| Index: net/udp/udp_socket_win.h
|
| diff --git a/net/udp/udp_socket_win.h b/net/udp/udp_socket_win.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d9e1dee83ed5aca1e4ec713318a24c0ab572efa7
|
| --- /dev/null
|
| +++ b/net/udp/udp_socket_win.h
|
| @@ -0,0 +1,178 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef NET_UDP_UDP_SOCKET_WIN_H_
|
| +#define NET_UDP_UDP_SOCKET_WIN_H_
|
| +#pragma once
|
| +
|
| +#include <winsock2.h>
|
| +
|
| +#include "base/ref_counted.h"
|
| +#include "base/scoped_ptr.h"
|
| +#include "base/threading/non_thread_safe.h"
|
| +#include "base/win/object_watcher.h"
|
| +#include "net/base/completion_callback.h"
|
| +#include "net/base/ip_endpoint.h"
|
| +#include "net/base/io_buffer.h"
|
| +#include "net/base/net_log.h"
|
| +
|
| +namespace net {
|
| +
|
| +class BoundNetLog;
|
| +
|
| +class UDPSocketWin : public base::NonThreadSafe {
|
| + public:
|
| + UDPSocketWin(net::NetLog* net_log,
|
| + const net::NetLog::Source& source);
|
| + virtual ~UDPSocketWin();
|
| +
|
| + // Connect the socket to connect with a certain |address|.
|
| + // Returns a net error code.
|
| + int Connect(const IPEndPoint& address);
|
| +
|
| + // Bind the address/port for this socket to |address|. This is generally
|
| + // only used on a server.
|
| + // Returns a net error code.
|
| + int Bind(const IPEndPoint& address);
|
| +
|
| + // Close the socket.
|
| + void Close();
|
| +
|
| + // Copy the remote udp address into |address| and return a network error code.
|
| + int GetPeerAddress(IPEndPoint* address) const;
|
| +
|
| + // Copy the local udp address into |address| and return a network error code.
|
| + // (similar to getsockname)
|
| + int GetLocalAddress(IPEndPoint* address) const;
|
| +
|
| + // IO:
|
| + // Multiple outstanding read requests are not supported.
|
| + // Full duplex mode (reading and writing at the same time) is supported
|
| +
|
| + // Read from the socket.
|
| + // Only usable from the client-side of a UDP socket, after the socket
|
| + // has been connected.
|
| + int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
|
| +
|
| + // Write to the socket.
|
| + // Only usable from the client-side of a UDP socket, after the socket
|
| + // has been connected.
|
| + int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
|
| +
|
| + // Read from a socket and receive sender address information.
|
| + // |buf| is the buffer to read data into.
|
| + // |buf_len| is the maximum amount of data to read.
|
| + // |address| is a buffer provided by the caller for receiving the sender
|
| + // address information about the received data. This buffer must be kept
|
| + // alive by the caller until the callback is placed.
|
| + // |address_length| is a ptr to the length of the |address| buffer. This
|
| + // is an input parameter containing the maximum size |address| can hold
|
| + // and also an output parameter for the size of |address| upon completion.
|
| + // |callback| the callback on completion of the Recv.
|
| + // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
|
| + // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
|
| + // and |address_length| alive until the callback is called.
|
| + int RecvFrom(IOBuffer* buf,
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| + int buf_len,
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| + IPEndPoint* address,
|
| + CompletionCallback* callback);
|
| +
|
| + // Send to a socket with a particular destination.
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| + // |buf| is the buffer to send
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| + // |buf_len| is the number of bytes to send
|
| + // |address| is the recipient address.
|
| + // |address_length| is the size of the recipient address
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| + // |callback| is the user callback function to call on complete.
|
| + // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
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| + // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
|
| + // alive until the callback is called.
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| + int SendTo(IOBuffer* buf,
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| + int buf_len,
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| + const IPEndPoint& address,
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| + CompletionCallback* callback);
|
| +
|
| + // Returns true if the socket is already connected or bound.
|
| + bool is_connected() const { return socket_ != INVALID_SOCKET; }
|
| +
|
| + private:
|
| + class ReadDelegate : public base::win::ObjectWatcher::Delegate {
|
| + public:
|
| + explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {}
|
| + virtual ~ReadDelegate() {}
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| +
|
| + // base::ObjectWatcher::Delegate methods:
|
| + virtual void OnObjectSignaled(HANDLE object);
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| +
|
| + private:
|
| + UDPSocketWin* const socket_;
|
| + };
|
| +
|
| + class WriteDelegate : public base::win::ObjectWatcher::Delegate {
|
| + public:
|
| + explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {}
|
| + virtual ~WriteDelegate() {}
|
| +
|
| + // base::ObjectWatcher::Delegate methods:
|
| + virtual void OnObjectSignaled(HANDLE object);
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| +
|
| + private:
|
| + UDPSocketWin* const socket_;
|
| + };
|
| +
|
| + void DoReadCallback(int rv);
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| + void DoWriteCallback(int rv);
|
| + void DidCompleteRead();
|
| + void DidCompleteWrite();
|
| + bool ProcessSuccessfulRead(int num_bytes);
|
| + void ProcessSuccessfulWrite(int num_bytes);
|
| +
|
| + // Returns the OS error code (or 0 on success).
|
| + int CreateSocket(const IPEndPoint& address);
|
| +
|
| + int InternalRead(IOBuffer* buf, int buf_len);
|
| + int InternalWrite(IOBuffer* buf, int buf_len);
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| +
|
| + SOCKET socket_;
|
| +
|
| + // These are mutable since they're just cached copies to make
|
| + // GetPeerAddress/GetLocalAddress smarter.
|
| + mutable scoped_ptr<IPEndPoint> local_address_;
|
| + mutable scoped_ptr<IPEndPoint> remote_address_;
|
| +
|
| + // The socket's win wrappers
|
| + ReadDelegate read_delegate_;
|
| + WriteDelegate write_delegate_;
|
| +
|
| + // Watchers to watch for events from Read() and Write().
|
| + base::win::ObjectWatcher read_watcher_;
|
| + base::win::ObjectWatcher write_watcher_;
|
| +
|
| + // OVERLAPPED for pending read and write operations.
|
| + OVERLAPPED read_overlapped_;
|
| + OVERLAPPED write_overlapped_;
|
| +
|
| + // The buffer used by InternalRead() to retry Read requests
|
| + scoped_refptr<IOBuffer> read_iobuffer_;
|
| + struct sockaddr_storage recv_addr_storage_;
|
| + socklen_t recv_addr_len_;
|
| + IPEndPoint* recv_from_address_;
|
| +
|
| + // The buffer used by InternalWrite() to retry Write requests
|
| + scoped_refptr<IOBuffer> write_iobuffer_;
|
| + scoped_ptr<IPEndPoint> send_to_address_;
|
| +
|
| + // External callback; called when read is complete.
|
| + CompletionCallback* read_callback_;
|
| +
|
| + // External callback; called when write is complete.
|
| + CompletionCallback* write_callback_;
|
| +
|
| + BoundNetLog net_log_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
|
| +};
|
| +
|
| +} // namespace net
|
| +
|
| +#endif // NET_UDP_UDP_SOCKET_WIN_H_
|
|
|