event.
816 @param {number} clientY The Y location for the event.
817 * @return {boolean|undefined} The value of enableDrag after dispatching
818 * the event.
819 * @private
820 */
821 dispatchEventXY_: function(eventType, touchedElement, clientX, clientY) {
822 var isDrag = (eventType == TouchHandler.EventType.DRAG_START ||
823 eventType == TouchHandler.EventType.DRAG_MOVE ||
824 eventType == TouchHandler.EventType.DRAG_END);
825
826 // Drag events don't bubble - we're really just dragging the element,
827 // not affecting its parent at all.
828 var bubbles = !isDrag;
829
830 var event = new TouchHandler.Event(eventType, bubbles, clientX, clientY,
831 touchedElement);
832
833 // Set enableDrag when it can be overridden
834 if (eventType == TouchHandler.EventType.TOUCH_START)
835 event.enableDrag = false;
836 else if (eventType == TouchHandler.EventType.DRAG_START)
837 event.enableDrag = true;
838
839 if (isDrag) {
840 event.dragDeltaX = clientX - this.startTouchX_;
841 event.dragDeltaY = clientY - this.startTouchY_;
842 }
843
844 this.element_.dispatchEvent(event);
845 return event.enableDrag;
846 }
847 };
848
849 return TouchHandler;
850 })();
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