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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_ | |
6 #define NET_UDP_UDP_SOCKET_WIN_H_ | |
7 #pragma once | |
8 | |
9 #include <winsock2.h> | |
10 | |
11 #include "base/message_loop.h" | |
12 #include "base/ref_counted.h" | |
13 #include "base/scoped_ptr.h" | |
14 #include "base/threading/non_thread_safe.h" | |
15 #include "base/win/object_watcher.h" | |
16 #include "net/base/completion_callback.h" | |
17 #include "net/base/ip_endpoint.h" | |
18 #include "net/base/net_log.h" | |
19 #include "net/socket/client_socket.h" | |
Mike Belshe
2011/03/10 06:53:38
nit: do you need client_socket.h?
Sergey Ulanov
2011/03/11 00:54:37
Done.
| |
20 | |
21 namespace net { | |
22 | |
23 class BoundNetLog; | |
24 | |
25 class UDPSocketWin : public base::NonThreadSafe { | |
26 public: | |
27 UDPSocketWin(net::NetLog* net_log, | |
28 const net::NetLog::Source& source); | |
Mike Belshe
2011/03/10 06:53:38
nit: spacing
Sergey Ulanov
2011/03/11 00:54:37
Done.
| |
29 virtual ~UDPSocketWin(); | |
30 | |
31 // Connect the socket to connect with a certain |address|. | |
32 // Returns a net error code. | |
33 int Connect(const IPEndPoint& address); | |
34 | |
35 // Bind the address/port for this socket to |address|. This is generally | |
36 // only used on a server. | |
37 // Returns a net error code. | |
38 int Bind(const IPEndPoint& address); | |
39 | |
40 // Close the socket. | |
41 void Close(); | |
42 | |
43 // Copy the remote udp address into |address| and return a network error code. | |
44 int GetPeerAddress(IPEndPoint* address) const; | |
45 | |
46 // Copy the local udp address into |address| and return a network error code. | |
47 // (similar to getsockname) | |
48 int GetLocalAddress(IPEndPoint* address) const; | |
49 | |
50 // IO: | |
51 // Multiple outstanding read requests are not supported. | |
52 // Full duplex mode (reading and writing at the same time) is supported | |
53 | |
54 // Read from the socket. | |
55 // Only usable from the client-side of a UDP socket, after the socket | |
56 // has been connected. | |
57 int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); | |
58 | |
59 // Write to the socket. | |
60 // Only usable from the client-side of a UDP socket, after the socket | |
61 // has been connected. | |
62 int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); | |
63 | |
64 // Read from a socket and receive sender address information. | |
65 // |buf| is the buffer to read data into. | |
66 // |buf_len| is the maximum amount of data to read. | |
67 // |address| is a buffer provided by the caller for receiving the sender | |
68 // address information about the received data. This buffer must be kept | |
69 // alive by the caller until the callback is placed. | |
70 // |address_length| is a ptr to the length of the |address| buffer. This | |
71 // is an input parameter containing the maximum size |address| can hold | |
72 // and also an output parameter for the size of |address| upon completion. | |
73 // |callback| the callback on completion of the Recv. | |
74 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. | |
75 // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|, | |
76 // and |address_length| alive until the callback is called. | |
77 int RecvFrom(IOBuffer* buf, | |
78 int buf_len, | |
79 IPEndPoint* address, | |
80 CompletionCallback* callback); | |
81 | |
82 // Send to a socket with a particular destination. | |
83 // |buf| is the buffer to send | |
84 // |buf_len| is the number of bytes to send | |
85 // |address| is the recipient address. | |
86 // |address_length| is the size of the recipient address | |
87 // |callback| is the user callback function to call on complete. | |
88 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. | |
89 // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| | |
90 // alive until the callback is called. | |
91 int SendTo(IOBuffer* buf, | |
92 int buf_len, | |
93 const IPEndPoint& address, | |
94 CompletionCallback* callback); | |
95 | |
96 // Returns true if the socket is already connected or bound. | |
97 bool is_connected() const { return socket_ != kInvalidSocket; } | |
98 | |
99 private: | |
100 static const int kInvalidSocket = -1; | |
Mike Belshe
2011/03/10 06:53:38
For windows, I'd get rid of kInvalidSocket, and ju
Sergey Ulanov
2011/03/11 00:54:37
Done.
