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Side by Side Diff: net/udp/udp_socket_win.h

Issue 6658027: UDP sockets implementation for windows. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: - Created 9 years, 9 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_
6 #define NET_UDP_UDP_SOCKET_WIN_H_
7 #pragma once
8
9 #include <winsock2.h>
10
11 #include "base/message_loop.h"
12 #include "base/ref_counted.h"
13 #include "base/scoped_ptr.h"
14 #include "base/threading/non_thread_safe.h"
15 #include "base/win/object_watcher.h"
16 #include "net/base/completion_callback.h"
17 #include "net/base/ip_endpoint.h"
18 #include "net/base/net_log.h"
19 #include "net/socket/client_socket.h"
Mike Belshe 2011/03/10 06:53:38 nit: do you need client_socket.h?
Sergey Ulanov 2011/03/11 00:54:37 Done.
20
21 namespace net {
22
23 class BoundNetLog;
24
25 class UDPSocketWin : public base::NonThreadSafe {
26 public:
27 UDPSocketWin(net::NetLog* net_log,
28 const net::NetLog::Source& source);
Mike Belshe 2011/03/10 06:53:38 nit: spacing
Sergey Ulanov 2011/03/11 00:54:37 Done.
29 virtual ~UDPSocketWin();
30
31 // Connect the socket to connect with a certain |address|.
32 // Returns a net error code.
33 int Connect(const IPEndPoint& address);
34
35 // Bind the address/port for this socket to |address|. This is generally
36 // only used on a server.
37 // Returns a net error code.
38 int Bind(const IPEndPoint& address);
39
40 // Close the socket.
41 void Close();
42
43 // Copy the remote udp address into |address| and return a network error code.
44 int GetPeerAddress(IPEndPoint* address) const;
45
46 // Copy the local udp address into |address| and return a network error code.
47 // (similar to getsockname)
48 int GetLocalAddress(IPEndPoint* address) const;
49
50 // IO:
51 // Multiple outstanding read requests are not supported.
52 // Full duplex mode (reading and writing at the same time) is supported
53
54 // Read from the socket.
55 // Only usable from the client-side of a UDP socket, after the socket
56 // has been connected.
57 int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
58
59 // Write to the socket.
60 // Only usable from the client-side of a UDP socket, after the socket
61 // has been connected.
62 int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
63
64 // Read from a socket and receive sender address information.
65 // |buf| is the buffer to read data into.
66 // |buf_len| is the maximum amount of data to read.
67 // |address| is a buffer provided by the caller for receiving the sender
68 // address information about the received data. This buffer must be kept
69 // alive by the caller until the callback is placed.
70 // |address_length| is a ptr to the length of the |address| buffer. This
71 // is an input parameter containing the maximum size |address| can hold
72 // and also an output parameter for the size of |address| upon completion.
73 // |callback| the callback on completion of the Recv.
74 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
75 // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
76 // and |address_length| alive until the callback is called.
77 int RecvFrom(IOBuffer* buf,
78 int buf_len,
79 IPEndPoint* address,
80 CompletionCallback* callback);
81
82 // Send to a socket with a particular destination.
83 // |buf| is the buffer to send
84 // |buf_len| is the number of bytes to send
85 // |address| is the recipient address.
86 // |address_length| is the size of the recipient address
87 // |callback| is the user callback function to call on complete.
88 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
89 // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
90 // alive until the callback is called.
91 int SendTo(IOBuffer* buf,
92 int buf_len,
93 const IPEndPoint& address,
94 CompletionCallback* callback);
95
96 // Returns true if the socket is already connected or bound.
97 bool is_connected() const { return socket_ != kInvalidSocket; }
98
99 private:
100 static const int kInvalidSocket = -1;
Mike Belshe 2011/03/10 06:53:38 For windows, I'd get rid of kInvalidSocket, and ju
Sergey Ulanov 2011/03/11 00:54:37 Done.
101
102 class ReadDelegate : public base::win::ObjectWatcher::Delegate {
103 public:
104 explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {}
105 virtual ~ReadDelegate() {}
106
107 // base::ObjectWatcher::Delegate methods:
108 virtual void OnObjectSignaled(HANDLE object);
109
110 private:
111 UDPSocketWin* const socket_;
112 };
113
114 class WriteDelegate : public base::win::ObjectWatcher::Delegate {
115 public:
116 explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {}
117 virtual ~WriteDelegate() {}
118
119 // base::ObjectWatcher::Delegate methods:
120 virtual void OnObjectSignaled(HANDLE object);
121
122 private:
123 UDPSocketWin* const socket_;
124 };
125
126 void DoReadCallback(int rv);
127 void DoWriteCallback(int rv);
128 void DidCompleteRead();
129 void DidCompleteWrite();
130 bool ProcessSuccessfulRead(int num_bytes);
131 void ProcessSuccessfulWrite(int num_bytes);
132
133 // Returns the OS error code (or 0 on success).
134 int CreateSocket(const IPEndPoint& address);
135
136 int InternalRead();
137 int InternalWrite();
138
139 SOCKET socket_;
140
141 // These are mutable since they're just cached copies to make
142 // GetPeerAddress/GetLocalAddress smarter.
143 mutable scoped_ptr<IPEndPoint> local_address_;
144 mutable scoped_ptr<IPEndPoint> remote_address_;
145
146 // The socket's win wrappers
147 ReadDelegate read_delegate_;
148 WriteDelegate write_delegate_;
149
150 // Watchers to watch for events from Read() and Write().
151 base::win::ObjectWatcher read_watcher_;
152 base::win::ObjectWatcher write_watcher_;
153
154 // OVERLAPPED for pending read and write operations.
155 OVERLAPPED read_overlapped_;
156 OVERLAPPED write_overlapped_;
157
158 // The buffer used by InternalRead() to retry Read requests
159 WSABUF read_buffer_;
160 scoped_refptr<IOBuffer> read_iobuffer_;
161 int read_buf_len_;
Mike Belshe 2011/03/10 06:53:38 I think we can get rid of read_iobuffer_ and read_
Sergey Ulanov 2011/03/11 00:54:37 We do need read_iobuffer_ to keep the buffer alive
162 struct sockaddr_storage recv_addr_storage_;
163 socklen_t recv_addr_len_;
164 IPEndPoint* recv_from_address_;
165
166 // The buffer used by InternalWrite() to retry Write requests
167 WSABUF write_buffer_;
168 scoped_refptr<IOBuffer> write_iobuffer_;
169 int write_buf_len_;
Mike Belshe 2011/03/10 06:53:38 Same comments - nix write_iobuffer_ and write_buf_
Sergey Ulanov 2011/03/11 00:54:37 Done.
170 scoped_ptr<IPEndPoint> send_to_address_;
171
172 // External callback; called when read is complete.
173 CompletionCallback* read_callback_;
174
175 // External callback; called when write is complete.
176 CompletionCallback* write_callback_;
177
178 BoundNetLog net_log_;
179
180 DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
181 };
182
183 } // namespace net
184
185 #endif // NET_UDP_UDP_SOCKET_WIN_H_
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