| Index: net/udp/udp_socket.h
|
| diff --git a/net/udp/udp_socket.h b/net/udp/udp_socket.h
|
| index 9e5f826ce42a95ec25e576deddcb13e2ca969397..15ba76c2bdf8830be9b5a2ac9c2f5d3b40becb0f 100644
|
| --- a/net/udp/udp_socket.h
|
| +++ b/net/udp/udp_socket.h
|
| @@ -16,7 +16,24 @@
|
|
|
| namespace net {
|
|
|
| -// A client socket that uses UDP as the transport layer.
|
| +// UDPSocket
|
| +// Accessor API for a UDP socket in either client or server form.
|
| +//
|
| +// Client form:
|
| +// In this case, we're connecting to a specific server, so the client will
|
| +// usually use:
|
| +// Connect(address) // Connect to a UDP server
|
| +// Read/Write // Reads/Writes all go to a single destination
|
| +//
|
| +// Server form:
|
| +// In this case, we want to read/write to many clients which are connecting
|
| +// to this server. First the server 'binds' to an addres, then we read from
|
| +// clients and write responses to them.
|
| +// Example:
|
| +// Bind(address/port) // Binds to port for reading from clients
|
| +// RecvFrom/SendTo // Each read can come from a different client
|
| +// // Writes need to be directed to a specific
|
| +// // address.
|
| #if defined(OS_WIN)
|
| typedef UDPSocketWin UDPSocket;
|
| #elif defined(OS_POSIX)
|
|
|