| |
101 | |
102 class ReadDelegate : public base::win::ObjectWatcher::Delegate { | |
103 public: | |
104 explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {} | |
105 virtual ~ReadDelegate() {} | |
106 | |
107 // base::ObjectWatcher::Delegate methods: | |
108 virtual void OnObjectSignaled(HANDLE object); | |
109 | |
110 private: | |
111 UDPSocketWin* const socket_; | |
112 }; | |
113 | |
114 class WriteDelegate : public base::win::ObjectWatcher::Delegate { | |
115 public: | |
116 explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {} | |
117 virtual ~WriteDelegate() {} | |
118 | |
119 // base::ObjectWatcher::Delegate methods: | |
120 virtual void OnObjectSignaled(HANDLE object); | |
121 | |
122 private: | |
123 UDPSocketWin* const socket_; | |
124 }; | |
125 | |
126 void DoReadCallback(int rv); | |
127 void DoWriteCallback(int rv); | |
128 void DidCompleteRead(); | |
129 void DidCompleteWrite(); | |
130 bool ProcessSuccessfulRead(int num_bytes); | |
131 void ProcessSuccessfulWrite(int num_bytes); | |
132 | |
133 // Returns the OS error code (or 0 on success). | |
134 int CreateSocket(const IPEndPoint& address); | |
135 | |
136 int InternalRead(); | |
137 int InternalWrite(); | |
138 | |
139 SOCKET socket_; | |
140 | |
141 // These are mutable since they're just cached copies to make | |
142 // GetPeerAddress/GetLocalAddress smarter. | |
143 mutable scoped_ptr<IPEndPoint> local_address_; | |
144 mutable scoped_ptr<IPEndPoint> remote_address_; | |
145 | |
146 // The socket's win wrappers | |
147 ReadDelegate read_delegate_; | |
148 WriteDelegate write_delegate_; | |
149 | |
150 // Watchers to watch for events from Read() and Write(). | |
151 base::win::ObjectWatcher read_watcher_; | |
152 base::win::ObjectWatcher write_watcher_; | |
153 | |
154 // OVERLAPPED for pending read and write operations. | |
155 OVERLAPPED read_overlapped_; | |
156 OVERLAPPED write_overlapped_; | |
157 | |
158 // The buffer used by InternalRead() to retry Read requests | |
159 WSABUF read_buffer_; | |
160 scoped_refptr<IOBuffer> read_iobuffer_; | |
161 int read_buf_len_; | |
Mike Belshe
2011/03/10 06:53:38
I think we can get rid of read_iobuffer_ and read_
Sergey Ulanov
2011/03/11 00:54:37
We do need read_iobuffer_ to keep the buffer alive
| |
162 struct sockaddr_storage recv_addr_storage_; | |
163 socklen_t recv_addr_len_; | |
164 IPEndPoint* recv_from_address_; | |
165 | |
166 // The buffer used by InternalWrite() to retry Write requests | |
167 WSABUF write_buffer_; | |
168 scoped_refptr<IOBuffer> write_iobuffer_; | |
169 int write_buf_len_; | |
Mike Belshe
2011/03/10 06:53:38
Same comments - nix write_iobuffer_ and write_buf_
Sergey Ulanov
2011/03/11 00:54:37
Done.
| |
170 scoped_ptr<IPEndPoint> send_to_address_; | |
171 | |
172 // External callback; called when read is complete. | |
173 CompletionCallback* read_callback_; | |
174 | |
175 // External callback; called when write is complete. | |
176 CompletionCallback* write_callback_; | |
177 | |
178 BoundNetLog net_log_; | |
179 | |
180 DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); | |
181 }; | |
182 | |
183 } // namespace net | |
184 | |
185 #endif // NET_UDP_UDP_SOCKET_WIN_H_ | |
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