| Index: net/udp/udp_socket_win.h
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| diff --git a/net/udp/udp_socket_win.h b/net/udp/udp_socket_win.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..d9e1dee83ed5aca1e4ec713318a24c0ab572efa7
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| --- /dev/null
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| +++ b/net/udp/udp_socket_win.h
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| @@ -0,0 +1,178 @@
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| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef NET_UDP_UDP_SOCKET_WIN_H_
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| +#define NET_UDP_UDP_SOCKET_WIN_H_
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| +#pragma once
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| +
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| +#include <winsock2.h>
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| +
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| +#include "base/ref_counted.h"
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| +#include "base/scoped_ptr.h"
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| +#include "base/threading/non_thread_safe.h"
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| +#include "base/win/object_watcher.h"
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| +#include "net/base/completion_callback.h"
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| +#include "net/base/ip_endpoint.h"
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| +#include "net/base/io_buffer.h"
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| +#include "net/base/net_log.h"
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| +
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| +namespace net {
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| +
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| +class BoundNetLog;
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| +
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| +class UDPSocketWin : public base::NonThreadSafe {
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| + public:
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| +  UDPSocketWin(net::NetLog* net_log,
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| +               const net::NetLog::Source& source);
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| +  virtual ~UDPSocketWin();
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| +
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| +  // Connect the socket to connect with a certain |address|.
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| +  // Returns a net error code.
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| +  int Connect(const IPEndPoint& address);
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| +
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| +  // Bind the address/port for this socket to |address|.  This is generally
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| +  // only used on a server.
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| +  // Returns a net error code.
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| +  int Bind(const IPEndPoint& address);
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| +
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| +  // Close the socket.
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| +  void Close();
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| +
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| +  // Copy the remote udp address into |address| and return a network error code.
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| +  int GetPeerAddress(IPEndPoint* address) const;
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| +
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| +  // Copy the local udp address into |address| and return a network error code.
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| +  // (similar to getsockname)
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| +  int GetLocalAddress(IPEndPoint* address) const;
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| +
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| +  // IO:
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| +  // Multiple outstanding read requests are not supported.
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| +  // Full duplex mode (reading and writing at the same time) is supported
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| +
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| +  // Read from the socket.
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| +  // Only usable from the client-side of a UDP socket, after the socket
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| +  // has been connected.
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| +  int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
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| +
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| +  // Write to the socket.
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| +  // Only usable from the client-side of a UDP socket, after the socket
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| +  // has been connected.
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| +  int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
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| +
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| +  // Read from a socket and receive sender address information.
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| +  // |buf| is the buffer to read data into.
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| +  // |buf_len| is the maximum amount of data to read.
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| +  // |address| is a buffer provided by the caller for receiving the sender
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| +  //   address information about the received data.  This buffer must be kept
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| +  //   alive by the caller until the callback is placed.
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| +  // |address_length| is a ptr to the length of the |address| buffer.  This
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| +  //   is an input parameter containing the maximum size |address| can hold
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| +  //   and also an output parameter for the size of |address| upon completion.
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| +  // |callback| the callback on completion of the Recv.
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| +  // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
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| +  // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
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| +  // and |address_length| alive until the callback is called.
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| +  int RecvFrom(IOBuffer* buf,
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| +               int buf_len,
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| +               IPEndPoint* address,
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| +               CompletionCallback* callback);
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| +
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| +  // Send to a socket with a particular destination.
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| +  // |buf| is the buffer to send
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| +  // |buf_len| is the number of bytes to send
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| +  // |address| is the recipient address.
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| +  // |address_length| is the size of the recipient address
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| +  // |callback| is the user callback function to call on complete.
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| +  // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
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| +  // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
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| +  // alive until the callback is called.
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| +  int SendTo(IOBuffer* buf,
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| +             int buf_len,
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| +             const IPEndPoint& address,
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| +             CompletionCallback* callback);
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| +
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| +  // Returns true if the socket is already connected or bound.
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| +  bool is_connected() const { return socket_ != INVALID_SOCKET; }
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| +
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| + private:
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| +  class ReadDelegate : public base::win::ObjectWatcher::Delegate {
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| +   public:
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| +    explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {}
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| +    virtual ~ReadDelegate() {}
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| +
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| +    // base::ObjectWatcher::Delegate methods:
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| +    virtual void OnObjectSignaled(HANDLE object);
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| +
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| +   private:
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| +    UDPSocketWin* const socket_;
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| +  };
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| +
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| +  class WriteDelegate : public base::win::ObjectWatcher::Delegate {
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| +   public:
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| +    explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {}
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| +    virtual ~WriteDelegate() {}
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| +
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| +    // base::ObjectWatcher::Delegate methods:
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| +    virtual void OnObjectSignaled(HANDLE object);
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| +
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| +   private:
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| +    UDPSocketWin* const socket_;
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| +  };
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| +
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| +  void DoReadCallback(int rv);
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| +  void DoWriteCallback(int rv);
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| +  void DidCompleteRead();
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| +  void DidCompleteWrite();
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| +  bool ProcessSuccessfulRead(int num_bytes);
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| +  void ProcessSuccessfulWrite(int num_bytes);
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| +
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| +  // Returns the OS error code (or 0 on success).
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| +  int CreateSocket(const IPEndPoint& address);
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| +
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| +  int InternalRead(IOBuffer* buf, int buf_len);
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| +  int InternalWrite(IOBuffer* buf, int buf_len);
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| +
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| +  SOCKET socket_;
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| +
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| +  // These are mutable since they're just cached copies to make
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| +  // GetPeerAddress/GetLocalAddress smarter.
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| +  mutable scoped_ptr<IPEndPoint> local_address_;
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| +  mutable scoped_ptr<IPEndPoint> remote_address_;
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| +
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| +  // The socket's win wrappers
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| +  ReadDelegate read_delegate_;
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| +  WriteDelegate write_delegate_;
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| +
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| +  // Watchers to watch for events from Read() and Write().
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| +  base::win::ObjectWatcher read_watcher_;
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| +  base::win::ObjectWatcher write_watcher_;
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| +
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| +  // OVERLAPPED for pending read and write operations.
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| +  OVERLAPPED read_overlapped_;
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| +  OVERLAPPED write_overlapped_;
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| +
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| +  // The buffer used by InternalRead() to retry Read requests
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| +  scoped_refptr<IOBuffer> read_iobuffer_;
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| +  struct sockaddr_storage recv_addr_storage_;
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| +  socklen_t recv_addr_len_;
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| +  IPEndPoint* recv_from_address_;
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| +
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| +  // The buffer used by InternalWrite() to retry Write requests
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| +  scoped_refptr<IOBuffer> write_iobuffer_;
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| +  scoped_ptr<IPEndPoint> send_to_address_;
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| +
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| +  // External callback; called when read is complete.
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| +  CompletionCallback* read_callback_;
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| +
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| +  // External callback; called when write is complete.
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| +  CompletionCallback* write_callback_;
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| +
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| +  BoundNetLog net_log_;
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| +
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| +  DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
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| +};
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| +
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| +}  // namespace net
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| +
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| +#endif  // NET_UDP_UDP_SOCKET_WIN_H_
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| 
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