Index: net/udp/udp_socket_win.h |
diff --git a/net/udp/udp_socket_win.h b/net/udp/udp_socket_win.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d9e1dee83ed5aca1e4ec713318a24c0ab572efa7 |
--- /dev/null |
+++ b/net/udp/udp_socket_win.h |
@@ -0,0 +1,178 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef NET_UDP_UDP_SOCKET_WIN_H_ |
+#define NET_UDP_UDP_SOCKET_WIN_H_ |
+#pragma once |
+ |
+#include <winsock2.h> |
+ |
+#include "base/ref_counted.h" |
+#include "base/scoped_ptr.h" |
+#include "base/threading/non_thread_safe.h" |
+#include "base/win/object_watcher.h" |
+#include "net/base/completion_callback.h" |
+#include "net/base/ip_endpoint.h" |
+#include "net/base/io_buffer.h" |
+#include "net/base/net_log.h" |
+ |
+namespace net { |
+ |
+class BoundNetLog; |
+ |
+class UDPSocketWin : public base::NonThreadSafe { |
+ public: |
+ UDPSocketWin(net::NetLog* net_log, |
+ const net::NetLog::Source& source); |
+ virtual ~UDPSocketWin(); |
+ |
+ // Connect the socket to connect with a certain |address|. |
+ // Returns a net error code. |
+ int Connect(const IPEndPoint& address); |
+ |
+ // Bind the address/port for this socket to |address|. This is generally |
+ // only used on a server. |
+ // Returns a net error code. |
+ int Bind(const IPEndPoint& address); |
+ |
+ // Close the socket. |
+ void Close(); |
+ |
+ // Copy the remote udp address into |address| and return a network error code. |
+ int GetPeerAddress(IPEndPoint* address) const; |
+ |
+ // Copy the local udp address into |address| and return a network error code. |
+ // (similar to getsockname) |
+ int GetLocalAddress(IPEndPoint* address) const; |
+ |
+ // IO: |
+ // Multiple outstanding read requests are not supported. |
+ // Full duplex mode (reading and writing at the same time) is supported |
+ |
+ // Read from the socket. |
+ // Only usable from the client-side of a UDP socket, after the socket |
+ // has been connected. |
+ int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); |
+ |
+ // Write to the socket. |
+ // Only usable from the client-side of a UDP socket, after the socket |
+ // has been connected. |
+ int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); |
+ |
+ // Read from a socket and receive sender address information. |
+ // |buf| is the buffer to read data into. |
+ // |buf_len| is the maximum amount of data to read. |
+ // |address| is a buffer provided by the caller for receiving the sender |
+ // address information about the received data. This buffer must be kept |
+ // alive by the caller until the callback is placed. |
+ // |address_length| is a ptr to the length of the |address| buffer. This |
+ // is an input parameter containing the maximum size |address| can hold |
+ // and also an output parameter for the size of |address| upon completion. |
+ // |callback| the callback on completion of the Recv. |
+ // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
+ // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|, |
+ // and |address_length| alive until the callback is called. |
+ int RecvFrom(IOBuffer* buf, |
+ int buf_len, |
+ IPEndPoint* address, |
+ CompletionCallback* callback); |
+ |
+ // Send to a socket with a particular destination. |
+ // |buf| is the buffer to send |
+ // |buf_len| is the number of bytes to send |
+ // |address| is the recipient address. |
+ // |address_length| is the size of the recipient address |
+ // |callback| is the user callback function to call on complete. |
+ // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
+ // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| |
+ // alive until the callback is called. |
+ int SendTo(IOBuffer* buf, |
+ int buf_len, |
+ const IPEndPoint& address, |
+ CompletionCallback* callback); |
+ |
+ // Returns true if the socket is already connected or bound. |
+ bool is_connected() const { return socket_ != INVALID_SOCKET; } |
+ |
+ private: |
+ class ReadDelegate : public base::win::ObjectWatcher::Delegate { |
+ public: |
+ explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {} |
+ virtual ~ReadDelegate() {} |
+ |
+ // base::ObjectWatcher::Delegate methods: |
+ virtual void OnObjectSignaled(HANDLE object); |
+ |
+ private: |
+ UDPSocketWin* const socket_; |
+ }; |
+ |
+ class WriteDelegate : public base::win::ObjectWatcher::Delegate { |
+ public: |
+ explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {} |
+ virtual ~WriteDelegate() {} |
+ |
+ // base::ObjectWatcher::Delegate methods: |
+ virtual void OnObjectSignaled(HANDLE object); |
+ |
+ private: |
+ UDPSocketWin* const socket_; |
+ }; |
+ |
+ void DoReadCallback(int rv); |
+ void DoWriteCallback(int rv); |
+ void DidCompleteRead(); |
+ void DidCompleteWrite(); |
+ bool ProcessSuccessfulRead(int num_bytes); |
+ void ProcessSuccessfulWrite(int num_bytes); |
+ |
+ // Returns the OS error code (or 0 on success). |
+ int CreateSocket(const IPEndPoint& address); |
+ |
+ int InternalRead(IOBuffer* buf, int buf_len); |
+ int InternalWrite(IOBuffer* buf, int buf_len); |
+ |
+ SOCKET socket_; |
+ |
+ // These are mutable since they're just cached copies to make |
+ // GetPeerAddress/GetLocalAddress smarter. |
+ mutable scoped_ptr<IPEndPoint> local_address_; |
+ mutable scoped_ptr<IPEndPoint> remote_address_; |
+ |
+ // The socket's win wrappers |
+ ReadDelegate read_delegate_; |
+ WriteDelegate write_delegate_; |
+ |
+ // Watchers to watch for events from Read() and Write(). |
+ base::win::ObjectWatcher read_watcher_; |
+ base::win::ObjectWatcher write_watcher_; |
+ |
+ // OVERLAPPED for pending read and write operations. |
+ OVERLAPPED read_overlapped_; |
+ OVERLAPPED write_overlapped_; |
+ |
+ // The buffer used by InternalRead() to retry Read requests |
+ scoped_refptr<IOBuffer> read_iobuffer_; |
+ struct sockaddr_storage recv_addr_storage_; |
+ socklen_t recv_addr_len_; |
+ IPEndPoint* recv_from_address_; |
+ |
+ // The buffer used by InternalWrite() to retry Write requests |
+ scoped_refptr<IOBuffer> write_iobuffer_; |
+ scoped_ptr<IPEndPoint> send_to_address_; |
+ |
+ // External callback; called when read is complete. |
+ CompletionCallback* read_callback_; |
+ |
+ // External callback; called when write is complete. |
+ CompletionCallback* write_callback_; |
+ |
+ BoundNetLog net_log_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); |
+}; |
+ |
+} // namespace net |
+ |
+#endif // NET_UDP_UDP_SOCKET_WIN_H_ |