Index: net/udp/udp_socket_libevent.h |
diff --git a/net/udp/udp_socket_libevent.h b/net/udp/udp_socket_libevent.h |
index ebe01b2baf0c293fe8f4be5a678143350f269546..1a9fd6e03a3abda904f617f1dd7c1392266a597c 100644 |
--- a/net/udp/udp_socket_libevent.h |
+++ b/net/udp/udp_socket_libevent.h |
@@ -6,25 +6,6 @@ |
#define NET_UDP_UDP_SOCKET_LIBEVENT_H_ |
#pragma once |
-// UDPSocketLibevent |
-// Accessor API for a UDP socket in either client or server form. |
-// |
-// Client form: |
-// In this case, we're connecting to a specific server, so the client will |
-// usually use: |
-// Connect(address) // Connect to a UDP server |
-// Read/Write // Reads/Writes all go to a single destination |
-// |
-// Server form: |
-// In this case, we want to read/write to many clients which are connecting |
-// to this server. First the server 'binds' to an addres, then we read from |
-// clients and write responses to them. |
-// Example: |
-// Bind(address/port) // Binds to port for reading from clients |
-// RecvFrom/SendTo // Each read can come from a different client |
-// // Writes need to be directed to a specific |
-// // address. |
- |
#include "base/message_loop.h" |
#include "base/ref_counted.h" |
#include "base/scoped_ptr.h" |
@@ -33,7 +14,6 @@ |
#include "net/base/ip_endpoint.h" |
#include "net/base/net_log.h" |
#include "net/socket/client_socket.h" |
-#include "net/udp/datagram_socket.h" |
namespace net { |
@@ -113,8 +93,6 @@ class UDPSocketLibevent : public base::NonThreadSafe { |
// Returns true if the socket is already connected or bound. |
bool is_connected() const { return socket_ != kInvalidSocket; } |
- IPEndPoint* local_address() { return local_address_.get(); } |
- |
private: |
static const int kInvalidSocket = -1; |
@@ -164,7 +142,7 @@ class UDPSocketLibevent : public base::NonThreadSafe { |
// Returns the OS error code (or 0 on success). |
int CreateSocket(const IPEndPoint& address); |
- int InternalRead(); |
+ int InternalRead(IOBuffer* buf, int buf_len); |
int InternalWrite(IOBuffer* buf, int buf_len); |
int socket_; |