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Issue 6646017: Rebuild scope chain from serialized scope info before parsing lazily. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 9 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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97 97
98 Scope(Scope* outer_scope, Type type); 98 Scope(Scope* outer_scope, Type type);
99 99
100 virtual ~Scope() { } 100 virtual ~Scope() { }
101 101
102 // Compute top scope and allocate variables. For lazy compilation the top 102 // Compute top scope and allocate variables. For lazy compilation the top
103 // scope only contains the single lazily compiled function, so this 103 // scope only contains the single lazily compiled function, so this
104 // doesn't re-allocate variables repeatedly. 104 // doesn't re-allocate variables repeatedly.
105 static bool Analyze(CompilationInfo* info); 105 static bool Analyze(CompilationInfo* info);
106 106
107 static Scope* DeserializeScopeChain(CompilationInfo* info,
108 Scope* innermost_scope);
109
107 // The scope name is only used for printing/debugging. 110 // The scope name is only used for printing/debugging.
108 void SetScopeName(Handle<String> scope_name) { scope_name_ = scope_name; } 111 void SetScopeName(Handle<String> scope_name) { scope_name_ = scope_name; }
109 112
110 virtual void Initialize(bool inside_with); 113 virtual void Initialize(bool inside_with);
111 114
112 // Called just before leaving a scope. 115 // Called just before leaving a scope.
113 virtual void Leave() { 116 virtual void Leave() {
114 // No cleanup or fixup necessary. 117 // No cleanup or fixup necessary.
115 } 118 }
116 119
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311 void Print(int n = 0); // n = indentation; n < 0 => don't print recursively 314 void Print(int n = 0); // n = indentation; n < 0 => don't print recursively
312 #endif 315 #endif
313 316
314 // --------------------------------------------------------------------------- 317 // ---------------------------------------------------------------------------
315 // Implementation. 318 // Implementation.
316 protected: 319 protected:
317 friend class ParserFactory; 320 friend class ParserFactory;
318 321
319 explicit Scope(Type type); 322 explicit Scope(Type type);
320 323
321 void InsertAfterScope(Scope* scope) {
322 inner_scopes_.Add(scope);
323 outer_scope_ = scope->outer_scope_;
324 outer_scope_->inner_scopes_.RemoveElement(scope);
325 outer_scope_->inner_scopes_.Add(this);
326 scope->outer_scope_ = this;
327 }
328
329 // Scope tree. 324 // Scope tree.
330 Scope* outer_scope_; // the immediately enclosing outer scope, or NULL 325 Scope* outer_scope_; // the immediately enclosing outer scope, or NULL
331 ZoneList<Scope*> inner_scopes_; // the immediately enclosed inner scopes 326 ZoneList<Scope*> inner_scopes_; // the immediately enclosed inner scopes
332 327
333 // The scope type. 328 // The scope type.
334 Type type_; 329 Type type_;
335 330
336 // Debugging support. 331 // Debugging support.
337 Handle<String> scope_name_; 332 Handle<String> scope_name_;
338 333
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412 void AllocateStackSlot(Variable* var); 407 void AllocateStackSlot(Variable* var);
413 void AllocateHeapSlot(Variable* var); 408 void AllocateHeapSlot(Variable* var);
414 void AllocateParameterLocals(); 409 void AllocateParameterLocals();
415 void AllocateNonParameterLocal(Variable* var); 410 void AllocateNonParameterLocal(Variable* var);
416 void AllocateNonParameterLocals(); 411 void AllocateNonParameterLocals();
417 void AllocateVariablesRecursively(); 412 void AllocateVariablesRecursively();
418 413
419 private: 414 private:
420 Scope(Scope* inner_scope, SerializedScopeInfo* scope_info); 415 Scope(Scope* inner_scope, SerializedScopeInfo* scope_info);
421 416
417 void AddInnerScope(Scope* inner_scope) {
418 if (inner_scope != NULL) {
419 inner_scopes_.Add(inner_scope);
420 inner_scope->outer_scope_ = this;
421 }
422 }
423
422 void SetDefaults(Type type, 424 void SetDefaults(Type type,
423 Scope* outer_scope, 425 Scope* outer_scope,
424 SerializedScopeInfo* scope_info) { 426 SerializedScopeInfo* scope_info) {
425 outer_scope_ = outer_scope; 427 outer_scope_ = outer_scope;
426 type_ = type; 428 type_ = type;
427 scope_name_ = Factory::empty_symbol(); 429 scope_name_ = Factory::empty_symbol();
428 dynamics_ = NULL; 430 dynamics_ = NULL;
429 receiver_ = NULL; 431 receiver_ = NULL;
430 function_ = NULL; 432 function_ = NULL;
431 arguments_ = NULL; 433 arguments_ = NULL;
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493 int nesting_level_; 495 int nesting_level_;
494 // Nesting level of outermost scope that is contained in a with statement, 496 // Nesting level of outermost scope that is contained in a with statement,
495 // or kNotInsideWith if there are no with's around the current scope. 497 // or kNotInsideWith if there are no with's around the current scope.
496 int inside_with_level_; 498 int inside_with_level_;
497 }; 499 };
498 500
499 501
500 } } // namespace v8::internal 502 } } // namespace v8::internal
501 503
502 #endif // V8_SCOPES_H_ 504 #endif // V8_SCOPES_H_
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