| Index: net/udp/udp_socket_libevent.h
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| diff --git a/net/udp/udp_socket_libevent.h b/net/udp/udp_socket_libevent.h
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| index ebe01b2baf0c293fe8f4be5a678143350f269546..1a9fd6e03a3abda904f617f1dd7c1392266a597c 100644
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| --- a/net/udp/udp_socket_libevent.h
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| +++ b/net/udp/udp_socket_libevent.h
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| @@ -6,25 +6,6 @@
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|  #define NET_UDP_UDP_SOCKET_LIBEVENT_H_
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|  #pragma once
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|  
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| -// UDPSocketLibevent
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| -// Accessor API for a UDP socket in either client or server form.
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| -//
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| -// Client form:
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| -// In this case, we're connecting to a specific server, so the client will
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| -// usually use:
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| -//       Connect(address)    // Connect to a UDP server
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| -//       Read/Write          // Reads/Writes all go to a single destination
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| -//
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| -// Server form:
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| -// In this case, we want to read/write to many clients which are connecting
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| -// to this server.  First the server 'binds' to an addres, then we read from
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| -// clients and write responses to them.
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| -// Example:
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| -//       Bind(address/port)  // Binds to port for reading from clients
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| -//       RecvFrom/SendTo     // Each read can come from a different client
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| -//                           // Writes need to be directed to a specific
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| -//                           // address.
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| -
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|  #include "base/message_loop.h"
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|  #include "base/ref_counted.h"
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|  #include "base/scoped_ptr.h"
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| @@ -33,7 +14,6 @@
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|  #include "net/base/ip_endpoint.h"
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|  #include "net/base/net_log.h"
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|  #include "net/socket/client_socket.h"
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| -#include "net/udp/datagram_socket.h"
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|  
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|  namespace net {
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|  
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| @@ -113,8 +93,6 @@ class UDPSocketLibevent : public base::NonThreadSafe {
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|    // Returns true if the socket is already connected or bound.
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|    bool is_connected() const { return socket_ != kInvalidSocket; }
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|  
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| -  IPEndPoint* local_address() { return local_address_.get(); }
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| -
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|   private:
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|    static const int kInvalidSocket = -1;
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|  
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| @@ -164,7 +142,7 @@ class UDPSocketLibevent : public base::NonThreadSafe {
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|    // Returns the OS error code (or 0 on success).
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|    int CreateSocket(const IPEndPoint& address);
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|  
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| -  int InternalRead();
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| +  int InternalRead(IOBuffer* buf, int buf_len);
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|    int InternalWrite(IOBuffer* buf, int buf_len);
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|  
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|    int socket_;
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| 
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