Index: src/zone-inl.h |
diff --git a/src/zone-inl.h b/src/zone-inl.h |
index 121ba19b12e2cf08ece1e703540d2bc4c3453171..5893a2f80ebbe97178e199a127049d53ae4eac77 100644 |
--- a/src/zone-inl.h |
+++ b/src/zone-inl.h |
@@ -68,227 +68,12 @@ void Zone::adjust_segment_bytes_allocated(int delta) { |
} |
-template <typename C> |
-bool ZoneSplayTree<C>::Insert(const Key& key, Locator* locator) { |
- if (is_empty()) { |
- // If the tree is empty, insert the new node. |
- root_ = new Node(key, C::kNoValue); |
- } else { |
- // Splay on the key to move the last node on the search path |
- // for the key to the root of the tree. |
- Splay(key); |
- // Ignore repeated insertions with the same key. |
- int cmp = C::Compare(key, root_->key_); |
- if (cmp == 0) { |
- locator->bind(root_); |
- return false; |
- } |
- // Insert the new node. |
- Node* node = new Node(key, C::kNoValue); |
- if (cmp > 0) { |
- node->left_ = root_; |
- node->right_ = root_->right_; |
- root_->right_ = NULL; |
- } else { |
- node->right_ = root_; |
- node->left_ = root_->left_; |
- root_->left_ = NULL; |
- } |
- root_ = node; |
- } |
- locator->bind(root_); |
- return true; |
-} |
- |
- |
-template <typename C> |
-bool ZoneSplayTree<C>::Find(const Key& key, Locator* locator) { |
- if (is_empty()) |
- return false; |
- Splay(key); |
- if (C::Compare(key, root_->key_) == 0) { |
- locator->bind(root_); |
- return true; |
- } else { |
- return false; |
- } |
-} |
- |
- |
-template <typename C> |
-bool ZoneSplayTree<C>::FindGreatestLessThan(const Key& key, |
- Locator* locator) { |
- if (is_empty()) |
- return false; |
- // Splay on the key to move the node with the given key or the last |
- // node on the search path to the top of the tree. |
- Splay(key); |
- // Now the result is either the root node or the greatest node in |
- // the left subtree. |
- int cmp = C::Compare(root_->key_, key); |
- if (cmp <= 0) { |
- locator->bind(root_); |
- return true; |
- } else { |
- Node* temp = root_; |
- root_ = root_->left_; |
- bool result = FindGreatest(locator); |
- root_ = temp; |
- return result; |
- } |
-} |
- |
- |
-template <typename C> |
-bool ZoneSplayTree<C>::FindLeastGreaterThan(const Key& key, |
- Locator* locator) { |
- if (is_empty()) |
- return false; |
- // Splay on the key to move the node with the given key or the last |
- // node on the search path to the top of the tree. |
- Splay(key); |
- // Now the result is either the root node or the least node in |
- // the right subtree. |
- int cmp = C::Compare(root_->key_, key); |
- if (cmp >= 0) { |
- locator->bind(root_); |
- return true; |
- } else { |
- Node* temp = root_; |
- root_ = root_->right_; |
- bool result = FindLeast(locator); |
- root_ = temp; |
- return result; |
- } |
-} |
- |
- |
-template <typename C> |
-bool ZoneSplayTree<C>::FindGreatest(Locator* locator) { |
- if (is_empty()) |
- return false; |
- Node* current = root_; |
- while (current->right_ != NULL) |
- current = current->right_; |
- locator->bind(current); |
- return true; |
-} |
- |
- |
-template <typename C> |
-bool ZoneSplayTree<C>::FindLeast(Locator* locator) { |
- if (is_empty()) |
- return false; |
- Node* current = root_; |
- while (current->left_ != NULL) |
- current = current->left_; |
- locator->bind(current); |
- return true; |
-} |
- |
- |
-template <typename C> |
-bool ZoneSplayTree<C>::Remove(const Key& key) { |
- // Bail if the tree is empty |
- if (is_empty()) |
- return false; |
- // Splay on the key to move the node with the given key to the top. |
- Splay(key); |
- // Bail if the key is not in the tree |
- if (C::Compare(key, root_->key_) != 0) |
- return false; |
- if (root_->left_ == NULL) { |
- // No left child, so the new tree is just the right child. |
- root_ = root_->right_; |
- } else { |
- // Left child exists. |
- Node* right = root_->right_; |
- // Make the original left child the new root. |
- root_ = root_->left_; |
- // Splay to make sure that the new root has an empty right child. |
- Splay(key); |
- // Insert the original right child as the right child of the new |
- // root. |
- root_->right_ = right; |
- } |
- return true; |
-} |
- |
- |
-template <typename C> |
-void ZoneSplayTree<C>::Splay(const Key& key) { |
- if (is_empty()) |
- return; |
- Node dummy_node(C::kNoKey, C::kNoValue); |
- // Create a dummy node. The use of the dummy node is a bit |
- // counter-intuitive: The right child of the dummy node will hold |
- // the L tree of the algorithm. The left child of the dummy node |
- // will hold the R tree of the algorithm. Using a dummy node, left |
- // and right will always be nodes and we avoid special cases. |
- Node* dummy = &dummy_node; |
- Node* left = dummy; |
- Node* right = dummy; |
- Node* current = root_; |
- while (true) { |
- int cmp = C::Compare(key, current->key_); |
- if (cmp < 0) { |
- if (current->left_ == NULL) |
- break; |
- if (C::Compare(key, current->left_->key_) < 0) { |
- // Rotate right. |
- Node* temp = current->left_; |
- current->left_ = temp->right_; |
- temp->right_ = current; |
- current = temp; |
- if (current->left_ == NULL) |
- break; |
- } |
- // Link right. |
- right->left_ = current; |
- right = current; |
- current = current->left_; |
- } else if (cmp > 0) { |
- if (current->right_ == NULL) |
- break; |
- if (C::Compare(key, current->right_->key_) > 0) { |
- // Rotate left. |
- Node* temp = current->right_; |
- current->right_ = temp->left_; |
- temp->left_ = current; |
- current = temp; |
- if (current->right_ == NULL) |
- break; |
- } |
- // Link left. |
- left->right_ = current; |
- left = current; |
- current = current->right_; |
- } else { |
- break; |
- } |
- } |
- // Assemble. |
- left->right_ = current->left_; |
- right->left_ = current->right_; |
- current->left_ = dummy->right_; |
- current->right_ = dummy->left_; |
- root_ = current; |
-} |
- |
- |
-template <typename Config> template <class Callback> |
-void ZoneSplayTree<Config>::ForEach(Callback* callback) { |
- // Pre-allocate some space for tiny trees. |
- ZoneList<Node*> nodes_to_visit(10); |
- nodes_to_visit.Add(root_); |
- int pos = 0; |
- while (pos < nodes_to_visit.length()) { |
- Node* node = nodes_to_visit[pos++]; |
- if (node == NULL) continue; |
- callback->Call(node->key(), node->value()); |
- nodes_to_visit.Add(node->left()); |
- nodes_to_visit.Add(node->right()); |
- } |
+template <typename Config> |
+ZoneSplayTree<Config>::~ZoneSplayTree() { |
+ // Reset the root to avoid unneeded iteration over all tree nodes |
+ // in the destructor. For a zone-allocated tree, nodes will be |
+ // freed by the Zone. |
+ SplayTree<Config, ZoneListAllocationPolicy>::ResetRoot(); |
} |